fix(streaming): prepare quiesced destination entities

Separate loaded spatial residency from the world presentation gate so destination live objects acquire mesh owners behind portal space while drawing and simulation stay quiesced. Prevent unowned CPU-cache hits from recreating stale GPU staging work.

Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
This commit is contained in:
Erik 2026-07-24 20:21:57 +02:00
parent e991eeca34
commit 91e82c3c68
6 changed files with 142 additions and 23 deletions

View file

@ -8,6 +8,7 @@ internal enum MeshStageResult
Staged,
AlreadyStaged,
HighWater,
NotOwned,
}
/// <summary>
@ -282,7 +283,7 @@ internal sealed class CpuMeshUploadCache
// review). Read via Stats from the diagnostics/checkpoint thread
// without taking _data's lock, so plain fields with Interlocked
// increments — the 4 concurrent preparation workers all consult
// TryGetAndStage.
// TryGetAndStageOwned.
private long _hits;
private long _misses;
private long _evictions;
@ -307,12 +308,15 @@ internal sealed class CpuMeshUploadCache
internal int Capacity => _capacity;
internal long ByteCapacity => _byteCapacity;
public bool TryGetAndStage(
public bool TryGetAndStageOwned(
ulong id,
MeshUploadStagingQueue staging,
MeshOwnershipCounter ownership,
out ObjectMeshData? data,
out MeshStageResult stageResult)
{
ArgumentNullException.ThrowIfNull(staging);
ArgumentNullException.ThrowIfNull(ownership);
lock (_data)
{
if (!_data.TryGetValue(id, out data)) {
@ -323,7 +327,13 @@ internal sealed class CpuMeshUploadCache
Interlocked.Increment(ref _hits);
_lru.Remove(id);
_lru.AddLast(id);
stageResult = staging.TryStage(data);
// Prepared payload residency is deliberately independent from
// live render ownership. A point-of-use lookup from a retiring
// world generation must never recreate GPU staging work after
// that generation released its final mesh reference.
stageResult = ownership.IsOwned(id)
? staging.TryStage(data)
: MeshStageResult.NotOwned;
return true;
}
}

View file

@ -876,9 +876,10 @@ namespace AcDream.App.Rendering.Wb
}
ObjectMeshData? deferredCachedData = null;
if (_cpuMeshCache.TryGetAndStage(
if (_cpuMeshCache.TryGetAndStageOwned(
geomId,
_stagedMeshData,
_ownership,
out ObjectMeshData? cachedData,
out MeshStageResult cacheStage))
{
@ -936,9 +937,10 @@ namespace AcDream.App.Rendering.Wb
_terminalPreparationFailures.Remove(id);
ObjectMeshData? deferredCachedData = null;
if (_cpuMeshCache.TryGetAndStage(
if (_cpuMeshCache.TryGetAndStageOwned(
id,
_stagedMeshData,
_ownership,
out ObjectMeshData? cachedData,
out MeshStageResult cacheStage))
{

View file

@ -153,10 +153,19 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
public bool IsRenderReady(uint landblockId) =>
_loaded.ContainsKey(landblockId)
&& (_wbSpawnAdapter?.IsLandblockRenderReady(landblockId) ?? true);
/// <summary>
/// True when at least one projection for the server object belongs to a
/// loaded spatial bucket. This deliberately ignores the world-generation
/// presentation gate: destination objects must acquire their render
/// resources while portal/login reveal keeps normal world consumers closed.
/// </summary>
public bool IsLiveEntityProjectionResident(uint serverGuid) =>
serverGuid != 0
&& _visibleLiveProjectionCounts.ContainsKey(serverGuid);
public bool IsLiveEntityVisible(uint serverGuid) =>
_availability.IsWorldAvailable
&& serverGuid != 0
&& _visibleLiveProjectionCounts.ContainsKey(serverGuid);
&& IsLiveEntityProjectionResident(serverGuid);
/// <summary>
/// Try to grab the loaded record for a landblock — useful for callers

View file

@ -843,7 +843,7 @@ public sealed class LiveEntityRuntime
runtimeNotificationFailure: null);
return false;
}
bool visible = _spatial.IsLiveEntityVisible(serverGuid);
bool visible = _spatial.IsLiveEntityProjectionResident(serverGuid);
record.IsSpatiallyVisible = visible;
if (record.ProjectionKind is LiveEntityProjectionKind.World)
_materializedWorldEntitiesByGuid[serverGuid] = entity;
@ -2584,7 +2584,7 @@ public sealed class LiveEntityRuntime
// an older queued edge drains. Apply an edge only while it still
// matches current spatial truth; otherwise it belongs to the displaced
// projection and must not mutate the replacement generation.
if (_spatial.IsLiveEntityVisible(serverGuid) != visible)
if (_spatial.IsLiveEntityProjectionResident(serverGuid) != visible)
return;
if (!_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? record)
|| record.WorldEntity is not { } entity)

View file

@ -11,6 +11,7 @@ public sealed class MeshUploadCachesTests
{
var staging = new MeshUploadStagingQueue();
var cache = new CpuMeshUploadCache(capacity: 2);
var ownership = Owned(0x01000010ul);
byte[] textureBytes = [1, 2, 3, 4];
var data = new ObjectMeshData { ObjectId = 0x01000010ul, UploadAttempts = 2 };
data.TextureBatches[(1, 1, TextureFormat.RGBA8)] =
@ -25,11 +26,13 @@ public sealed class MeshUploadCachesTests
staging.Complete(initial); // GPU upload completed, then was later evicted.
data.UploadAttempts = 3;
Assert.True(cache.TryGetAndStage(data.ObjectId, staging, out var cached, out _));
Assert.True(cache.TryGetAndStageOwned(
data.ObjectId, staging, ownership, out var cached, out _));
Assert.Same(data, cached);
Assert.Equal(0, data.UploadAttempts);
Assert.Equal(textureBytes, cached!.TextureBatches.Values.Single().Single().TextureData);
Assert.True(cache.TryGetAndStage(data.ObjectId, staging, out _, out _));
Assert.True(cache.TryGetAndStageOwned(
data.ObjectId, staging, ownership, out _, out _));
Assert.True(staging.TryDequeue(out var restaged));
Assert.Same(data, restaged.Data);
Assert.False(staging.TryDequeue(out _));
@ -89,19 +92,22 @@ public sealed class MeshUploadCachesTests
{
var staging = new MeshUploadStagingQueue(maximumCount: 8, maximumBytes: 64);
var cache = new CpuMeshUploadCache(capacity: 2);
var ownership = Owned(2);
ObjectMeshData queued = DataWithTexture(1, 40);
ObjectMeshData cached = DataWithTexture(2, 40);
cache.Store(cached);
Assert.True(staging.Stage(queued));
Assert.True(cache.TryGetAndStage(2, staging, out ObjectMeshData? found, out MeshStageResult result));
Assert.True(cache.TryGetAndStageOwned(
2, staging, ownership, out ObjectMeshData? found, out MeshStageResult result));
Assert.Same(cached, found);
Assert.Equal(MeshStageResult.HighWater, result);
Assert.Equal(1, staging.Count);
Assert.True(staging.TryDequeue(out MeshUploadQueueItem queuedItem));
staging.Complete(queuedItem);
Assert.True(cache.TryGetAndStage(2, staging, out _, out result));
Assert.True(cache.TryGetAndStageOwned(
2, staging, ownership, out _, out result));
Assert.Equal(MeshStageResult.Staged, result);
Assert.True(staging.TryDequeue(out MeshUploadQueueItem staged));
Assert.Same(cached, staged.Data);
@ -142,23 +148,60 @@ public sealed class MeshUploadCachesTests
Assert.Equal(0, staging.Count);
ownership.Acquire(id);
Assert.True(cache.TryGetAndStage(id, staging, out ObjectMeshData? rearmed, out _));
Assert.True(cache.TryGetAndStageOwned(
id, staging, ownership, out ObjectMeshData? rearmed, out _));
Assert.Same(data, rearmed);
Assert.Equal(0, staging.DiscardUnownedPrefix(ownership, maximum: 1));
Assert.True(staging.TryPeek(out MeshUploadQueueItem queued));
Assert.Same(data, queued.Data);
}
[Fact]
public void CpuCacheHitWithoutOwnerDoesNotRecreateStaleUploadWork()
{
const ulong id = 0x01000010;
var staging = new MeshUploadStagingQueue();
var cache = new CpuMeshUploadCache(capacity: 2);
var ownership = new MeshOwnershipCounter();
ObjectMeshData data = DataWithTexture(id, 16);
cache.Store(data);
Assert.True(cache.TryGetAndStageOwned(
id,
staging,
ownership,
out ObjectMeshData? cached,
out MeshStageResult result));
Assert.Same(data, cached);
Assert.Equal(MeshStageResult.NotOwned, result);
Assert.Equal(0, staging.Count);
Assert.Equal(0, staging.ClaimCount);
ownership.Acquire(id);
Assert.True(cache.TryGetAndStageOwned(
id,
staging,
ownership,
out _,
out result));
Assert.Equal(MeshStageResult.Staged, result);
Assert.Equal(1, staging.Count);
}
[Fact]
public void CpuCacheUsesByteBudgetInAdditionToEntryCount()
{
var staging = new MeshUploadStagingQueue();
var cache = new CpuMeshUploadCache(capacity: 10, byteCapacity: 64);
var ownership = Owned(1, 2);
cache.Store(DataWithTexture(1, 40));
cache.Store(DataWithTexture(2, 40));
Assert.False(cache.TryGetAndStage(1, staging, out _, out _));
Assert.True(cache.TryGetAndStage(2, staging, out _, out _));
Assert.False(cache.TryGetAndStageOwned(
1, staging, ownership, out _, out _));
Assert.True(cache.TryGetAndStageOwned(
2, staging, ownership, out _, out _));
Assert.Equal(1, cache.Count);
Assert.Equal(40, cache.ResidentBytes);
}
@ -168,6 +211,7 @@ public sealed class MeshUploadCachesTests
{
var staging = new MeshUploadStagingQueue(maximumBytes: 256);
var cache = new CpuMeshUploadCache(capacity: 2, byteCapacity: 64);
var ownership = Owned(1, 2);
ObjectMeshData retained = DataWithTexture(1, 40);
ObjectMeshData oversized = DataWithTexture(2, 80);
@ -176,8 +220,10 @@ public sealed class MeshUploadCachesTests
Assert.Equal(1, cache.Count);
Assert.Equal(40, cache.ResidentBytes);
Assert.False(cache.TryGetAndStage(2, staging, out _, out _));
Assert.True(cache.TryGetAndStage(1, staging, out ObjectMeshData? found, out _));
Assert.False(cache.TryGetAndStageOwned(
2, staging, ownership, out _, out _));
Assert.True(cache.TryGetAndStageOwned(
1, staging, ownership, out ObjectMeshData? found, out _));
Assert.Same(retained, found);
}
@ -186,11 +232,13 @@ public sealed class MeshUploadCachesTests
{
var staging = new MeshUploadStagingQueue(maximumBytes: 256);
var cache = new CpuMeshUploadCache(capacity: 2, byteCapacity: 64);
var ownership = Owned(1);
ObjectMeshData retained = DataWithTexture(1, 40);
Assert.True(cache.Store(retained));
Assert.False(cache.Store(DataWithTexture(1, 80)));
Assert.True(cache.TryGetAndStage(1, staging, out ObjectMeshData? found, out _));
Assert.True(cache.TryGetAndStageOwned(
1, staging, ownership, out ObjectMeshData? found, out _));
Assert.Same(retained, found);
Assert.Equal(40, cache.ResidentBytes);
}
@ -211,7 +259,8 @@ public sealed class MeshUploadCachesTests
// The new owner cache-hits while the dequeued generation still owns
// staging's id claim, so its direct Stage attempt cannot enqueue yet.
ownership.Acquire(id);
Assert.True(cache.TryGetAndStage(id, staging, out ObjectMeshData? cached, out _));
Assert.True(cache.TryGetAndStageOwned(
id, staging, ownership, out ObjectMeshData? cached, out _));
Assert.Same(data, cached);
Assert.Equal(0, staging.Count);
@ -237,7 +286,8 @@ public sealed class MeshUploadCachesTests
Assert.Equal(0, staging.Count);
ownership.Acquire(id);
Assert.True(cache.TryGetAndStage(id, staging, out ObjectMeshData? cached, out _));
Assert.True(cache.TryGetAndStageOwned(
id, staging, ownership, out ObjectMeshData? cached, out _));
Assert.Same(data, cached);
Assert.True(staging.TryDequeue(out MeshUploadQueueItem handedOff));
Assert.Same(data, handedOff.Data);
@ -305,10 +355,13 @@ public sealed class MeshUploadCachesTests
// is auditable from an artifact alone.
var staging = new MeshUploadStagingQueue();
var cache = new CpuMeshUploadCache(capacity: 1);
var ownership = Owned(1);
Assert.False(cache.TryGetAndStage(1, staging, out _, out _)); // miss
Assert.False(cache.TryGetAndStageOwned(
1, staging, ownership, out _, out _)); // miss
cache.Store(DataWithTexture(1, 4));
Assert.True(cache.TryGetAndStage(1, staging, out _, out _)); // hit
Assert.True(cache.TryGetAndStageOwned(
1, staging, ownership, out _, out _)); // hit
cache.Store(DataWithTexture(2, 4)); // capacity=1 evicts id 1
CacheStats stats = cache.Stats;
@ -317,6 +370,14 @@ public sealed class MeshUploadCachesTests
Assert.Equal(1, stats.Evictions);
}
private static MeshOwnershipCounter Owned(params ulong[] ids)
{
var ownership = new MeshOwnershipCounter();
foreach (ulong id in ids)
ownership.Acquire(id);
return ownership;
}
private static ObjectMeshData DataWithTexture(ulong id, int bytes)
{
var data = new ObjectMeshData { ObjectId = id };

View file

@ -435,6 +435,43 @@ public sealed class GpuWorldStateVisibilityTests
Assert.Equal(0, state.PendingVisibilityTransitionCount);
}
[Fact]
public void QuiescedDestinationProjection_AcquiresSpatialPresentationBeforeWorldReveal()
{
const uint landblock = 0x0101FFFFu;
const uint cell = 0x01010001u;
const uint guid = 0x70000021u;
var availability = new WorldGenerationAvailabilityState();
availability.Begin(7);
var state = new GpuWorldState(availability: availability);
state.AddLandblock(new LoadedLandblock(
landblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
var runtime = new LiveEntityRuntime(
state,
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
WorldSession.EntitySpawn spawn = Spawn(guid, cell);
runtime.RegisterLiveEntity(spawn);
var edges = new List<bool>();
runtime.ProjectionVisibilityChanged += (_, visible) => edges.Add(visible);
runtime.MaterializeLiveEntity(
guid,
cell,
id => Entity(id, guid));
Assert.False(state.IsLiveEntityVisible(guid));
Assert.True(state.IsLiveEntityProjectionResident(guid));
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
Assert.True(record.IsSpatiallyVisible);
Assert.Equal([true], edges);
Assert.True(availability.End(7));
Assert.True(state.IsLiveEntityVisible(guid));
Assert.True(record.IsSpatiallyVisible);
}
[Fact]
public void CopyLiveEntitiesNearLandblock_UsesBoundedNeighborhoodAndSkipsStatics()
{