fix #416 #415: the retail button state/media machine — roster hover highlight clears; probe wait verbs bind without an artifact dir
#416 (char-select roster highlight never cleared on hover-leave): three decomp-grounded mechanisms replace the media-keyed _availableStates approximation. - UIElement_Button::UpdateState_ @0x00471CF0: the button machine commits ONLY states authored on the button's OWN ElementDesc (AccessStateDesc gate); unauthored requests no-op, preserving custom semantic states. - UIElement::SetState @0x00464E70: an unauthored state id is coerced to state 0 (the unnamed base state) and committed — ported into UiDatElement.TrySetRetailState with the base-descriptor PassToChildren cascade arm. - The SetState media rule @0x004651c0: a committed state replaces the playing media ONLY when its media array is non-empty. UiButton now keeps per-face-segment media states under that rule (segments model retail's PassToChildren children), and LayoutImporter records the raw MediaCount including the File=0 draw-nothing images the drawable filter drops — the roster bar children's base state is exactly such an image, and it is what clears the bar. The row template truth (probe, installed DAT): the row authors EMPTY Normal/rollover/Highlight descriptors with PassToChildren; the three bar children author rollover/Highlight media, NO Normal state, and a File=0 base image. An empty-media Normal_pressed still never blanks a Normal-art button (the media rule keeps the previous art — the exact behavior the old gate approximated), and the Appearance spins' property-only Highlight now genuinely commits: label recolors, arrow art lingers — the retail split AP-222 approximated with a requested-keyed label hack, now retired. Live-verified at char select: hover +alex shows the grey bar, moving off clears it, the selected row keeps its amber bar. #415 (probe wait world-* verbs dead): the filed snapshot-reset diagnosis was wrong — the automation bridge simply never bound without ACDREAM_AUTOMATION_ARTIFACT_DIR. A facts-only WorldRevealFactsAutomationRuntime now binds whenever the retained UI exists; checkpoint/screenshot verbs still require the artifact directory and now report that instead of a generic timeout. App tests 5568/3 skips, Runtime 1756/0, UI.Abstractions 926/0. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
7aa08045d8
commit
91c1962b0d
11 changed files with 469 additions and 86 deletions
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@ -709,7 +709,16 @@ public sealed class CharacterCreationLiveDatTests
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Assert.True(
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spin.TrySetRetailState(UiButtonStateMachine.Highlight),
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$"spin 0x{spinId:X8} must accept a Highlight state request.");
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Assert.Equal("Normal", spin.ActiveState);
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// #416 media-rule port: the spins DO author a property-only
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// Highlight StateDesc (the 0x1B/0x21 label style below), and
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// retail's UIElement::SetState @0x00464E70 COMMITS any authored
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// state — m_state becomes 6 — while the ARROW ART stays on
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// Normal through the SetState media rule (@0x004651c0: an
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// empty-media state never replaces the playing media). The old
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// "Normal" pin here encoded the pre-port media-keyed gate that
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// refused the commit outright; the state now commits and only
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// the art no-ops, which is the exact retail split.
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Assert.Equal("Highlight", spin.ActiveState);
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// AP-222 CORRECTED + RESOLVED (Campaign CC gate round 1 Batch B):
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// the art half of the "no-op" stays a genuine no-op (ActiveState
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@ -164,6 +164,30 @@ public sealed class PowerbarLayoutProbeTests
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DumpElement(strings, root!, 0);
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}
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/// <summary>2026-08-17 #416 (stuck character-select rollover): dump the
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/// character-management roster row template (0x21000004/0x100003A5) —
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/// which states it authors, which of them carry media, and the default
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/// state — so the hover-leave fix binds the authored truth.</summary>
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[Fact]
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public void ProbeCharacterSelectRowTemplate()
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{
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if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_POWERBAR") != "1")
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return;
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var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var strings = new DatStringResolver(dats);
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ElementInfo? row = LayoutImporter.ImportInfos(dats, 0x21000004u, 0x100003A5u);
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Assert.NotNull(row);
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Console.WriteLine("[pbprobe] === char-select roster row 0x21000004/0x100003A5 ===");
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DumpElement(strings, row!, 0);
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}
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private static ElementInfo? FindById(ElementInfo element, uint id)
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{
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if (element.Id == id) return element;
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@ -219,7 +243,8 @@ public sealed class PowerbarLayoutProbeTests
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$"0x{pair.Key:X2}:{pair.Value.Kind}=0x{pair.Value.UnsignedValue:X}"));
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Console.WriteLine(
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$"[pbprobe] {indent} state 0x{stateId:X8} '{state.Name}'"
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+ $" passToChildren={state.PassToChildren}{text} props[{properties}]");
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+ $" passToChildren={state.PassToChildren} mediaCount={state.MediaCount}"
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+ $"{text} props[{properties}]");
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}
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foreach (ElementInfo child in e.Children)
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DumpElement(strings, child, depth + 1);
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@ -207,13 +207,98 @@ public class UiDatElementTests
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}
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[Fact]
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public void NumericStateBridge_MissingStatePreservesCurrentState()
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public void NumericStateBridge_MissingStateCommitsBaseState()
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{
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// Retail UIElement::SetState @0x00464E70 coerces an UNAUTHORED state
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// id to state 0 (the unnamed base state) and commits it — it never
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// preserves the current state (#416; this test previously codified
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// the pre-decomp misreading).
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var info = new ElementInfo { DefaultStateName = "Normal" };
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info.StateMedia["Normal"] = (0x06000001u, 1);
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var element = new UiDatElement(info, _ => (0u, 0, 0));
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Assert.False(element.TrySetRetailState(RetailUiStateIds.ShowDetail));
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Assert.Equal("Normal", element.ActiveState);
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Assert.True(element.TrySetRetailState(RetailUiStateIds.ShowDetail));
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Assert.Equal("", element.ActiveState);
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}
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/// <summary>
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/// #416 — the character-select roster row shape: the highlight-bar
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/// children (0x10000481/82/83 in 0x21000004) author Normal_rollover
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/// media but NO 'Normal' state, so the row's PassToChildren hover-leave
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/// cascade commits an unauthored Normal on them. Retail's state-0 arm
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/// clears the bar; the old refusal latched it highlighted forever.
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/// </summary>
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[Fact]
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public void TrySetRetailState_UnauthoredNormal_ClearsRolloverMedia()
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{
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var info = new ElementInfo();
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info.States[UiStateInfo.DirectStateId] =
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new UiStateInfo { Id = UiStateInfo.DirectStateId };
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info.States[2u] = new UiStateInfo { Id = 2u, Name = "Normal_rollover" };
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info.StateMedia["Normal_rollover"] = (0x06005EB6u, 1);
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var element = new UiDatElement(info, _ => (0u, 0, 0));
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Assert.True(element.TrySetRetailState(2u));
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Assert.Equal("Normal_rollover", element.ActiveState);
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Assert.True(element.TrySetRetailState(UiButtonStateMachine.Normal));
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Assert.Equal("", element.ActiveState);
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Assert.Equal((0u, 0), element.ActiveMedia());
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}
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/// <summary>
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/// The state-0 fallback must NOT honor a base-DirectState Invisible
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/// (dat 0x3B) — that is the #408 construction-time class, gated
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/// separately; retail's per-state Invisible honor applies to NAMED
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/// authored states only.
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/// </summary>
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[Fact]
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public void TrySetRetailState_UnauthoredStateFallback_DoesNotHonorBaseInvisible()
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{
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var info = new ElementInfo();
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var baseState = new UiStateInfo { Id = UiStateInfo.DirectStateId };
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baseState.Properties.Values[0x3Bu] = new UiPropertyValue
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{
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Kind = UiPropertyKind.Bool,
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BoolValue = true,
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};
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info.States[UiStateInfo.DirectStateId] = baseState;
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info.StateMedia["Normal_rollover"] = (0x06005EB6u, 1);
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var element = new UiDatElement(info, _ => (0u, 0, 0));
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Assert.True(element.Visible);
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Assert.True(element.TrySetRetailState(UiButtonStateMachine.Normal));
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Assert.Equal("", element.ActiveState);
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Assert.True(element.Visible);
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}
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/// <summary>
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/// Retail's state-0 arm cascades state 0 to children when the BASE
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/// descriptor authors PassToChildren (m_desc.m_bPassToChildren,
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/// @0x00464eca).
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/// </summary>
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[Fact]
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public void TrySetRetailState_UnauthoredStateFallback_CascadesBasePerBaseDescriptor()
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{
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var childInfo = new ElementInfo();
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childInfo.StateMedia[""] = (0x06000002u, 1);
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childInfo.StateMedia["Normal_rollover"] = (0x06005EB6u, 1);
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childInfo.States[2u] = new UiStateInfo { Id = 2u, Name = "Normal_rollover" };
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var child = new UiDatElement(childInfo, _ => (0u, 0, 0));
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Assert.True(child.TrySetRetailState(2u));
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var parentInfo = new ElementInfo();
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parentInfo.States[UiStateInfo.DirectStateId] = new UiStateInfo
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{
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Id = UiStateInfo.DirectStateId,
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PassToChildren = true,
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};
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var parent = new UiDatElement(parentInfo, _ => (0u, 0, 0));
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parent.AddChild(child);
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Assert.True(parent.TrySetRetailState(UiButtonStateMachine.Normal));
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Assert.Equal("", child.ActiveState);
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}
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}
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@ -172,17 +172,24 @@ public class UiButtonTests
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[Fact]
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public void PropertyOnlyPressedState_PreservesDrawableNormalFace()
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{
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// #416 media-rule port: retail COMMITS the authored empty-media
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// Normal_pressed (UIElement::SetState @0x00464E70 commits any
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// authored state) while the FACE keeps the Normal art (the
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// @0x004651c0 media rule: an empty media array never replaces the
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// playing media) — the press must not blank the button.
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var info = ButtonInfo("Normal", "Highlight");
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info.States[UiButtonStateMachine.NormalPressed] = new UiStateInfo
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{
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Id = UiButtonStateMachine.NormalPressed,
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Name = "Normal_pressed",
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};
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var b = CreateButton(info);
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var b = CreateDrawableButton(info);
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Assert.Equal(1u, DrawnFaceFile(b)); // ButtonInfo assigns "Normal" file 1
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
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Assert.Equal("Normal", b.ActiveState);
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Assert.Equal("Normal_pressed", b.ActiveState);
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Assert.Equal(1u, DrawnFaceFile(b));
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}
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[Fact]
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@ -347,21 +354,27 @@ public class UiButtonTests
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}
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/// <summary>
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/// AP-222 / GF-11b (Campaign CC gate round 1 Batch B): per-state label
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/// color/outline reacts to the REQUESTED retail state id even when the
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/// standard art-availability gate never lets ActiveState reach it — the
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/// Appearance spins' exact shape (their arrow face segments carry no
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/// Highlight media at all, so ActiveState is permanently stuck at
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/// "Normal", but the label text must still recolor). Live-DAT-measured
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/// values: Normal (218,167,85), Highlight (255,221,131), outline
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/// off -> on.
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/// AP-222 / GF-11b, re-derived at the #416 media-rule port: the
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/// Appearance spins author a PROPERTY-ONLY Highlight StateDesc (the
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/// 0x1B/0x21 label style, no media). Retail's machine gate
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/// (UIElement_Button::UpdateState_ @0x00471CF0) admits any AUTHORED
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/// state, and UIElement::SetState @0x00464E70 then commits it — the
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/// label recolors — while the ARROW ART stays on Normal through the
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/// SetState media rule (@0x004651c0: an empty media array never
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/// replaces the playing media). Live-DAT-measured values: Normal
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/// (218,167,85), Highlight (255,221,131), outline off -> on.
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/// </summary>
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[Fact]
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public void PerStateLabelStyle_AppliesEvenWhenActiveStateCannotReachIt()
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public void PerStateLabelStyle_PropertyOnlyHighlight_CommitsAndKeepsFace()
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{
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var info = ButtonInfo("Normal"); // no Highlight media at all
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var info = ButtonInfo("Normal"); // Highlight authors NO media...
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info.States[UiButtonStateMachine.Highlight] = new UiStateInfo
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{
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Id = UiButtonStateMachine.Highlight,
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Name = "Highlight", // ...but IS authored (property-only)
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};
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AddBoolProperty(info, 0x0Bu, true); // ToggleBehavior
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var b = CreateButton(info);
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var b = CreateDrawableButton(info);
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b.Label = "Hair Style";
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b.LabelColor = new System.Numerics.Vector4(1f, 1f, 1f, 1f);
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@ -379,15 +392,16 @@ public class UiButtonTests
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Assert.Equal(colors[UiButtonStateMachine.Normal], b.LabelColor);
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Assert.False(b.Outline);
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Assert.Equal(1u, DrawnFaceFile(b)); // "Normal" art (file 1)
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b.Selected = true;
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// The art stays "Normal" (no Highlight media exists to commit to) —
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// this is the exact AP-222 no-op the standard gate always produced —
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// but the label color/outline must still reach the Highlight values.
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Assert.Equal("Normal", b.ActiveState);
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// The authored property-only Highlight COMMITS (retail SetState) and
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// the label recolors; the face keeps the Normal art (media rule).
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Assert.Equal("Highlight", b.ActiveState);
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Assert.Equal(colors[UiButtonStateMachine.Highlight], b.LabelColor);
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Assert.True(b.Outline);
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Assert.Equal(1u, DrawnFaceFile(b));
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}
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/// <summary>
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@ -730,4 +744,35 @@ public class UiButtonTests
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private static UiButton CreateButton(ElementInfo info)
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=> new(info, NoTex) { Width = info.Width, Height = info.Height };
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// ── #416 media-rule draw harness ─────────────────────────────────────
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private sealed class NullGpuFrameSource
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: AcDream.App.Rendering.ICurrentGpuFrameSource
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{
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public AcDream.App.Rendering.Gpu.IGpuFrame? CurrentFrame => null;
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}
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/// <summary>Identity resolve (texture handle == file id) so the drawn
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/// face file is directly observable through the recording renderer.</summary>
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private static UiButton CreateDrawableButton(ElementInfo info)
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=> new(info, static file => (file, 8, 8))
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{
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Width = info.Width,
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Height = info.Height,
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};
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private static uint DrawnFaceFile(UiButton button)
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{
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var device = new AcDream.App.Tests.Rendering.Gpu.RecordingGpuDevice();
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var renderer = new AcDream.App.Rendering.TextRenderer(
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device, new NullGpuFrameSource(), "unused");
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renderer.Begin(new System.Numerics.Vector2(200f, 200f));
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var ctx = new UiRenderContext(
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renderer, new System.Numerics.Vector2(200f, 200f));
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button.DrawSelfAndChildren(ctx);
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return renderer.DebugSpriteSegmentVerts.Count == 0
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? 0u
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: renderer.DebugSpriteSegmentVerts[0].Item1;
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}
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}
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