feat(camera): InputAction + DebugVM surface for retail chase camera

Four new InputAction entries for held-key offset integration
(CameraZoomIn/Out, CameraRaise/Lower; default unbound). Six new
DebugVM mirror properties forwarding to CameraDiagnostics so the
upcoming "Chase camera" DebugPanel section can drive them live.

Also folds in four small cleanups from the Task 4 code review:
- Both CameraDiagnostics-mutating tests in CameraControllerTests now
  use try/finally save/restore (consistency with Task-3 follow-up B)
- Drop unused `using System.Numerics` from CameraControllerTests
- Reword the XML doc on CameraController.Active to explain WHY both
  cameras are held simultaneously (flag flip takes effect on the
  next Active access without re-entry) rather than restating the
  getter logic

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-18 20:04:34 +02:00
parent e5a5916679
commit 91086adbac
4 changed files with 115 additions and 33 deletions

View file

@ -1,4 +1,3 @@
using System.Numerics;
using AcDream.App.Rendering;
using AcDream.Core.Rendering;
using Xunit;
@ -21,47 +20,76 @@ public class CameraControllerTests
[Fact]
public void ChaseMode_WhenFlagOff_ActiveIsLegacy()
{
CameraDiagnostics.UseRetailChaseCamera = false;
var (ctl, legacy, _) = MakeChaseFixture();
Assert.Same(legacy, ctl.Active);
Assert.True(ctl.IsChaseMode);
bool saved = CameraDiagnostics.UseRetailChaseCamera;
try
{
CameraDiagnostics.UseRetailChaseCamera = false;
var (ctl, legacy, _) = MakeChaseFixture();
Assert.Same(legacy, ctl.Active);
Assert.True(ctl.IsChaseMode);
}
finally
{
CameraDiagnostics.UseRetailChaseCamera = saved;
}
}
[Fact]
public void ChaseMode_WhenFlagOn_ActiveIsRetail()
{
CameraDiagnostics.UseRetailChaseCamera = true;
var (ctl, _, retail) = MakeChaseFixture();
Assert.Same(retail, ctl.Active);
Assert.True(ctl.IsChaseMode);
// Reset.
CameraDiagnostics.UseRetailChaseCamera = false;
bool saved = CameraDiagnostics.UseRetailChaseCamera;
try
{
CameraDiagnostics.UseRetailChaseCamera = true;
var (ctl, _, retail) = MakeChaseFixture();
Assert.Same(retail, ctl.Active);
Assert.True(ctl.IsChaseMode);
}
finally
{
CameraDiagnostics.UseRetailChaseCamera = saved;
}
}
[Fact]
public void ChaseMode_FlagFlipped_ActiveSwaps()
{
CameraDiagnostics.UseRetailChaseCamera = false;
var (ctl, legacy, retail) = MakeChaseFixture();
Assert.Same(legacy, ctl.Active);
bool saved = CameraDiagnostics.UseRetailChaseCamera;
try
{
CameraDiagnostics.UseRetailChaseCamera = false;
var (ctl, legacy, retail) = MakeChaseFixture();
Assert.Same(legacy, ctl.Active);
CameraDiagnostics.UseRetailChaseCamera = true;
Assert.Same(retail, ctl.Active);
CameraDiagnostics.UseRetailChaseCamera = true;
Assert.Same(retail, ctl.Active);
CameraDiagnostics.UseRetailChaseCamera = false;
Assert.Same(legacy, ctl.Active);
CameraDiagnostics.UseRetailChaseCamera = false;
Assert.Same(legacy, ctl.Active);
}
finally
{
CameraDiagnostics.UseRetailChaseCamera = saved;
}
}
[Fact]
public void ExitChaseMode_ClearsBothCameras()
{
CameraDiagnostics.UseRetailChaseCamera = false;
var (ctl, _, _) = MakeChaseFixture();
ctl.ExitChaseMode();
bool saved = CameraDiagnostics.UseRetailChaseCamera;
try
{
CameraDiagnostics.UseRetailChaseCamera = false;
var (ctl, _, _) = MakeChaseFixture();
ctl.ExitChaseMode();
Assert.Null(ctl.Chase);
Assert.Null(ctl.RetailChase);
Assert.False(ctl.IsChaseMode);
Assert.Null(ctl.Chase);
Assert.Null(ctl.RetailChase);
Assert.False(ctl.IsChaseMode);
}
finally
{
CameraDiagnostics.UseRetailChaseCamera = saved;
}
}
}