docs(roadmap+milestones): mark A6.P1/A6.P2 shipped; update M1.5 demo
A6.P1 (cdb probe spike) + A6.P2 (analysis report) both SHIPPED this session. Updated: docs/plans/2026-04-11-roadmap.md — M1.5 phase block now shows A6.P1 + A6.P2 SHIPPED with commit refs; A6.P3 entry expanded with the Finding-2-first sequencing recommendation from A6.P2; A6.P4 entry notes the original "Holtburg Sewer end-to-end" acceptance walk is unreachable (sewer doesn't exist). docs/plans/2026-05-12-milestones.md — M1.5 demo scenario split into building/cellar half (achievable post-A6.P3) + dungeon half (blocked on issue #95 visibility blowup; promote to post-M1.5 if #95 isn't fixed in scope). Issue list updated: added #95 + indoor sling-out (new from scen4); marked stairs/2nd-floor/cellar as characterized by A6.P2 Finding 2 family. CLAUDE.md — Currently-working-toward block now points at A6.P3 as the active phase. A6.P1 + A6.P2 ship noted with the findings doc pointer. Demo-scenario note updated to reflect the sewer + #95 reality. Issues-in-scope updated. Also includes a 1-line trailing-prompt addition to scen3 + scen4 retail.log files (cdb wrote one more `0:000>` after the kill that landed after the original capture commits). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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CLAUDE.md
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CLAUDE.md
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@ -726,16 +726,25 @@ render identically to pre-O. Spec:
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[`docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md`](docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md).
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**Currently working toward: M1.5 — Indoor world feels right** (resumed
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from 2026-05-20 baseline after Phase O ship). Demo scenario: enter the
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Holtburg Sewer through the in-town portal, navigate through (walls
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block, stairs work, items block, lighting reads correctly), exit back
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to town. Phases: A6 (Indoor physics fidelity, cdb-driven) + A7
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(Indoor lighting fidelity, RenderDoc + retail-decomp driven). Issues
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in scope: #80, #81, #83, #88, #90 (workaround removal), L-indoor,
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L-spotlight, stairs, 2nd-floor, cellar, and the
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`TryFindIndoorWalkablePlane` synthesis removal. **M2 ("Kill a drudge")
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is deferred until M1.5 lands.** Full M1.5 writeup at the corresponding
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block in `docs/plans/2026-05-12-milestones.md`.
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from 2026-05-20 baseline after Phase O ship). **A6.P1 + A6.P2 SHIPPED
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2026-05-21** (this session). Current A6 phase: **A6.P3 — Fix BSP
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correction paths.** Per A6.P2 sequencing: Finding 2 first (ContactPlane
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resynthesis blowup — primary M1.5 root cause; suspect site
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`Transition.FindEnvCollisions` indoor branch). Re-run scen1-5 captures
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after PR. Then Finding 3 (cell-resolver sling-out from scen4; remove #90
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workaround in same PR). Findings doc:
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[`docs/research/2026-05-21-a6-cdb-capture-findings.md`](docs/research/2026-05-21-a6-cdb-capture-findings.md).
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Original demo scenario (Holtburg Sewer end-to-end) is unreachable: sewer
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doesn't exist on this server, and **issue #95** (portal-graph visibility
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blowup, discovered in A6.P1 scen5) blocks any substitute dungeon. Revised
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M1.5 demo split into building/cellar half (achievable after A6.P3) +
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dungeon half (blocked on #95). Issues in scope: #80, #81, #83, #88, #90
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(workaround removal), **#95** (visibility blowup; not A6 scope but
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blocks dungeon demo), L-indoor, L-spotlight, stairs, 2nd-floor, cellar,
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indoor sling-out (new from scen4), and the `TryFindIndoorWalkablePlane`
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synthesis removal. **M2 ("Kill a drudge") is deferred until M1.5
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lands.** Full M1.5 writeup at the corresponding block in
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`docs/plans/2026-05-12-milestones.md`.
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**Today's pre-M1.5 baseline (2026-05-20).** Five surgical fixes
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shipped to close the user-reported "logged in inside the inn, ran
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