fix(camera): port retail offset adjustment laws
This commit is contained in:
parent
cb22691beb
commit
90eba0ec3c
7 changed files with 212 additions and 61 deletions
|
|
@ -177,7 +177,7 @@ public sealed class CameraPointerInputControllerTests
|
|||
}
|
||||
|
||||
[Fact]
|
||||
public void ChaseMouseWheel_RetainsExtendedZoomOutRange()
|
||||
public void ChaseMouseWheel_UsesRetailMultiplicativeZoomAndComponentLimit()
|
||||
{
|
||||
var fixture = Create([new RawSurface()]);
|
||||
var legacy = new ChaseCamera();
|
||||
|
|
@ -187,21 +187,24 @@ public sealed class CameraPointerInputControllerTests
|
|||
fixture.Chase.Retail = retail;
|
||||
fixture.Camera.EnterChaseMode(legacy, retail);
|
||||
|
||||
float before = CameraDiagnostics.UseRetailChaseCamera
|
||||
? retail.Distance
|
||||
: legacy.Distance;
|
||||
fixture.Owner.HandleScroll(InputAction.ScrollDown);
|
||||
float afterOne = CameraDiagnostics.UseRetailChaseCamera
|
||||
? retail.Distance
|
||||
: legacy.Distance;
|
||||
for (int i = 0; i < 100; i++)
|
||||
bool savedRetail = CameraDiagnostics.UseRetailChaseCamera;
|
||||
try
|
||||
{
|
||||
CameraDiagnostics.UseRetailChaseCamera = true;
|
||||
float before = retail.Distance;
|
||||
fixture.Owner.HandleScroll(InputAction.ScrollDown);
|
||||
float afterMany = CameraDiagnostics.UseRetailChaseCamera
|
||||
? retail.Distance
|
||||
: legacy.Distance;
|
||||
float afterOne = retail.Distance;
|
||||
for (int i = 0; i < 100; i++)
|
||||
fixture.Owner.HandleScroll(InputAction.ScrollDown);
|
||||
|
||||
Assert.Equal(before + 0.8f, afterOne, 5);
|
||||
Assert.Equal(40f, afterMany, 5);
|
||||
Assert.Equal(before * (1f + 0.8f * RetailChaseCamera.OffsetScalePerAdjustment), afterOne, 5);
|
||||
Assert.True(retail.Distance < 10.5f);
|
||||
Assert.True(retail.Distance > 8f);
|
||||
}
|
||||
finally
|
||||
{
|
||||
CameraDiagnostics.UseRetailChaseCamera = savedRetail;
|
||||
}
|
||||
}
|
||||
|
||||
private static Fixture Create(IReadOnlyList<RawSurface> surfaces)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue