fix(camera): port retail offset adjustment laws
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parent
cb22691beb
commit
90eba0ec3c
7 changed files with 212 additions and 61 deletions
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@ -489,8 +489,9 @@ internal sealed class CameraPointerInputController
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rawY: dy,
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weight: 0.5f,
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nowSec: _clock.NowSeconds);
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_chase.Retail.YawOffset -= filteredDx * 0.004f * sensitivity;
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_chase.Retail.AdjustPitch(filteredDy * 0.003f * sensitivity);
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const float retailMouseScale = 0.0666666701f;
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_chase.Retail.AdjustYaw(-filteredDx * sensitivity * retailMouseScale);
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_chase.Retail.AdjustPitch(filteredDy * sensitivity * retailMouseScale);
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}
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else
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{
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@ -188,7 +188,7 @@ internal sealed class MouseLookController : IMouseLookInputFrameController
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: (rawX, rawY);
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_state.ApplyDelta(filteredX, _chase.Sensitivity);
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if (_chase.Retail is { } retailCamera)
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retailCamera.AdjustPitch(filteredY * 0.003f * _chase.Sensitivity);
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retailCamera.AdjustPitch(filteredY * 0.0666666701f * _chase.Sensitivity);
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else
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_chase.Legacy?.AdjustPitch(filteredY * 0.003f * _chase.Sensitivity);
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}
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