refactor(runtime): own world environment state

This commit is contained in:
Erik 2026-07-26 16:45:04 +02:00
parent b972f539f7
commit 902076c0a4
27 changed files with 886 additions and 295 deletions

View file

@ -169,7 +169,7 @@ public sealed class GameWindowSlice8BoundaryTests
"WorldRenderComposition.cs"));
Assert.Contains(
"private readonly AcDream.App.World.WorldEnvironmentController _worldEnvironment =",
"private readonly AcDream.App.World.WorldEnvironmentController _worldEnvironment;",
source,
StringComparison.Ordinal);
Assert.Contains(