refactor(runtime): own world environment state
This commit is contained in:
parent
b972f539f7
commit
902076c0a4
27 changed files with 886 additions and 295 deletions
|
|
@ -7,6 +7,7 @@ using AcDream.Runtime;
|
|||
using AcDream.Runtime.Entities;
|
||||
using AcDream.Runtime.Gameplay;
|
||||
using AcDream.Runtime.Session;
|
||||
using AcDream.Runtime.World;
|
||||
|
||||
namespace AcDream.App.Runtime;
|
||||
|
||||
|
|
@ -27,6 +28,7 @@ internal sealed class CurrentGameRuntimeViewAdapter : IGameRuntimeView
|
|||
private readonly IRuntimeChatView _chatView;
|
||||
private readonly IRuntimeActionView _actionView;
|
||||
private readonly IRuntimeMovementView _movementView;
|
||||
private readonly IRuntimeWorldEnvironmentView _environmentView;
|
||||
private readonly PortalView _portalView;
|
||||
private bool _active = true;
|
||||
|
||||
|
|
@ -39,6 +41,7 @@ internal sealed class CurrentGameRuntimeViewAdapter : IGameRuntimeView
|
|||
RuntimeCommunicationState communication,
|
||||
RuntimeActionState actions,
|
||||
RuntimeLocalPlayerMovementState movement,
|
||||
RuntimeWorldEnvironmentState environment,
|
||||
WorldRevealCoordinator worldReveal,
|
||||
IGameRuntimeClock clock)
|
||||
{
|
||||
|
|
@ -61,6 +64,8 @@ internal sealed class CurrentGameRuntimeViewAdapter : IGameRuntimeView
|
|||
actions ?? throw new ArgumentNullException(nameof(actions))).View;
|
||||
_movementView = (
|
||||
movement ?? throw new ArgumentNullException(nameof(movement))).View;
|
||||
_environmentView = environment
|
||||
?? throw new ArgumentNullException(nameof(environment));
|
||||
_portalView = new PortalView(
|
||||
worldReveal ?? throw new ArgumentNullException(nameof(worldReveal)));
|
||||
}
|
||||
|
|
@ -102,6 +107,7 @@ internal sealed class CurrentGameRuntimeViewAdapter : IGameRuntimeView
|
|||
public IRuntimeChatView Chat => _chatView;
|
||||
public IRuntimeActionView Actions => _actionView;
|
||||
public IRuntimeMovementView Movement => _movementView;
|
||||
public IRuntimeWorldEnvironmentView Environment => _environmentView;
|
||||
public IRuntimePortalView Portal => _portalView;
|
||||
|
||||
public RuntimeStateCheckpoint CaptureCheckpoint() =>
|
||||
|
|
@ -120,6 +126,7 @@ internal sealed class CurrentGameRuntimeViewAdapter : IGameRuntimeView
|
|||
_chatView.Count,
|
||||
_actionView.Snapshot,
|
||||
_movementView.Snapshot,
|
||||
_environmentView.Snapshot,
|
||||
_portalView.Snapshot);
|
||||
|
||||
internal void Deactivate() => _active = false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue