fix(D.5.3a): selected-object meter visual-gate fixes (name, gate, flash, magenta)
Visual gate against retail surfaced several fidelity gaps in the selected-object strip; all fixed and user-confirmed. Faithful to gmToolbarUI::HandleSelectionChanged (acclient_2013_pseudo_c.txt:198635) + RecvNotice_UpdateObjectHealth (:196213). - UiMeter.DrawHBar: guard each slice on `id != 0` BEFORE resolve. resolve(0) returns the 1x1 magenta placeholder with a non-zero GL handle, so the single- image meter (caps id=0) was drawing 1px magenta caps at the bar's ends. The 3-slice vitals meter (all ids set) was unaffected. (the magenta-lines bug) - SelectedObjectController: meter visibility is now UpdateHealth-driven (shown when health is known for the selected guid — HasHealth at select or HealthChanged), not shown-on-select; brief green selection flash via Tick revert; overlay floated above the meter so the flash isn't hidden by the bar; name top-aligned into the bar sprite's black band (NameBandHeight) with the bar below. - GameWindow.IsHealthBarTarget: gate the health bar on the server PWD bits BF_ATTACKABLE (0x10) | BF_PLAYER (0x8) — friendly/vendor NPCs and attackable Doors (Misc type) are name-only; players/monsters get the bar. Replaces the too-loose IsLiveCreatureTarget. Wired SelectedObjectController.Tick in OnUpdate. - CombatState.HasHealth(guid): distinguishes a known health value from the 1.0 default, so a re-selected already-assessed target shows its bar immediately. - TextureCache.GetOrUploadRenderSurface: resolve the surface's DefaultPaletteId so paletted (P8/INDEX16) UI sprites decode instead of falling to magenta. - ToolbarController.HiddenIds: also hide 0x100001A3 (stack-entry box) — retail hides it in HandleSelectionChanged; it was rendering as a stray black box. Divergence register: AP-47 (meter-visible timing) retired (now faithful); AP-46 rewritten to the BF_ATTACKABLE/BF_PLAYER gate approximation. Full suite green (2,688 passed / 4 skipped). User-confirmed: name on top, NPC name-only, monster bar on assess, green flash, no magenta. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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8 changed files with 438 additions and 368 deletions
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@ -10,30 +10,21 @@ namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Unit tests for <see cref="SelectedObjectController"/> — the
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/// <c>gmToolbarUI::HandleSelectionChanged</c> analogue
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/// (<c>acclient_2013_pseudo_c.txt:198635</c>).
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/// <c>gmToolbarUI::HandleSelectionChanged</c> + <c>RecvNotice_UpdateObjectHealth</c>
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/// analogue (<c>acclient_2013_pseudo_c.txt:198635</c> / <c>:196213</c>).
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///
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/// <para>
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/// Layout construction mirrors <see cref="ToolbarControllerTests"/>: build a minimal
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/// <see cref="ImportedLayout"/> from a root <see cref="UiPanel"/> + a
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/// <see cref="Dictionary{TKey,TValue}"/> keyed by element id. Elements are constructed
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/// directly (no importer / no dat / no GL) so tests are pure in-process.
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/// Key behavior under test: the Health meter is <b>UpdateHealth-driven</b> — it becomes
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/// visible only when real health is known for the selected guid (a <c>HealthChanged</c>
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/// fires for it, or it is already cached at select time via <c>hasHealth</c>). Selecting a
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/// target does NOT show the meter on its own. This matches retail: a friendly NPC you have
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/// not assessed shows name-only; a monster's bar appears after damage / assess.
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/// </para>
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/// </summary>
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public class SelectedObjectControllerTests
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{
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// ── Shared layout ────────────────────────────────────────────────────────
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/// <summary>
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/// Build a minimal toolbar layout containing the three selected-object elements:
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/// <list type="bullet">
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/// <item>0x1000019F → a <see cref="UiPanel"/> name container (100×20).</item>
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/// <item>0x100001A0 → a <see cref="UiDatElement"/> overlay with "ObjectSelected"
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/// and "StackedItemSelected" states wired to distinct file ids.</item>
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/// <item>0x100001A1 → a <see cref="UiMeter"/> health meter.</item>
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/// </list>
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/// Additional element ids can be added by the caller for edge-case tests.
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/// </summary>
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private static (
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ImportedLayout layout,
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UiPanel nameEl,
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@ -44,28 +35,25 @@ public class SelectedObjectControllerTests
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var dict = new Dictionary<uint, UiElement>();
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var root = new UiPanel();
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// Name element: a plain panel that will have a UiText child attached by the controller.
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var nameEl = new UiPanel { Width = 100, Height = 20 };
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dict[SelectedObjectController.NameId] = nameEl;
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root.AddChild(nameEl);
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// Overlay element: a UiDatElement with the two named states the controller switches between.
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var overlayInfo = new ElementInfo
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{
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Id = SelectedObjectController.OverlayId,
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Type = 3, // Type 3 = container/chrome — the overlay field's dat type
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Type = 3,
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StateMedia =
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{
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[""] = (0x06000001u, 3), // DirectState (blank)
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["ObjectSelected"] = (0x06001937u, 3), // ObjectSelected sprite id from toolbar dump
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["StackedItemSelected"] = (0x06004CF4u, 3), // StackedItemSelected sprite id
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[""] = (0x06000001u, 3),
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["ObjectSelected"] = (0x06001937u, 3),
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["StackedItemSelected"] = (0x06004CF4u, 3),
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},
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};
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var overlayEl = new UiDatElement(overlayInfo, _ => (0u, 0, 0));
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dict[SelectedObjectController.OverlayId] = overlayEl;
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root.AddChild(overlayEl);
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// Health meter element.
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var healthMeterEl = new UiMeter { Width = 100, Height = 10, Visible = true };
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dict[SelectedObjectController.HealthMeterId] = healthMeterEl;
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root.AddChild(healthMeterEl);
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@ -75,387 +63,344 @@ public class SelectedObjectControllerTests
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// ── Recording delegates ──────────────────────────────────────────────────
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/// <summary>
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/// Build a recording set of delegates. Name, health, stack are keyed by guid;
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/// <paramref name="queryHealthCalls"/> accumulates every guid passed to sendQueryHealth.
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/// </summary>
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private static (
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Action<Action<uint?>> subscribe,
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Action<uint?> fireSelection,
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Func<uint, bool> isHealthTarget,
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Func<uint, string?> name,
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Func<uint, float> healthPercent,
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Func<uint, uint> stackSize,
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Action<uint> sendQueryHealth,
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List<uint> queryHealthCalls)
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MakeDelegates(
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Dictionary<uint, bool> healthTargetMap,
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Dictionary<uint, string> nameMap,
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Dictionary<uint, float> healthMap,
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Dictionary<uint, uint> stackMap)
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private sealed class Harness
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{
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Action<uint?>? registeredHandler = null;
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var queryHealthCalls = new List<uint>();
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public Action<uint?>? SelectionHandler;
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public Action<uint, float>? HealthHandler;
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public readonly List<uint> QueryHealthCalls = new();
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Action<Action<uint?>> subscribe = h => registeredHandler = h;
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Action<uint?> fireSelection = guid => registeredHandler?.Invoke(guid);
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public readonly Dictionary<uint, bool> HealthTargetMap = new();
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public readonly Dictionary<uint, string> NameMap = new();
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public readonly Dictionary<uint, float> HealthMap = new();
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public readonly Dictionary<uint, bool> HasHealthMap = new();
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public readonly Dictionary<uint, uint> StackMap = new();
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Func<uint, bool> isHealthTarget = g => healthTargetMap.TryGetValue(g, out var v) && v;
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Func<uint, string?> name = g => nameMap.TryGetValue(g, out var v) ? v : null;
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Func<uint, float> healthPercent = g => healthMap.TryGetValue(g, out var v) ? v : 1f;
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Func<uint, uint> stackSize = g => stackMap.TryGetValue(g, out var v) ? v : 0u;
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Action<uint> sendQueryHealth = g => queryHealthCalls.Add(g);
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public void FireSelection(uint? g) => SelectionHandler?.Invoke(g);
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public void FireHealth(uint g, float pct) => HealthHandler?.Invoke(g, pct);
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return (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, queryHealthCalls);
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public SelectedObjectController Bind(ImportedLayout layout, UiDatFont? datFont = null)
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=> SelectedObjectController.Bind(
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layout,
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subscribeSelectionChanged: h => SelectionHandler = h,
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subscribeHealthChanged: h => HealthHandler = h,
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isHealthTarget: g => HealthTargetMap.TryGetValue(g, out var v) && v,
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name: g => NameMap.TryGetValue(g, out var v) ? v : null,
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healthPercent: g => HealthMap.TryGetValue(g, out var v) ? v : 1f,
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hasHealth: g => HasHealthMap.TryGetValue(g, out var v) && v,
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stackSize: g => StackMap.TryGetValue(g, out var v) ? v : 0u,
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sendQueryHealth: g => QueryHealthCalls.Add(g),
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datFont: datFont);
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}
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// ── B1: Bind initialisation ──────────────────────────────────────────────
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/// <summary>
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/// After Bind:
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/// - the health meter is hidden (controller owns initial-hidden state).
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/// - the name element has exactly one UiText child (the name label).
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/// </summary>
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[Fact]
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public void Bind_healthMeterHidden_andNameTextChildAttached()
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public void Bind_healthMeterHidden_nameTextChildAttached_nameFloatedOnTop()
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{
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var (layout, nameEl, _, healthMeterEl) = FakeLayout();
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var (subscribe, _, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, _) =
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MakeDelegates(
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healthTargetMap: new(),
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nameMap: new(),
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healthMap: new(),
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stackMap: new());
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new Harness().Bind(layout);
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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Assert.False(healthMeterEl.Visible, "health meter must be Visible=false immediately after Bind");
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// Health meter must start hidden.
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Assert.False(healthMeterEl.Visible,
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"health meter must be Visible=false immediately after Bind");
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// A UiText child should have been attached to the name element.
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var textChild = nameEl.Children.OfType<UiText>().SingleOrDefault();
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Assert.NotNull(textChild);
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Assert.True(textChild!.Centered, "name UiText must be Centered");
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Assert.True(textChild.ClickThrough, "name UiText must be ClickThrough (non-interactive decoration)");
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Assert.True(textChild!.Centered, "name UiText must be Centered");
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Assert.True(textChild.ClickThrough, "name UiText must be ClickThrough");
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Assert.False(textChild.AcceptsFocus, "AcceptsFocus must be false on name label");
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Assert.False(textChild.IsEditControl, "IsEditControl must be false on name label");
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Assert.False(textChild.CapturesPointerDrag, "CapturesPointerDrag must be false on name label");
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// The name element must be floated to the top of the strip's z-order so it draws
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// OVER the overlay frame and the health bar (retail draws the name over the bar).
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Assert.True(nameEl.ZOrder > 1000, "name element must be floated above the overlay/meter z-order");
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}
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/// <summary>
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/// After Bind, the attached UiText's LinesProvider yields no lines (nothing selected yet).
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/// </summary>
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[Fact]
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public void Bind_nameLinesProvider_yieldsEmpty_whenNothingSelected()
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{
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var (layout, nameEl, _, _) = FakeLayout();
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var (subscribe, _, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, _) =
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MakeDelegates(new(), new(), new(), new());
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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new Harness().Bind(layout);
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var textChild = nameEl.Children.OfType<UiText>().Single();
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var lines = textChild.LinesProvider();
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Assert.Empty(lines);
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Assert.Empty(textChild.LinesProvider());
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}
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// ── H1: Select a health target (creature) ───────────────────────────────
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// ── H1: Select a health target — meter does NOT show on select alone ─────
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/// <summary>
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/// Selecting a health target (stackSize=1, isHealthTarget=true):
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/// - overlay ActiveState == "ObjectSelected"
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/// - meter Visible == true
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/// - sendQueryHealth invoked exactly once with the guid
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/// - name LinesProvider yields a single white line with the expected name
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/// </summary>
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[Fact]
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public void SelectHealthTarget_meterVisible_overlayObjectSelected_queryHealthFired()
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public void SelectHealthTarget_unknownHealth_meterStaysHidden_queryFired_nameAndOverlaySet()
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{
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const uint Guid = 0xAA01u;
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const string ExpectedName = "Drudge Prowler";
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var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
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var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, queryHealthCalls) =
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MakeDelegates(
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healthTargetMap: new() { [Guid] = true },
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nameMap: new() { [Guid] = ExpectedName },
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healthMap: new() { [Guid] = 0.75f },
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stackMap: new() { [Guid] = 1u }); // stackSize=1 → ObjectSelected
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var h = new Harness();
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h.HealthTargetMap[Guid] = true;
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h.NameMap[Guid] = ExpectedName;
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h.StackMap[Guid] = 1u; // ObjectSelected
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// HasHealthMap[Guid] not set → false (no health known yet)
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h.Bind(layout);
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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h.FireSelection(Guid);
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// Fire the selection.
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fireSelection(Guid);
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Assert.True(healthMeterEl.Visible,
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"health meter must become Visible after selecting a health target");
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// Health not yet known → meter must stay hidden (retail: shows on UpdateHealth).
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Assert.False(healthMeterEl.Visible,
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"meter must stay hidden on select when no health is known yet");
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// But QueryHealth is sent (retail Event_QueryHealth on select for a health target).
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Assert.Single(h.QueryHealthCalls);
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Assert.Equal(Guid, h.QueryHealthCalls[0]);
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Assert.Equal("ObjectSelected", overlayEl.ActiveState);
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Assert.Single(queryHealthCalls);
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Assert.Equal(Guid, queryHealthCalls[0]);
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// Name label: the LinesProvider should yield the creature's name as a white line.
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var textChild = nameEl.Children.OfType<UiText>().Single();
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var lines = textChild.LinesProvider();
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var lines = nameEl.Children.OfType<UiText>().Single().LinesProvider();
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Assert.Single(lines);
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Assert.Equal(ExpectedName, lines[0].Text);
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Assert.Equal(new Vector4(1f, 1f, 1f, 1f), lines[0].Color);
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}
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// ── H2: Select a stacked item ────────────────────────────────────────────
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// ── H1b: Health arrives for the selected guid → meter appears ───────────
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/// <summary>
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/// Selecting a stacked item (stackSize > 1): overlay ActiveState == "StackedItemSelected".
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/// </summary>
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[Fact]
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public void SelectStackedItem_overlayStackedItemSelected()
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public void HealthChanged_forSelectedGuid_showsMeter()
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{
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const uint Guid = 0xAA02u;
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var (layout, _, _, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Guid] = true;
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h.NameMap[Guid] = "Drudge Slinker";
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h.Bind(layout);
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h.FireSelection(Guid);
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Assert.False(healthMeterEl.Visible, "hidden until health arrives");
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// Simulate UpdateHealth (0x01C0) for the selected guid.
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h.FireHealth(Guid, 0.6f);
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Assert.True(healthMeterEl.Visible, "meter must appear when health arrives for the selected guid");
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}
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[Fact]
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public void HealthChanged_forOtherGuid_doesNotShowMeter()
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{
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const uint Sel = 0xAA03u, Other = 0xBB03u;
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var (layout, _, _, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Sel] = true;
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h.HealthTargetMap[Other] = true;
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h.NameMap[Sel] = "Selected";
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h.Bind(layout);
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h.FireSelection(Sel);
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h.FireHealth(Other, 0.5f); // health for a DIFFERENT entity
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Assert.False(healthMeterEl.Visible, "health for a non-selected guid must not show the meter");
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}
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// ── H1c: Already-known health → meter shows immediately on select ───────
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[Fact]
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public void SelectHealthTarget_alreadyKnownHealth_meterVisibleImmediately()
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{
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const uint Guid = 0xAA04u;
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var (layout, _, _, healthMeterEl) = FakeLayout();
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var h = new Harness();
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h.HealthTargetMap[Guid] = true;
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h.HasHealthMap[Guid] = true; // health already cached (e.g. previously assessed)
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h.HealthMap[Guid] = 0.9f;
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h.NameMap[Guid] = "Olthoi";
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h.Bind(layout);
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h.FireSelection(Guid);
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Assert.True(healthMeterEl.Visible,
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"meter must show immediately when health is already known for the target");
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}
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// ── H2: Stacked item ─────────────────────────────────────────────────────
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[Fact]
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public void SelectStackedItem_overlayStackedItemSelected_meterHidden()
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{
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const uint Guid = 0xBB02u;
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var (layout, _, overlayEl, healthMeterEl) = FakeLayout();
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var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, _) =
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MakeDelegates(
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healthTargetMap: new() { [Guid] = false },
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nameMap: new() { [Guid] = "Heal Kits" },
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healthMap: new(),
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stackMap: new() { [Guid] = 5u }); // stackSize > 1
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var h = new Harness();
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h.HealthTargetMap[Guid] = false;
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h.NameMap[Guid] = "Heal Kits";
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h.StackMap[Guid] = 5u; // stackSize > 1
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h.Bind(layout);
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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fireSelection(Guid);
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h.FireSelection(Guid);
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Assert.Equal("StackedItemSelected", overlayEl.ActiveState);
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// Not a health target → meter stays hidden.
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Assert.False(healthMeterEl.Visible);
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}
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// ── H3: Select a non-health target (friendly NPC / scenery) ─────────────
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// ── H3: Non-health target (friendly NPC / scenery / Door) ───────────────
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/// <summary>
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/// Selecting a non-health target (isHealthTarget=false):
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/// - meter stays hidden
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/// - sendQueryHealth NOT invoked
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/// - name and overlay are still set
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/// </summary>
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[Fact]
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public void SelectNonHealthTarget_meterHidden_noQueryHealth_nameSet()
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public void SelectNonHealthTarget_meterHidden_noQuery_nameSet()
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{
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const uint Guid = 0xCC03u;
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const string ExpectedName = "Town Crier";
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var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
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var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, queryHealthCalls) =
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MakeDelegates(
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healthTargetMap: new() { [Guid] = false },
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nameMap: new() { [Guid] = ExpectedName },
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healthMap: new(),
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stackMap: new() { [Guid] = 0u }); // non-stack → ObjectSelected
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var h = new Harness();
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h.HealthTargetMap[Guid] = false;
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h.NameMap[Guid] = ExpectedName;
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h.Bind(layout);
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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fireSelection(Guid);
|
||||
h.FireSelection(Guid);
|
||||
|
||||
Assert.False(healthMeterEl.Visible, "meter must stay hidden for a non-health target");
|
||||
Assert.Empty(queryHealthCalls); // sendQueryHealth must NOT be invoked for a non-health target
|
||||
|
||||
// Overlay and name are still populated.
|
||||
Assert.Empty(h.QueryHealthCalls);
|
||||
Assert.Equal("ObjectSelected", overlayEl.ActiveState);
|
||||
var textChild = nameEl.Children.OfType<UiText>().Single();
|
||||
var lines = textChild.LinesProvider();
|
||||
|
||||
var lines = nameEl.Children.OfType<UiText>().Single().LinesProvider();
|
||||
Assert.Single(lines);
|
||||
Assert.Equal(ExpectedName, lines[0].Text);
|
||||
}
|
||||
|
||||
// ── H4: Deselect (null) ──────────────────────────────────────────────────
|
||||
// ── H4: Deselect clears the strip ────────────────────────────────────────
|
||||
|
||||
/// <summary>
|
||||
/// Selecting null clears the strip:
|
||||
/// - meter Visible == false
|
||||
/// - overlay ActiveState == ""
|
||||
/// - name LinesProvider yields empty
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void SelectNull_clearsStrip()
|
||||
{
|
||||
const uint Guid = 0xDD04u;
|
||||
|
||||
var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
|
||||
var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, _) =
|
||||
MakeDelegates(
|
||||
healthTargetMap: new() { [Guid] = true },
|
||||
nameMap: new() { [Guid] = "Wolf" },
|
||||
healthMap: new() { [Guid] = 0.5f },
|
||||
stackMap: new() { [Guid] = 0u });
|
||||
var h = new Harness();
|
||||
h.HealthTargetMap[Guid] = true;
|
||||
h.HasHealthMap[Guid] = true; // so the meter is shown on select
|
||||
h.HealthMap[Guid] = 0.5f;
|
||||
h.NameMap[Guid] = "Wolf";
|
||||
h.Bind(layout);
|
||||
|
||||
SelectedObjectController.Bind(layout, subscribe,
|
||||
isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
|
||||
|
||||
// First select something...
|
||||
fireSelection(Guid);
|
||||
h.FireSelection(Guid);
|
||||
Assert.True(healthMeterEl.Visible);
|
||||
|
||||
// ...then deselect.
|
||||
fireSelection(null);
|
||||
h.FireSelection(null);
|
||||
|
||||
Assert.False(healthMeterEl.Visible, "meter must be hidden after deselect");
|
||||
Assert.Equal("", overlayEl.ActiveState);
|
||||
|
||||
var textChild = nameEl.Children.OfType<UiText>().Single();
|
||||
var lines = textChild.LinesProvider();
|
||||
Assert.Empty(lines);
|
||||
Assert.Empty(nameEl.Children.OfType<UiText>().Single().LinesProvider());
|
||||
}
|
||||
|
||||
// ── H5: Clear → new selection (re-select) ────────────────────────────────
|
||||
// ── H5: Re-select a different guid ───────────────────────────────────────
|
||||
|
||||
/// <summary>
|
||||
/// Selecting one target then another should clear the first and apply the second.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void ReSelect_differentGuid_clearsFirstThenAppliesSecond()
|
||||
{
|
||||
const uint GuidA = 0xEE05u;
|
||||
const uint GuidB = 0xFF06u;
|
||||
const uint GuidA = 0xEE05u, GuidB = 0xFF06u;
|
||||
|
||||
var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
|
||||
var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, queryHealthCalls) =
|
||||
MakeDelegates(
|
||||
healthTargetMap: new() { [GuidA] = true, [GuidB] = false },
|
||||
nameMap: new() { [GuidA] = "Bandit", [GuidB] = "Chest" },
|
||||
healthMap: new() { [GuidA] = 1.0f },
|
||||
stackMap: new() { [GuidA] = 0u, [GuidB] = 0u });
|
||||
var h = new Harness();
|
||||
h.HealthTargetMap[GuidA] = true; h.HealthTargetMap[GuidB] = false;
|
||||
h.HasHealthMap[GuidA] = true; // A shows its bar on select
|
||||
h.NameMap[GuidA] = "Bandit"; h.NameMap[GuidB] = "Chest";
|
||||
h.HealthMap[GuidA] = 1.0f;
|
||||
h.Bind(layout);
|
||||
|
||||
SelectedObjectController.Bind(layout, subscribe,
|
||||
isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
|
||||
|
||||
// Select A (health target).
|
||||
fireSelection(GuidA);
|
||||
h.FireSelection(GuidA);
|
||||
Assert.True(healthMeterEl.Visible);
|
||||
Assert.Single(queryHealthCalls);
|
||||
Assert.Single(h.QueryHealthCalls);
|
||||
|
||||
// Select B (non-health target) — must clear A's state and apply B.
|
||||
fireSelection(GuidB);
|
||||
h.FireSelection(GuidB);
|
||||
|
||||
Assert.False(healthMeterEl.Visible, "health meter must be cleared when switching to non-health target");
|
||||
Assert.False(healthMeterEl.Visible, "meter must clear when switching to a non-health target");
|
||||
Assert.Equal("ObjectSelected", overlayEl.ActiveState);
|
||||
// sendQueryHealth must NOT be called again (B is not a health target).
|
||||
Assert.Single(queryHealthCalls);
|
||||
Assert.Single(h.QueryHealthCalls); // B is not a health target → no extra query
|
||||
|
||||
// Name should reflect B.
|
||||
var textChild = nameEl.Children.OfType<UiText>().Single();
|
||||
var lines = textChild.LinesProvider();
|
||||
var lines = nameEl.Children.OfType<UiText>().Single().LinesProvider();
|
||||
Assert.Single(lines);
|
||||
Assert.Equal("Chest", lines[0].Text);
|
||||
}
|
||||
|
||||
// ── H6: Partial layout (missing elements) ────────────────────────────────
|
||||
// ── H6: Overlay flash reverts after the flash window (Tick) ─────────────
|
||||
|
||||
[Fact]
|
||||
public void Tick_revertsOverlayFlash_afterDuration()
|
||||
{
|
||||
const uint Guid = 0xAB06u;
|
||||
|
||||
var (layout, _, overlayEl, _) = FakeLayout();
|
||||
var h = new Harness();
|
||||
h.HealthTargetMap[Guid] = false;
|
||||
h.NameMap[Guid] = "Lever";
|
||||
var c = h.Bind(layout);
|
||||
|
||||
h.FireSelection(Guid);
|
||||
Assert.Equal("ObjectSelected", overlayEl.ActiveState);
|
||||
|
||||
// A small tick before the window elapses → still flashing.
|
||||
c.Tick(0.1);
|
||||
Assert.Equal("ObjectSelected", overlayEl.ActiveState);
|
||||
|
||||
// Tick past the 0.25s window → overlay reverts to blank.
|
||||
c.Tick(0.2);
|
||||
Assert.Equal("", overlayEl.ActiveState);
|
||||
}
|
||||
|
||||
// ── H7: Partial layout (missing elements) ────────────────────────────────
|
||||
|
||||
/// <summary>
|
||||
/// When elements are absent (partial layout), Bind does not throw and
|
||||
/// OnSelectionChanged does not throw for any combination.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void PartialLayout_noElements_doesNotThrow()
|
||||
{
|
||||
// Empty layout — none of the three ids are present.
|
||||
var root = new UiPanel();
|
||||
var layout = new ImportedLayout(root, new Dictionary<uint, UiElement>());
|
||||
|
||||
Action<uint?>? registeredHandler = null;
|
||||
var queryHealthCalls = new List<uint>();
|
||||
var h = new Harness();
|
||||
h.HealthTargetMap[0x12345678u] = true;
|
||||
h.NameMap[0x12345678u] = "Something";
|
||||
var c = h.Bind(layout);
|
||||
|
||||
SelectedObjectController.Bind(
|
||||
layout,
|
||||
subscribeSelectionChanged: h => registeredHandler = h,
|
||||
isHealthTarget: _ => true,
|
||||
name: _ => "Something",
|
||||
healthPercent: _ => 1f,
|
||||
stackSize: _ => 0u,
|
||||
sendQueryHealth: g => queryHealthCalls.Add(g),
|
||||
datFont: null);
|
||||
Assert.NotNull(h.SelectionHandler);
|
||||
Assert.Null(Record.Exception(() => h.FireSelection(0x12345678u)));
|
||||
Assert.Null(Record.Exception(() => h.FireHealth(0x12345678u, 0.5f)));
|
||||
Assert.Null(Record.Exception(() => c.Tick(0.5)));
|
||||
Assert.Null(Record.Exception(() => h.FireSelection(null)));
|
||||
|
||||
Assert.NotNull(registeredHandler);
|
||||
|
||||
// Firing selection / deselection on a partial layout must not throw.
|
||||
var ex = Record.Exception(() => registeredHandler!.Invoke(0x12345678u));
|
||||
Assert.Null(ex);
|
||||
|
||||
ex = Record.Exception(() => registeredHandler!.Invoke(null));
|
||||
Assert.Null(ex);
|
||||
|
||||
// QueryHealth must still be called (the delegate doesn't depend on the meter element).
|
||||
Assert.Single(queryHealthCalls);
|
||||
Assert.Equal(0x12345678u, queryHealthCalls[0]);
|
||||
Assert.Single(h.QueryHealthCalls);
|
||||
Assert.Equal(0x12345678u, h.QueryHealthCalls[0]);
|
||||
}
|
||||
|
||||
// ── H7: Fill closure reflects live healthPercent ─────────────────────────
|
||||
// ── H8: Fill reflects live health; returns 0 when nothing selected ──────
|
||||
|
||||
/// <summary>
|
||||
/// The meter's Fill closure reads the current guid's health percent from the
|
||||
/// <c>healthPercent</c> delegate on every poll — so if the server updates the
|
||||
/// health between polls the fill reflects the new value without re-selecting.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void HealthMeterFill_reflectsLiveHealthPercent()
|
||||
{
|
||||
const uint Guid = 0xAA07u;
|
||||
float currentHealth = 0.5f;
|
||||
|
||||
var (layout, _, _, healthMeterEl) = FakeLayout();
|
||||
var (subscribe, fireSelection, isHealthTarget, name, _, stackSize, sendQueryHealth, _) =
|
||||
MakeDelegates(
|
||||
healthTargetMap: new() { [Guid] = true },
|
||||
nameMap: new() { [Guid] = "Arwic Banderling" },
|
||||
healthMap: new(), // not used here
|
||||
stackMap: new() { [Guid] = 0u });
|
||||
var h = new Harness();
|
||||
h.HealthTargetMap[Guid] = true;
|
||||
h.NameMap[Guid] = "Arwic Banderling";
|
||||
h.HealthMap[Guid] = 0.5f;
|
||||
h.Bind(layout);
|
||||
|
||||
SelectedObjectController.Bind(layout, subscribe,
|
||||
isHealthTarget, name,
|
||||
healthPercent: _ => currentHealth, // reads the captured variable
|
||||
stackSize, sendQueryHealth, datFont: null);
|
||||
|
||||
fireSelection(Guid);
|
||||
|
||||
// Fill should return the current health value.
|
||||
h.FireSelection(Guid);
|
||||
Assert.Equal(0.5f, healthMeterEl.Fill());
|
||||
|
||||
// Simulate server updating health (as if UpdateHealth 0x01C0 arrived).
|
||||
currentHealth = 0.25f;
|
||||
h.HealthMap[Guid] = 0.25f; // server updates health
|
||||
Assert.Equal(0.25f, healthMeterEl.Fill());
|
||||
}
|
||||
|
||||
// ── H8: Fill returns 0 when nothing is selected ──────────────────────────
|
||||
|
||||
/// <summary>
|
||||
/// After deselect, the meter Fill returns 0f (empty bar) rather than
|
||||
/// the last selected target's health value.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void HealthMeterFill_returnsZero_whenNothingSelected()
|
||||
{
|
||||
const uint Guid = 0xAA08u;
|
||||
|
||||
var (layout, _, _, healthMeterEl) = FakeLayout();
|
||||
var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, _) =
|
||||
MakeDelegates(
|
||||
healthTargetMap: new() { [Guid] = true },
|
||||
nameMap: new() { [Guid] = "Spider" },
|
||||
healthMap: new() { [Guid] = 0.8f },
|
||||
stackMap: new() { [Guid] = 0u });
|
||||
var h = new Harness();
|
||||
h.HealthTargetMap[Guid] = true;
|
||||
h.NameMap[Guid] = "Spider";
|
||||
h.HealthMap[Guid] = 0.8f;
|
||||
h.Bind(layout);
|
||||
|
||||
SelectedObjectController.Bind(layout, subscribe,
|
||||
isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
|
||||
h.FireSelection(Guid);
|
||||
Assert.Equal(0.8f, healthMeterEl.Fill());
|
||||
|
||||
fireSelection(Guid);
|
||||
Assert.Equal(0.8f, healthMeterEl.Fill()); // sanity check
|
||||
|
||||
fireSelection(null);
|
||||
// After deselect, Fill() must return 0f (or null coerced to 0f).
|
||||
var fill = healthMeterEl.Fill();
|
||||
Assert.Equal(0f, fill ?? 0f);
|
||||
h.FireSelection(null);
|
||||
Assert.Equal(0f, healthMeterEl.Fill() ?? 0f);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue