fix(D.5.3a): selected-object meter visual-gate fixes (name, gate, flash, magenta)
Visual gate against retail surfaced several fidelity gaps in the selected-object strip; all fixed and user-confirmed. Faithful to gmToolbarUI::HandleSelectionChanged (acclient_2013_pseudo_c.txt:198635) + RecvNotice_UpdateObjectHealth (:196213). - UiMeter.DrawHBar: guard each slice on `id != 0` BEFORE resolve. resolve(0) returns the 1x1 magenta placeholder with a non-zero GL handle, so the single- image meter (caps id=0) was drawing 1px magenta caps at the bar's ends. The 3-slice vitals meter (all ids set) was unaffected. (the magenta-lines bug) - SelectedObjectController: meter visibility is now UpdateHealth-driven (shown when health is known for the selected guid — HasHealth at select or HealthChanged), not shown-on-select; brief green selection flash via Tick revert; overlay floated above the meter so the flash isn't hidden by the bar; name top-aligned into the bar sprite's black band (NameBandHeight) with the bar below. - GameWindow.IsHealthBarTarget: gate the health bar on the server PWD bits BF_ATTACKABLE (0x10) | BF_PLAYER (0x8) — friendly/vendor NPCs and attackable Doors (Misc type) are name-only; players/monsters get the bar. Replaces the too-loose IsLiveCreatureTarget. Wired SelectedObjectController.Tick in OnUpdate. - CombatState.HasHealth(guid): distinguishes a known health value from the 1.0 default, so a re-selected already-assessed target shows its bar immediately. - TextureCache.GetOrUploadRenderSurface: resolve the surface's DefaultPaletteId so paletted (P8/INDEX16) UI sprites decode instead of falling to magenta. - ToolbarController.HiddenIds: also hide 0x100001A3 (stack-entry box) — retail hides it in HandleSelectionChanged; it was rendering as a stray black box. Divergence register: AP-47 (meter-visible timing) retired (now faithful); AP-46 rewritten to the BF_ATTACKABLE/BF_PLAYER gate approximation. Full suite green (2,688 passed / 4 skipped). User-confirmed: name on top, NPC name-only, monster bar on assess, green flash, no magenta. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
6636e50c2a
commit
8f627cce0e
8 changed files with 438 additions and 368 deletions
|
|
@ -39,11 +39,13 @@ public sealed class ToolbarController
|
|||
// Ids confirmed from the toolbar LayoutDesc dump.
|
||||
// 0x100001A1 (health meter) is now OWNED by SelectedObjectController (D.5.3a) —
|
||||
// it hides A1 at bind and shows it on a health-target selection, so A1 is removed
|
||||
// from here to avoid double-ownership. 0x100001A2 (mana meter) and 0x100001A4
|
||||
// (stack slider) are DEFERRED features (mana #140, stack-split UI) with no controller
|
||||
// yet, so they stay hidden here — otherwise their dat back-track sprites render as
|
||||
// stray empty bars on the toolbar.
|
||||
private static readonly uint[] HiddenIds = { 0x100001A2, 0x100001A4 };
|
||||
// from here to avoid double-ownership. 0x100001A2 (mana meter), 0x100001A3 (stack-size
|
||||
// entry box) and 0x100001A4 (stack slider) are DEFERRED features (mana #140, stack-split
|
||||
// UI) with no controller yet, so they stay hidden here — otherwise their dat sprites
|
||||
// render as stray bars / a black box on the toolbar. Retail hides A3/A4 in
|
||||
// gmToolbarUI::HandleSelectionChanged (acclient_2013_pseudo_c.txt:198660/198742),
|
||||
// showing them only for a stacked-item selection.
|
||||
private static readonly uint[] HiddenIds = { 0x100001A2, 0x100001A3, 0x100001A4 };
|
||||
|
||||
// Four mutually-exclusive combat-mode indicator elements — exactly one visible at a time.
|
||||
// Index 0 = NonCombat (peace), 1 = Melee, 2 = Missile, 3 = Magic.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue