fix(D.2b): Slice 2 — buttons inside a whole-window-Draggable frame get their Click

Visual gate 2 (user): the "Slots" toggle caption was visible but unclickable.

Root cause (UiRoot.OnMouseDown/OnMouseUp): a left-press on a non-drag-source
widget inside a whole-window-Draggable frame (the inventory window's IA-12
drag) set _windowDragTarget; OnMouseUp then early-returned before emitting the
Click. So the paperdoll Slots button (the first plain button inside the
draggable inventory frame) never received its click. Chat/toolbar buttons
escape this — their frames aren't whole-window-draggable.

Fix (toolkit, root cause not band-aid): add UiElement.HandlesClick (a virtual
opt-out parallel to IsDragSource); UiButton overrides it true; OnMouseDown
routes a HandlesClick press to the widget (like CapturesPointerDrag) instead of
the window-drag, so OnMouseUp emits the Click. 2 regression tests lock it
(HandlesClick widget in a Draggable frame emits Click; a plain one doesn't).

Build + full App suite green (596, +2).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-23 10:08:59 +02:00
parent fe319bd2aa
commit 8ee3d89feb
4 changed files with 67 additions and 5 deletions

View file

@ -275,12 +275,13 @@ public sealed class UiRoot : UiElement
// the bar movable by its empty cells / chrome.
_dragCandidate = true;
}
else if (target.CapturesPointerDrag)
else if (target.CapturesPointerDrag || target.HandlesClick)
{
// The pressed widget owns interior drags (e.g. text selection):
// do NOT move the ancestor window. The already-dispatched MouseDown
// event + SetCapture(target) let the target drive its own drag via
// the MouseMove events it receives while captured.
// The pressed widget owns its pointer interaction — either an interior drag (e.g. text
// selection, CapturesPointerDrag) or a click it must receive (e.g. a UiButton,
// HandlesClick). Either way do NOT move the ancestor window. The already-dispatched
// MouseDown + SetCapture(target) let the target handle it; on release OnMouseUp emits
// the Click over the same element. (A HandlesClick widget is not a drag candidate.)
_dragCandidate = false;
}
else if (window.Draggable)