fix(D.2b): Slice 2 — buttons inside a whole-window-Draggable frame get their Click
Visual gate 2 (user): the "Slots" toggle caption was visible but unclickable. Root cause (UiRoot.OnMouseDown/OnMouseUp): a left-press on a non-drag-source widget inside a whole-window-Draggable frame (the inventory window's IA-12 drag) set _windowDragTarget; OnMouseUp then early-returned before emitting the Click. So the paperdoll Slots button (the first plain button inside the draggable inventory frame) never received its click. Chat/toolbar buttons escape this — their frames aren't whole-window-draggable. Fix (toolkit, root cause not band-aid): add UiElement.HandlesClick (a virtual opt-out parallel to IsDragSource); UiButton overrides it true; OnMouseDown routes a HandlesClick press to the widget (like CapturesPointerDrag) instead of the window-drag, so OnMouseUp emits the Click. 2 regression tests lock it (HandlesClick widget in a Draggable frame emits Click; a plain one doesn't). Build + full App suite green (596, +2). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -75,6 +75,11 @@ public sealed class UiButton : UiElement
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/// procedurally, so the importer must not build the button's children as widgets.</summary>
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public override bool ConsumesDatChildren => true;
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/// <summary>A button is interactive — it must receive its Click even inside a whole-window-Draggable
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/// frame (e.g. the paperdoll "Slots" toggle in the inventory window), so it opts out of the
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/// IA-12 whole-window-drag that would otherwise swallow the press.</summary>
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public override bool HandlesClick => true;
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/// <summary>
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/// Returns the File id for the current <see cref="ActiveState"/>, falling back to
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/// the DirectState ("" key) if the named state is absent.
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