fix(D.2b): Slice 2 — buttons inside a whole-window-Draggable frame get their Click
Visual gate 2 (user): the "Slots" toggle caption was visible but unclickable. Root cause (UiRoot.OnMouseDown/OnMouseUp): a left-press on a non-drag-source widget inside a whole-window-Draggable frame (the inventory window's IA-12 drag) set _windowDragTarget; OnMouseUp then early-returned before emitting the Click. So the paperdoll Slots button (the first plain button inside the draggable inventory frame) never received its click. Chat/toolbar buttons escape this — their frames aren't whole-window-draggable. Fix (toolkit, root cause not band-aid): add UiElement.HandlesClick (a virtual opt-out parallel to IsDragSource); UiButton overrides it true; OnMouseDown routes a HandlesClick press to the widget (like CapturesPointerDrag) instead of the window-drag, so OnMouseUp emits the Click. 2 regression tests lock it (HandlesClick widget in a Draggable frame emits Click; a plain one doesn't). Build + full App suite green (596, +2). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4 changed files with 67 additions and 5 deletions
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@ -75,6 +75,11 @@ public sealed class UiButton : UiElement
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/// procedurally, so the importer must not build the button's children as widgets.</summary>
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public override bool ConsumesDatChildren => true;
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/// <summary>A button is interactive — it must receive its Click even inside a whole-window-Draggable
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/// frame (e.g. the paperdoll "Slots" toggle in the inventory window), so it opts out of the
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/// IA-12 whole-window-drag that would otherwise swallow the press.</summary>
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public override bool HandlesClick => true;
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/// <summary>
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/// Returns the File id for the current <see cref="ActiveState"/>, falling back to
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/// the DirectState ("" key) if the named state is absent.
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@ -121,6 +121,15 @@ public abstract class UiElement
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/// false; overridden by drag sources (e.g. an occupied <see cref="UiItemSlot"/>).</summary>
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public virtual bool IsDragSource => false;
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/// <summary>If true, a left-press on this element is handled BY the element (it receives the Click
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/// on release) instead of being captured as a whole-window move on a Draggable ancestor. Set by
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/// interactive leaf widgets (e.g. <see cref="UiButton"/>) so they stay clickable inside a
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/// whole-window-Draggable frame like the inventory window — where, without this, the IA-12
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/// whole-window-drag swallows the press and the Click is never emitted. Distinct from
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/// <see cref="IsDragSource"/> (starts a drag-drop) and <see cref="CapturesPointerDrag"/> (a
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/// self-driven interior drag such as text selection). Default false.</summary>
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public virtual bool HandlesClick => false;
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/// <summary>Minimum size enforced while resizing.</summary>
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public float MinWidth { get; set; } = 40f;
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public float MinHeight { get; set; } = 40f;
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@ -275,12 +275,13 @@ public sealed class UiRoot : UiElement
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// the bar movable by its empty cells / chrome.
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_dragCandidate = true;
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}
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else if (target.CapturesPointerDrag)
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else if (target.CapturesPointerDrag || target.HandlesClick)
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{
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// The pressed widget owns interior drags (e.g. text selection):
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// do NOT move the ancestor window. The already-dispatched MouseDown
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// event + SetCapture(target) let the target drive its own drag via
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// the MouseMove events it receives while captured.
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// The pressed widget owns its pointer interaction — either an interior drag (e.g. text
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// selection, CapturesPointerDrag) or a click it must receive (e.g. a UiButton,
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// HandlesClick). Either way do NOT move the ancestor window. The already-dispatched
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// MouseDown + SetCapture(target) let the target handle it; on release OnMouseUp emits
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// the Click over the same element. (A HandlesClick widget is not a drag candidate.)
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_dragCandidate = false;
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}
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else if (window.Draggable)
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