fix #208: keep combat bar hidden in peace mode
Treat combat-window visibility as gameplay-state owned so character layout restoration cannot replay a stale visible bit. Reset combat state to NonCombat at character-session entry, matching retail ClientCombatSystem::Begin. Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
parent
00fe993f6f
commit
8e9c538519
8 changed files with 109 additions and 14 deletions
|
|
@ -170,5 +170,14 @@ public sealed class CombatState
|
|||
public void OnCombatCommenceAttack()
|
||||
=> AttackCommenced?.Invoke();
|
||||
|
||||
public void Clear() => _healthByGuid.Clear();
|
||||
/// <summary>
|
||||
/// Reset character-session combat state. Retail
|
||||
/// <c>ClientCombatSystem::Begin</c> (0x0056A460) initializes the mode to
|
||||
/// peace/non-combat along with the transient attack state.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
_healthByGuid.Clear();
|
||||
SetCombatMode(CombatMode.NonCombat);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue