feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring
Replaces NullCommandBus.Instance in PanelContext with a real LiveCommandBus when a live session is active. Panels publish SendChatCmd; the host routes it to the right wire opcode + emits a ChatLog.OnSelfSent local echo (optimistic; retail-equivalent for Talk). Pieces: - ChatChannelKind enum (UI.Abstractions) - mirrors holtburger's ChatChannelKind (references/holtburger/.../client/types.rs:35-49). - SendChatCmd record (UI.Abstractions) - (Channel, TargetName?, Text). - LiveCommandBus (UI.Abstractions) - single-handler-per-type; Register<T> throws on double-register; Publish<T> logs missing handler but does not throw. - ChannelResolver (UI.Abstractions) - port of holtburger's resolve_legacy_channel (client/commands.rs:50-62) mapping ChatChannelKind to legacy ChatChannel ids verbatim from holtburger-protocol/.../chat/types.rs:8-24 (Fellow=0x0800, AllegianceBroadcast=0x02000000, Vassals=0x1000, Patron=0x2000, Monarch=0x4000, CoVassals=0x01000000). - WorldSession.SendTalk / SendTell / SendChannel - 3-line wrappers around existing ChatRequests.Build* + SendGameAction. Internal GameActionCapture seam + InternalsVisibleTo for tests. - GameWindow registers SendChatCmd handler: Say -> SendTalk + ChatLog echo, Tell -> SendTell + echo, channel kinds -> ChannelResolver.Resolve -> SendChannel + echo. 12 new tests across SendChatCmd + LiveCommandBus + ChannelResolver + WorldSessionChat. NullCommandBus.Instance retained for back-compat when no live session. Solution total: 893 green (51 + 229 + 613). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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src/AcDream.UI.Abstractions/LiveCommandBus.cs
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src/AcDream.UI.Abstractions/LiveCommandBus.cs
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using System;
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using System.Collections.Generic;
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namespace AcDream.UI.Abstractions;
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/// <summary>
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/// Real <see cref="ICommandBus"/> implementation — single-handler-per-type
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/// dispatch keyed by <c>typeof(T)</c>. Replaces <see cref="NullCommandBus"/>
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/// in live sessions; <see cref="NullCommandBus"/> persists for tests and
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/// non-live UI scenarios where no command flow is wanted.
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///
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/// <para>
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/// <b>Threading.</b> Both <see cref="Register{T}"/> and <see cref="Publish{T}"/>
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/// run on the render thread today (panels render on the render thread, and
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/// host wiring happens at startup). The internal handler dictionary is
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/// not synchronized — register all handlers during host setup before the
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/// panel host starts rendering.
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/// </para>
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///
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/// <para>
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/// Phase I.3 of the chat/UI consolidation plan
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/// (<c>~/.claude/plans/ticklish-conjuring-cake.md</c>): primary client of
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/// the bus is the <see cref="SendChatCmd"/> handler wired by GameWindow
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/// against <c>WorldSession.SendTalk/SendTell/SendChannel</c> + the local
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/// <c>ChatLog</c> echo.
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/// </para>
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/// </summary>
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public sealed class LiveCommandBus : ICommandBus
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{
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private readonly Dictionary<Type, Delegate> _handlers = new();
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/// <summary>
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/// Register a single handler for commands of type <typeparamref name="T"/>.
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/// Throws <see cref="InvalidOperationException"/> if a handler is already
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/// registered for this type — single-handler-per-type is intentional so
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/// command routing is unambiguous.
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/// </summary>
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public void Register<T>(Action<T> handler) where T : notnull
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{
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ArgumentNullException.ThrowIfNull(handler);
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if (_handlers.ContainsKey(typeof(T)))
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throw new InvalidOperationException(
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$"A handler for command type {typeof(T).FullName} is already registered.");
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_handlers[typeof(T)] = handler;
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}
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/// <inheritdoc />
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public void Publish<T>(T command) where T : notnull
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{
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ArgumentNullException.ThrowIfNull(command);
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if (_handlers.TryGetValue(typeof(T), out var handler))
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{
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((Action<T>)handler).Invoke(command);
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}
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else
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{
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// Soft-warn: command published with no registered handler.
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// Don't throw — the host may publish optional commands a non-
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// live build doesn't wire (e.g. inventory pre-Phase I.7).
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Console.WriteLine(
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$"[LiveCommandBus] no handler registered for {typeof(T).FullName}; dropping.");
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}
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}
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}
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