feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring
Replaces NullCommandBus.Instance in PanelContext with a real LiveCommandBus when a live session is active. Panels publish SendChatCmd; the host routes it to the right wire opcode + emits a ChatLog.OnSelfSent local echo (optimistic; retail-equivalent for Talk). Pieces: - ChatChannelKind enum (UI.Abstractions) - mirrors holtburger's ChatChannelKind (references/holtburger/.../client/types.rs:35-49). - SendChatCmd record (UI.Abstractions) - (Channel, TargetName?, Text). - LiveCommandBus (UI.Abstractions) - single-handler-per-type; Register<T> throws on double-register; Publish<T> logs missing handler but does not throw. - ChannelResolver (UI.Abstractions) - port of holtburger's resolve_legacy_channel (client/commands.rs:50-62) mapping ChatChannelKind to legacy ChatChannel ids verbatim from holtburger-protocol/.../chat/types.rs:8-24 (Fellow=0x0800, AllegianceBroadcast=0x02000000, Vassals=0x1000, Patron=0x2000, Monarch=0x4000, CoVassals=0x01000000). - WorldSession.SendTalk / SendTell / SendChannel - 3-line wrappers around existing ChatRequests.Build* + SendGameAction. Internal GameActionCapture seam + InternalsVisibleTo for tests. - GameWindow registers SendChatCmd handler: Say -> SendTalk + ChatLog echo, Tell -> SendTell + echo, channel kinds -> ChannelResolver.Resolve -> SendChannel + echo. 12 new tests across SendChatCmd + LiveCommandBus + ChannelResolver + WorldSessionChat. NullCommandBus.Instance retained for back-compat when no live session. Solution total: 893 green (51 + 229 + 613). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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src/AcDream.UI.Abstractions/ChatChannelKind.cs
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src/AcDream.UI.Abstractions/ChatChannelKind.cs
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namespace AcDream.UI.Abstractions;
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/// <summary>
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/// Outbound chat channel selector. Mirrors holtburger's <c>ChatChannelKind</c>
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/// (<c>references/holtburger/crates/holtburger-core/src/client/types.rs</c>
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/// lines 35-49) plus a synthetic <see cref="Say"/> + <see cref="Tell"/> for
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/// the two non-channel cases — local speech and whispers — so a single
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/// <see cref="SendChatCmd"/> can carry every outbound flavour the chat
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/// panel emits.
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///
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/// <para>
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/// Channels split into:
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/// <list type="bullet">
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/// <item><b>Legacy</b> (Fellowship..CoVassals): map to a fixed <c>ChatChannel</c>
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/// bitflag id via <see cref="ChannelResolver"/> and ride 0x0147 ChatChannel.</item>
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/// <item><b>Turbine</b> (General..Olthoi): require a TurbineChat channel id
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/// resolved at runtime — not yet wired (Phase I.6 owns TurbineChat).</item>
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/// <item><b>Say</b> / <b>Tell</b>: route to the dedicated 0x0015 / 0x005D
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/// opcodes — no channel id needed.</item>
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/// </list>
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/// </para>
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/// </summary>
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public enum ChatChannelKind
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{
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Say,
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Tell,
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Fellowship,
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Allegiance,
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Vassals,
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Patron,
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Monarch,
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CoVassals,
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General,
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Trade,
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Lfg,
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Roleplay,
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Society,
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Olthoi,
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Unknown,
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}
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