feat(D.5.2): capture UiEffects from CreateObject weenie header
Previously, weenieFlags bit 0x80 (UiEffects) was read + discarded with `pos += 4`. Now it is captured into `uiEffects` and surfaced as `Parsed.UiEffects` — the sole wire path for the effect bitfield since PropertyInt.UiEffects (18) has no [AssessmentProperty] and never appears in appraise responses. Test builder gains `uint uiEffects = 0` param; write line updated to use it. Three new parse tests: UiEffects_Captured, UiEffectsThenIconOverlay (cursor-arithmetic regression), and NoUiEffectsBit_LeavesUiEffectsZero. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2 changed files with 60 additions and 6 deletions
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@ -156,7 +156,12 @@ public static class CreateObject
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// IconComposer.GetIcon already composites these layers in the correct
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// retail order (underlay / base / overlay+tint / effect).
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uint IconOverlayId = 0,
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uint IconUnderlayId = 0);
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uint IconUnderlayId = 0,
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// D.5.2 (2026-06-17): UiEffects bitfield (weenieFlags 0x80) — drives the icon's
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// effect recolor (Magical=0x1 … Nether=0x1000). The ONLY wire path for the effect
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// state (PropertyInt.UiEffects=18 has no [AssessmentProperty] → not in appraise).
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// Previously read + discarded at the UiEffects skip. 0 = no effect.
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uint UiEffects = 0);
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/// <summary>
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/// The relevant subset of the server-sent <c>MovementData</c> /
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@ -571,7 +576,7 @@ public static class CreateObject
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// 0x00000010 Usable u32 KEPT
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// 0x00000020 UseRadius f32 KEPT
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// 0x00080000 TargetType u32 (skip)
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// 0x00000080 UiEffects u32 (skip)
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// 0x00000080 UiEffects u32 CAPTURE (D.5.2)
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// 0x00000200 CombatUse sbyte/1 byte (skip)
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// 0x00000400 Structure u16 (skip)
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// 0x00000800 MaxStructure u16 (skip)
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@ -605,6 +610,7 @@ public static class CreateObject
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float? useRadius = null;
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uint iconOverlayId = 0;
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uint iconUnderlayId = 0;
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uint uiEffects = 0;
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uint weenieFlags2 = 0;
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try
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{
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@ -666,10 +672,10 @@ public static class CreateObject
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if (body.Length - pos < 4) throw new FormatException("trunc TargetType");
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pos += 4;
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}
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if ((weenieFlags & 0x00000080u) != 0) // UiEffects u32
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if ((weenieFlags & 0x00000080u) != 0) // UiEffects u32 ← CAPTURE
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{
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if (body.Length - pos < 4) throw new FormatException("trunc UiEffects");
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pos += 4;
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uiEffects = ReadU32(body, ref pos);
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}
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if ((weenieFlags & 0x00000200u) != 0) // CombatUse sbyte (1 byte)
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{
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@ -808,7 +814,8 @@ public static class CreateObject
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friction, elasticity,
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IconId: iconId,
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Useability: useability, UseRadius: useRadius,
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IconOverlayId: iconOverlayId, IconUnderlayId: iconUnderlayId);
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IconOverlayId: iconOverlayId, IconUnderlayId: iconUnderlayId,
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UiEffects: uiEffects);
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// Local helper: if we ran out of fields past PhysicsData, still
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// return the useful prefix (guid/position/setup/animParts/textures/palettes/scale/motion).
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