refactor(world): separate live lifetime from spatial buckets
Introduce LiveEntityRuntime as the canonical owner of each accepted server-object incarnation, stable local identity, timestamped state, parent relations, runtime components, and exactly-once teardown. Split logical registration from rebucketing so pending landblocks, equipment attachment, pickup re-entry, and GUID replacement reuse the same entity and effect owners. Keep canonical materialized and visible target/radar views distinct, preserve retail leave_world versus exit_world semantics, gate root simulation while cell-less, and track transitional pre-Create F754 owners through delete and session reset. Remove stale-spawn rehydration and make GpuWorldState spatial-only for live objects. Add lifecycle, generation, pending, unload, attachment, event-publication, local-ID, rollback, and effect-cleanup coverage; update architecture, milestones, memory, and the divergence register. Co-Authored-By: Codex <noreply@openai.com>
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24 changed files with 2449 additions and 631 deletions
876
tests/AcDream.App.Tests/World/LiveEntityRuntimeTests.cs
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876
tests/AcDream.App.Tests/World/LiveEntityRuntimeTests.cs
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using AcDream.App.Streaming;
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using AcDream.App.World;
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using AcDream.App.Rendering.Vfx;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.Vfx;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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using DatPhysicsScript = DatReaderWriter.DBObjs.PhysicsScript;
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namespace AcDream.App.Tests.World;
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public sealed class LiveEntityRuntimeTests
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{
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private sealed class RecordingResources : ILiveEntityResourceLifecycle
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{
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public int RegisterCount { get; private set; }
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public int UnregisterCount { get; private set; }
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public void Register(WorldEntity entity) => RegisterCount++;
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public void Unregister(WorldEntity entity) => UnregisterCount++;
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}
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private sealed class AnimationRuntime(WorldEntity entity) : ILiveEntityAnimationRuntime
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{
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public WorldEntity Entity { get; } = entity;
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}
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private sealed class FailingRegisterResources : ILiveEntityResourceLifecycle
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{
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public int RegisterCount { get; private set; }
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public int UnregisterCount { get; private set; }
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public void Register(WorldEntity entity)
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{
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RegisterCount++;
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throw new InvalidOperationException("fixture registration failure");
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}
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public void Unregister(WorldEntity entity) => UnregisterCount++;
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}
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private sealed class FailingUnregisterResources(uint failingGuid) : ILiveEntityResourceLifecycle
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{
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public int UnregisterCount { get; private set; }
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public void Register(WorldEntity entity) { }
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public void Unregister(WorldEntity entity)
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{
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UnregisterCount++;
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if (entity.ServerGuid == failingGuid)
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throw new InvalidOperationException("fixture unregister failure");
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}
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}
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[Fact]
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public void RegisterRebucketWithdrawAndRestore_UsesOneLogicalCreate()
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{
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var spatial = new GpuWorldState();
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spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
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spatial.AddLandblock(EmptyLandblock(0x0102FFFFu));
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var resources = new RecordingResources();
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var runtime = new LiveEntityRuntime(spatial, resources);
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WorldSession.EntitySpawn spawn = Spawn(0x70000001u, 1, 1, 0x01010001u);
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LiveEntityRegistrationResult registered = runtime.RegisterLiveEntity(spawn);
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WorldEntity? entity = runtime.MaterializeLiveEntity(
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spawn.Guid,
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spawn.Position!.Value.LandblockId,
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id => Entity(id, spawn.Guid));
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runtime.SetAnimationRuntime(spawn.Guid, new AnimationRuntime(entity!));
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Assert.True(registered.LogicalRegistrationCreated);
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Assert.Equal(1, resources.RegisterCount);
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Assert.Single(spatial.Entities);
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Assert.True(runtime.RebucketLiveEntity(spawn.Guid, 0x01020001u));
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Assert.Equal(1, resources.RegisterCount);
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Assert.Single(spatial.Entities);
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Assert.True(runtime.WithdrawLiveEntityProjection(spawn.Guid));
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Assert.Empty(spatial.Entities);
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Assert.Empty(runtime.WorldEntities);
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Assert.Equal(1, resources.RegisterCount);
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Assert.Equal(0, resources.UnregisterCount);
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Assert.True(runtime.TryGetAnimationRuntime(entity!.Id, out _));
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Assert.True(runtime.RebucketLiveEntity(spawn.Guid, 0x01010001u));
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Assert.Single(spatial.Entities);
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Assert.Equal(1, resources.RegisterCount);
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Assert.True(runtime.TryGetAnimationRuntime(entity!.Id, out _));
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}
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[Fact]
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public void InitialChildCreate_PreservesParentEventQueuedForMissingChild()
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{
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const uint parentGuid = 0x70000020u;
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const uint childGuid = 0x70000021u;
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var runtime = new LiveEntityRuntime(new GpuWorldState(), new RecordingResources());
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runtime.RegisterLiveEntity(Spawn(parentGuid, 9, 1, 0x01010001u));
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runtime.ParentAttachments.Enqueue(new ParentEvent.Parsed(
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parentGuid, childGuid, 1, 2, 9, 5));
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ResolveParent(runtime, childGuid);
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runtime.RegisterLiveEntity(Spawn(childGuid, 3, 4, 0x01010001u));
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ResolveParent(runtime, childGuid);
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Assert.True(runtime.ParentAttachments.TryGetProjection(
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childGuid, out ParentAttachmentRelation relation));
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Assert.Equal(parentGuid, relation.ParentGuid);
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Assert.True(runtime.TryGetSnapshot(childGuid, out WorldSession.EntitySpawn child));
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Assert.Null(child.Position);
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}
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[Fact]
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public void InitialParentCreate_PreservesCreateObjectRelationWaitingForParent()
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{
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const uint parentGuid = 0x70000022u;
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const uint childGuid = 0x70000023u;
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var runtime = new LiveEntityRuntime(new GpuWorldState(), new RecordingResources());
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runtime.RegisterLiveEntity(Spawn(childGuid, 3, 4, 0x01010001u));
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runtime.ParentAttachments.AcceptCreateObjectRelation(new ParentAttachmentRelation(
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parentGuid, childGuid, 1, 2, 9, 4));
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runtime.RegisterLiveEntity(Spawn(parentGuid, 9, 1, 0x01010001u));
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Assert.True(runtime.ParentAttachments.TryGetProjection(
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childGuid, out ParentAttachmentRelation relation));
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Assert.Equal(parentGuid, relation.ParentGuid);
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}
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[Fact]
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public void SameGenerationCreate_DoesNotReconstructProjection()
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{
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var spatial = new GpuWorldState();
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spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
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var resources = new RecordingResources();
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var runtime = new LiveEntityRuntime(spatial, resources);
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WorldSession.EntitySpawn first = Spawn(0x70000002u, 4, 10, 0x01010001u);
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runtime.RegisterLiveEntity(first);
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WorldEntity original = runtime.MaterializeLiveEntity(
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first.Guid,
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first.Position!.Value.LandblockId,
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id => Entity(id, first.Guid))!;
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LiveEntityRegistrationResult refresh = runtime.RegisterLiveEntity(
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Spawn(first.Guid, 4, 11, 0x01010001u));
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WorldEntity retained = runtime.MaterializeLiveEntity(
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first.Guid,
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first.Position.Value.LandblockId,
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_ => throw new InvalidOperationException("same generation reconstructed"))!;
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Assert.False(refresh.LogicalRegistrationCreated);
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Assert.Same(original, retained);
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Assert.Equal(1, resources.RegisterCount);
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Assert.Equal(0, resources.UnregisterCount);
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}
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[Fact]
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public void NewGeneration_TearsDownExactlyOnceAndReusesNoLocalIdentity()
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{
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var spatial = new GpuWorldState();
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spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
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var resources = new RecordingResources();
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int runtimeTearDowns = 0;
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var runtime = new LiveEntityRuntime(
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spatial,
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resources,
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_ => runtimeTearDowns++);
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const uint guid = 0x70000003u;
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runtime.RegisterLiveEntity(Spawn(guid, 9, 1, 0x01010001u));
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WorldEntity old = runtime.MaterializeLiveEntity(
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guid, 0x01010001u, id => Entity(id, guid))!;
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LiveEntityRegistrationResult replacement = runtime.RegisterLiveEntity(
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Spawn(guid, 10, 1, 0x01010001u));
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WorldEntity current = runtime.MaterializeLiveEntity(
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guid, 0x01010001u, id => Entity(id, guid))!;
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Assert.True(replacement.ReplacedExistingGeneration);
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Assert.NotEqual(old.Id, current.Id);
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Assert.Equal(2, resources.RegisterCount);
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Assert.Equal(1, resources.UnregisterCount);
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Assert.Equal(1, runtimeTearDowns);
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Assert.Single(spatial.Entities);
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Assert.Same(current, spatial.Entities[0]);
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Assert.False(runtime.TryGetServerGuid(old.Id, out _));
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Assert.True(runtime.TryGetServerGuid(current.Id, out uint mapped));
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Assert.Equal(guid, mapped);
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}
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[Fact]
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public void AppearanceUpdate_MutatesSnapshotWithoutChangingIdentity()
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{
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var spatial = new GpuWorldState();
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spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
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var resources = new RecordingResources();
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var runtime = new LiveEntityRuntime(spatial, resources);
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WorldSession.EntitySpawn spawn = Spawn(0x70000004u, 2, 3, 0x01010001u);
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runtime.RegisterLiveEntity(spawn);
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WorldEntity entity = runtime.MaterializeLiveEntity(
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spawn.Guid, 0x01010001u, id => Entity(id, spawn.Guid))!;
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var update = new ObjDescEvent.Parsed(
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spawn.Guid,
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new CreateObject.ModelData(
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0x04000001u,
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Array.Empty<CreateObject.SubPaletteSwap>(),
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Array.Empty<CreateObject.TextureChange>(),
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Array.Empty<CreateObject.AnimPartChange>()),
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InstanceSequence: 2,
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ObjDescSequence: 2);
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Assert.True(runtime.TryApplyObjDesc(update, out _));
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Assert.True(runtime.TryGetRecord(spawn.Guid, out LiveEntityRecord record));
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Assert.Same(entity, record.WorldEntity);
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Assert.Equal((uint)0x04000001u, record.Snapshot.BasePaletteId);
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Assert.Equal(1, resources.RegisterCount);
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Assert.Equal(0, resources.UnregisterCount);
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}
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[Fact]
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public void DeleteAndGuidReuse_HaveSeparateLogicalLifetimes()
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{
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var spatial = new GpuWorldState();
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spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
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var resources = new RecordingResources();
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var runtime = new LiveEntityRuntime(spatial, resources);
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const uint guid = 0x70000005u;
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runtime.RegisterLiveEntity(Spawn(guid, 3, 1, 0x01010001u));
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WorldEntity first = runtime.MaterializeLiveEntity(
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guid, 0x01010001u, id => Entity(id, guid))!;
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Assert.True(runtime.UnregisterLiveEntity(
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new DeleteObject.Parsed(guid, 3),
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isLocalPlayer: false));
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Assert.Empty(spatial.Entities);
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Assert.False(runtime.TryGetRecord(guid, out _));
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runtime.RegisterLiveEntity(Spawn(guid, 3, 1, 0x01010001u));
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WorldEntity second = runtime.MaterializeLiveEntity(
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guid, 0x01010001u, id => Entity(id, guid))!;
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Assert.NotEqual(first.Id, second.Id);
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Assert.Equal(2, resources.RegisterCount);
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Assert.Equal(1, resources.UnregisterCount);
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}
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[Fact]
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public void AttachedProjection_RendersWithoutEnteringTopLevelWorldIndex()
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{
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var spatial = new GpuWorldState();
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spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
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var resources = new RecordingResources();
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var runtime = new LiveEntityRuntime(spatial, resources);
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WorldSession.EntitySpawn spawn = Spawn(0x70000006u, 3, 1, 0x01010001u);
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runtime.RegisterLiveEntity(spawn);
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WorldEntity attached = runtime.MaterializeLiveEntity(
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spawn.Guid,
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spawn.Position!.Value.LandblockId,
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id => Entity(id, spawn.Guid),
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LiveEntityProjectionKind.Attached)!;
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Assert.Single(spatial.Entities);
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Assert.Empty(runtime.WorldEntities);
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Assert.False(runtime.TryMarkWorldSpawnPublished(spawn.Guid));
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Assert.True(runtime.TryGetWorldEntity(spawn.Guid, out WorldEntity resolved));
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Assert.Same(attached, resolved);
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Assert.Equal(1, resources.RegisterCount);
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WorldEntity same = runtime.MaterializeLiveEntity(
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spawn.Guid,
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spawn.Position.Value.LandblockId,
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_ => throw new InvalidOperationException("attachment reconstructed"),
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LiveEntityProjectionKind.World)!;
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Assert.Same(attached, same);
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Assert.Same(attached, Assert.Single(runtime.WorldEntities).Value);
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Assert.True(runtime.TryMarkWorldSpawnPublished(spawn.Guid));
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Assert.False(runtime.TryMarkWorldSpawnPublished(spawn.Guid));
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Assert.Equal(1, resources.RegisterCount);
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}
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[Fact]
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public void PendingToLoadedTransition_DoesNotReplayLogicalRegistration()
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{
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var spatial = new GpuWorldState();
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var resources = new RecordingResources();
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var runtime = new LiveEntityRuntime(spatial, resources);
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WorldSession.EntitySpawn spawn = Spawn(0x70000007u, 1, 1, 0x01020001u);
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runtime.RegisterLiveEntity(spawn);
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WorldEntity entity = runtime.MaterializeLiveEntity(
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spawn.Guid,
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spawn.Position!.Value.LandblockId,
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id => Entity(id, spawn.Guid))!;
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Assert.Empty(spatial.Entities);
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Assert.Equal(1, spatial.PendingLiveEntityCount);
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Assert.Equal(1, resources.RegisterCount);
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Assert.Empty(runtime.WorldEntities);
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Assert.Same(entity, Assert.Single(runtime.MaterializedWorldEntities).Value);
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spatial.AddLandblock(EmptyLandblock(0x0102FFFFu));
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Assert.Same(entity, Assert.Single(spatial.Entities));
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Assert.Same(entity, Assert.Single(runtime.WorldEntities).Value);
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Assert.True(runtime.RebucketLiveEntity(spawn.Guid, 0x01020001u));
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Assert.Same(entity, Assert.Single(spatial.Entities));
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Assert.Equal(1, resources.RegisterCount);
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Assert.Equal(0, resources.UnregisterCount);
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}
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[Fact]
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public void PendingProjection_RemainsCanonicalAcrossAuthoritativeUpdatesWithoutReregister()
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{
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const uint guid = 0x70000025u;
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var spatial = new GpuWorldState();
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var resources = new RecordingResources();
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var runtime = new LiveEntityRuntime(spatial, resources);
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WorldSession.EntitySpawn spawn = Spawn(guid, 2, 1, 0x01010001u);
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runtime.RegisterLiveEntity(spawn);
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WorldEntity entity = runtime.MaterializeLiveEntity(
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guid,
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spawn.Position!.Value.LandblockId,
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id => Entity(id, guid))!;
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Assert.Empty(runtime.WorldEntities);
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Assert.Same(entity, Assert.Single(runtime.MaterializedWorldEntities).Value);
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Assert.True(runtime.TryApplyVector(
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new VectorUpdate.Parsed(
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guid,
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new System.Numerics.Vector3(2f, 3f, 4f),
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System.Numerics.Vector3.Zero,
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spawn.InstanceSequence,
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2),
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out _));
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var positionUpdate = new WorldSession.EntityPositionUpdate(
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guid,
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new CreateObject.ServerPosition(
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0x01020001u, 20f, 30f, 6f, 1f, 0f, 0f, 0f),
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null,
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null,
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true,
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spawn.InstanceSequence,
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2,
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0,
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0);
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Assert.True(runtime.TryApplyPosition(
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positionUpdate,
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isLocalPlayer: false,
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forcePositionRotation: null,
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currentLocalVelocity: null,
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out PositionTimestampDisposition disposition,
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out WorldSession.EntitySpawn accepted,
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out _));
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Assert.Equal(PositionTimestampDisposition.Apply, disposition);
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Assert.True(runtime.RebucketLiveEntity(guid, accepted.Position!.Value.LandblockId));
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Assert.Empty(runtime.WorldEntities);
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Assert.Same(entity, Assert.Single(runtime.MaterializedWorldEntities).Value);
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Assert.Equal(1, resources.RegisterCount);
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Assert.Equal(0, resources.UnregisterCount);
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Assert.Equal(1, spatial.PendingLiveEntityCount);
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}
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[Fact]
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public void PickupLeaveWorld_PreservesOwnersButPausesRootUntilPositionReentry()
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{
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const uint guid = 0x70000026u;
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var spatial = new GpuWorldState();
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spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
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var resources = new RecordingResources();
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var runtime = new LiveEntityRuntime(spatial, resources);
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WorldSession.EntitySpawn spawn = Spawn(guid, 4, 10, 0x01010001u);
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runtime.RegisterLiveEntity(spawn);
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WorldEntity entity = runtime.MaterializeLiveEntity(
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guid,
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spawn.Position!.Value.LandblockId,
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id => Entity(id, guid))!;
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var animation = new AnimationRuntime(entity);
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runtime.SetAnimationRuntime(guid, animation);
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uint localId = entity.Id;
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Assert.True(runtime.TryMarkWorldSpawnPublished(guid));
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Assert.True(runtime.TryApplyPickup(
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new PickupEvent.Parsed(guid, spawn.InstanceSequence, 11),
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out _));
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Assert.True(runtime.WithdrawLiveEntityProjection(guid));
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Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
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Assert.Equal(0u, record.FullCellId);
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Assert.Equal(0u, record.CanonicalLandblockId);
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Assert.False(runtime.ShouldAdvanceRootRuntime(guid));
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Assert.True(runtime.TryGetAnimationRuntime(localId, out var retainedAnimation));
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Assert.Same(animation, retainedAnimation);
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Assert.Equal(1, resources.RegisterCount);
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Assert.Equal(0, resources.UnregisterCount);
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var positionUpdate = new WorldSession.EntityPositionUpdate(
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guid,
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new CreateObject.ServerPosition(
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0x01010002u, 30f, 40f, 7f, 1f, 0f, 0f, 0f),
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null,
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null,
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true,
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spawn.InstanceSequence,
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12,
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0,
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0);
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Assert.True(runtime.TryApplyPosition(
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positionUpdate,
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isLocalPlayer: false,
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forcePositionRotation: null,
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currentLocalVelocity: null,
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out PositionTimestampDisposition disposition,
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out WorldSession.EntitySpawn accepted,
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out _));
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Assert.Equal(PositionTimestampDisposition.Apply, disposition);
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WorldEntity same = runtime.MaterializeLiveEntity(
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guid,
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accepted.Position!.Value.LandblockId,
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_ => throw new InvalidOperationException("re-entry reconstructed the projection"))!;
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Assert.Same(entity, same);
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Assert.Equal(localId, same.Id);
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Assert.False(runtime.TryMarkWorldSpawnPublished(guid));
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Assert.True(runtime.ShouldAdvanceRootRuntime(guid));
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Assert.Equal(0x01010002u, record.FullCellId);
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Assert.True(runtime.TryGetAnimationRuntime(localId, out retainedAnimation));
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||||
Assert.Same(animation, retainedAnimation);
|
||||
Assert.Equal(1, resources.RegisterCount);
|
||||
Assert.Equal(0, resources.UnregisterCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LandblockUnload_HidesTopLevelViewAndReloadRestoresSameIdentity()
|
||||
{
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
var resources = new RecordingResources();
|
||||
var runtime = new LiveEntityRuntime(spatial, resources);
|
||||
WorldSession.EntitySpawn spawn = Spawn(0x70000024u, 1, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(spawn);
|
||||
WorldEntity entity = runtime.MaterializeLiveEntity(
|
||||
spawn.Guid,
|
||||
0x01010001u,
|
||||
id => Entity(id, spawn.Guid))!;
|
||||
|
||||
spatial.RemoveLandblock(0x0101FFFFu);
|
||||
|
||||
Assert.Empty(runtime.WorldEntities);
|
||||
Assert.True(runtime.TryGetRecord(spawn.Guid, out LiveEntityRecord record));
|
||||
Assert.True(record.IsSpatiallyProjected);
|
||||
Assert.False(record.IsSpatiallyVisible);
|
||||
Assert.Equal(1, spatial.PendingLiveEntityCount);
|
||||
Assert.Equal(1, resources.RegisterCount);
|
||||
Assert.Equal(0, resources.UnregisterCount);
|
||||
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
Assert.Same(entity, Assert.Single(runtime.WorldEntities).Value);
|
||||
Assert.True(record.IsSpatiallyVisible);
|
||||
Assert.Equal(1, resources.RegisterCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadedToPendingToLoaded_RemovesOldDrawSlotWithoutLogicalRecreate()
|
||||
{
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
var resources = new RecordingResources();
|
||||
var runtime = new LiveEntityRuntime(spatial, resources);
|
||||
WorldSession.EntitySpawn spawn = Spawn(0x70000009u, 1, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(spawn);
|
||||
WorldEntity entity = runtime.MaterializeLiveEntity(
|
||||
spawn.Guid,
|
||||
spawn.Position!.Value.LandblockId,
|
||||
id => Entity(id, spawn.Guid))!;
|
||||
|
||||
Assert.Same(entity, Assert.Single(spatial.Entities));
|
||||
Assert.True(runtime.RebucketLiveEntity(spawn.Guid, 0x01020001u));
|
||||
Assert.Empty(spatial.Entities);
|
||||
Assert.Equal(1, spatial.PendingLiveEntityCount);
|
||||
Assert.Equal(1, resources.RegisterCount);
|
||||
|
||||
spatial.AddLandblock(EmptyLandblock(0x0102FFFFu));
|
||||
Assert.Same(entity, Assert.Single(spatial.Entities));
|
||||
Assert.Equal(1, resources.RegisterCount);
|
||||
Assert.Equal(0, resources.UnregisterCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SessionClear_IsSymmetricAndIdempotent()
|
||||
{
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
var resources = new RecordingResources();
|
||||
int runtimeTearDowns = 0;
|
||||
var runtime = new LiveEntityRuntime(spatial, resources, _ => runtimeTearDowns++);
|
||||
WorldSession.EntitySpawn spawn = Spawn(0x70000008u, 1, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(spawn);
|
||||
runtime.MaterializeLiveEntity(
|
||||
spawn.Guid,
|
||||
spawn.Position!.Value.LandblockId,
|
||||
id => Entity(id, spawn.Guid));
|
||||
|
||||
runtime.Clear();
|
||||
runtime.Clear();
|
||||
|
||||
Assert.Equal(0, runtime.Count);
|
||||
Assert.Empty(runtime.WorldEntities);
|
||||
Assert.Empty(spatial.Entities);
|
||||
Assert.Equal(1, resources.RegisterCount);
|
||||
Assert.Equal(1, resources.UnregisterCount);
|
||||
Assert.Equal(1, runtimeTearDowns);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResourceRegistrationFailure_RollsBackMaterializedIdentityAndSpatialState()
|
||||
{
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
var resources = new FailingRegisterResources();
|
||||
var runtime = new LiveEntityRuntime(spatial, resources);
|
||||
WorldSession.EntitySpawn spawn = Spawn(0x7000000Au, 1, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(spawn);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => runtime.MaterializeLiveEntity(
|
||||
spawn.Guid,
|
||||
spawn.Position!.Value.LandblockId,
|
||||
id => Entity(id, spawn.Guid)));
|
||||
|
||||
Assert.True(runtime.TryGetRecord(spawn.Guid, out LiveEntityRecord record));
|
||||
Assert.Null(record.WorldEntity);
|
||||
Assert.Equal(0, runtime.MaterializedCount);
|
||||
Assert.Empty(runtime.WorldEntities);
|
||||
Assert.Empty(spatial.Entities);
|
||||
Assert.Equal(1, resources.RegisterCount);
|
||||
Assert.Equal(1, resources.UnregisterCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SessionClear_AttemptsEveryTeardownAndClearsIdentityWhenOneResourceFails()
|
||||
{
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
var resources = new FailingUnregisterResources(0x7000000Bu);
|
||||
var runtime = new LiveEntityRuntime(spatial, resources);
|
||||
foreach (uint guid in new[] { 0x7000000Bu, 0x7000000Cu })
|
||||
{
|
||||
WorldSession.EntitySpawn spawn = Spawn(guid, 1, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(spawn);
|
||||
runtime.MaterializeLiveEntity(
|
||||
guid,
|
||||
spawn.Position!.Value.LandblockId,
|
||||
id => Entity(id, guid));
|
||||
}
|
||||
|
||||
Assert.Throws<AggregateException>(() => runtime.Clear());
|
||||
|
||||
Assert.Equal(2, resources.UnregisterCount);
|
||||
Assert.Equal(0, runtime.Count);
|
||||
Assert.Equal(0, runtime.MaterializedCount);
|
||||
Assert.Empty(runtime.WorldEntities);
|
||||
Assert.Empty(spatial.Entities);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GenerationReplacement_InstallsNewRecordBeforeReportingOldCleanupFailure()
|
||||
{
|
||||
const uint guid = 0x7000000Eu;
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
var resources = new FailingUnregisterResources(guid);
|
||||
var runtime = new LiveEntityRuntime(spatial, resources);
|
||||
WorldSession.EntitySpawn first = Spawn(guid, 1, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(first);
|
||||
runtime.MaterializeLiveEntity(
|
||||
guid,
|
||||
first.Position!.Value.LandblockId,
|
||||
id => Entity(id, guid));
|
||||
|
||||
LiveEntityRegistrationResult replacement = runtime.RegisterLiveEntity(
|
||||
Spawn(guid, 2, 1, 0x01010001u));
|
||||
|
||||
Assert.NotNull(replacement.PriorGenerationCleanupFailure);
|
||||
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
|
||||
Assert.Equal((ushort)2, record.Generation);
|
||||
Assert.Null(record.WorldEntity);
|
||||
WorldEntity installed = runtime.MaterializeLiveEntity(
|
||||
guid,
|
||||
0x01010001u,
|
||||
id => Entity(id, guid))!;
|
||||
Assert.Equal(guid, installed.ServerGuid);
|
||||
Assert.Single(spatial.Entities);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CanonicalOnlyRebucket_DoesNotOverwriteAuthoritativeFullCell()
|
||||
{
|
||||
const uint guid = 0x7000000Fu;
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
spatial.AddLandblock(EmptyLandblock(0x0102FFFFu));
|
||||
var runtime = new LiveEntityRuntime(spatial, new RecordingResources());
|
||||
runtime.RegisterLiveEntity(Spawn(guid, 1, 1, 0x01010022u));
|
||||
runtime.MaterializeLiveEntity(guid, 0x01010022u, id => Entity(id, guid));
|
||||
|
||||
runtime.RebucketLiveEntity(guid, 0x0102FFFFu);
|
||||
|
||||
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
|
||||
Assert.Equal(0x01010022u, record.FullCellId);
|
||||
Assert.Equal(0x0102FFFFu, record.CanonicalLandblockId);
|
||||
|
||||
runtime.RebucketLiveEntity(guid, 0x01020033u);
|
||||
Assert.Equal(0x01020033u, record.FullCellId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AttachedProjection_CrossesLandblocksWithoutChangingIdentityOrResources()
|
||||
{
|
||||
const uint guid = 0x70000010u;
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
spatial.AddLandblock(EmptyLandblock(0x0102FFFFu));
|
||||
var resources = new RecordingResources();
|
||||
var runtime = new LiveEntityRuntime(spatial, resources);
|
||||
runtime.RegisterLiveEntity(Spawn(guid, 1, 1, 0x01010001u));
|
||||
WorldEntity attached = runtime.MaterializeLiveEntity(
|
||||
guid,
|
||||
0x01010001u,
|
||||
id => Entity(id, guid),
|
||||
LiveEntityProjectionKind.Attached)!;
|
||||
|
||||
runtime.RebucketLiveEntity(guid, 0x01020001u);
|
||||
|
||||
Assert.Same(attached, Assert.Single(spatial.Entities));
|
||||
Assert.Empty(runtime.WorldEntities);
|
||||
Assert.Equal(1, resources.RegisterCount);
|
||||
Assert.Equal(0, resources.UnregisterCount);
|
||||
var destination = Assert.Single(
|
||||
spatial.LandblockEntries,
|
||||
entry => entry.LandblockId == 0x0102FFFFu);
|
||||
Assert.Same(attached, Assert.Single(destination.Entities));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LocalIdAllocator_WrapsInsideLiveNamespaceWithoutReturningZero()
|
||||
{
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
var runtime = new LiveEntityRuntime(
|
||||
spatial,
|
||||
new RecordingResources(),
|
||||
firstLocalEntityId: LiveEntityRuntime.LastLiveEntityId);
|
||||
WorldSession.EntitySpawn first = Spawn(0x70000011u, 1, 1, 0x01010001u);
|
||||
WorldSession.EntitySpawn second = Spawn(0x70000012u, 1, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(first);
|
||||
runtime.RegisterLiveEntity(second);
|
||||
|
||||
WorldEntity firstEntity = runtime.MaterializeLiveEntity(
|
||||
first.Guid, 0x01010001u, id => Entity(id, first.Guid))!;
|
||||
WorldEntity secondEntity = runtime.MaterializeLiveEntity(
|
||||
second.Guid, 0x01010001u, id => Entity(id, second.Guid))!;
|
||||
|
||||
Assert.Equal(LiveEntityRuntime.LastLiveEntityId, firstEntity.Id);
|
||||
Assert.Equal(LiveEntityRuntime.FirstLiveEntityId, secondEntity.Id);
|
||||
Assert.NotEqual(0u, secondEntity.Id);
|
||||
Assert.True(runtime.TryGetLocalEntityId(second.Guid, out uint resolved));
|
||||
Assert.Equal(secondEntity.Id, resolved);
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() => new LiveEntityRuntime(
|
||||
new GpuWorldState(),
|
||||
new RecordingResources(),
|
||||
firstLocalEntityId: uint.MaxValue));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Delete_StopsScriptsOwnedByCanonicalLocalId_NotServerGuid()
|
||||
{
|
||||
const uint serverGuid = 0x70000013u;
|
||||
const uint scriptId = 0x33000001u;
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
|
||||
var script = new DatPhysicsScript();
|
||||
script.ScriptData.Add(new PhysicsScriptData
|
||||
{
|
||||
StartTime = 60d,
|
||||
Hook = new CreateParticleHook { EmitterInfoId = 0x32000001u },
|
||||
});
|
||||
var particleSystem = new ParticleSystem(new EmitterDescRegistry());
|
||||
var particleSink = new ParticleHookSink(particleSystem);
|
||||
var runner = new PhysicsScriptRunner(
|
||||
id => id == scriptId ? script : null,
|
||||
particleSink);
|
||||
var activator = new EntityScriptActivator(
|
||||
runner,
|
||||
particleSink,
|
||||
_ => new ScriptActivationInfo(scriptId, Array.Empty<System.Numerics.Matrix4x4>()));
|
||||
var runtime = new LiveEntityRuntime(
|
||||
spatial,
|
||||
new DelegateLiveEntityResourceLifecycle(
|
||||
activator.OnCreate,
|
||||
entity => activator.OnRemove(entity.Id)),
|
||||
record => activator.OnRemoveLegacyOwner(
|
||||
record.ServerGuid,
|
||||
record.LocalEntityId ?? 0u));
|
||||
WorldSession.EntitySpawn spawn = Spawn(serverGuid, 7, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(spawn);
|
||||
|
||||
// Current AD-32 behavior before Step 4's pending FIFO: an F754 that
|
||||
// precedes materialization temporarily starts under server GUID.
|
||||
Assert.True(activator.PlayLegacyPending(
|
||||
serverGuid,
|
||||
scriptId,
|
||||
System.Numerics.Vector3.Zero));
|
||||
Assert.Equal(1, runner.ActiveScriptCount);
|
||||
|
||||
WorldEntity entity = runtime.MaterializeLiveEntity(
|
||||
serverGuid,
|
||||
spawn.Position!.Value.LandblockId,
|
||||
id => Entity(id, serverGuid))!;
|
||||
|
||||
Assert.NotEqual(serverGuid, entity.Id);
|
||||
Assert.Equal(2, runner.ActiveScriptCount);
|
||||
|
||||
Assert.True(runtime.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(serverGuid, spawn.InstanceSequence),
|
||||
isLocalPlayer: false));
|
||||
|
||||
Assert.Equal(0, runner.ActiveScriptCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaleDelete_DoesNotStopCurrentGenerationPreMaterializationF754Alias()
|
||||
{
|
||||
const uint serverGuid = 0x70000027u;
|
||||
const uint scriptId = 0x33000001u;
|
||||
var script = new DatPhysicsScript();
|
||||
script.ScriptData.Add(new PhysicsScriptData
|
||||
{
|
||||
StartTime = 60d,
|
||||
Hook = new CreateParticleHook { EmitterInfoId = 0x32000001u },
|
||||
});
|
||||
var particleSink = new ParticleHookSink(
|
||||
new ParticleSystem(new EmitterDescRegistry()));
|
||||
var runner = new PhysicsScriptRunner(
|
||||
id => id == scriptId ? script : null,
|
||||
particleSink);
|
||||
var activator = new EntityScriptActivator(
|
||||
runner,
|
||||
particleSink,
|
||||
_ => null);
|
||||
var runtime = new LiveEntityRuntime(
|
||||
new GpuWorldState(),
|
||||
new RecordingResources(),
|
||||
record => activator.OnRemoveLegacyOwner(
|
||||
record.ServerGuid,
|
||||
record.LocalEntityId ?? 0u));
|
||||
WorldSession.EntitySpawn spawn = Spawn(serverGuid, 10, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(spawn);
|
||||
Assert.True(activator.PlayLegacyPending(
|
||||
serverGuid,
|
||||
scriptId,
|
||||
System.Numerics.Vector3.Zero));
|
||||
|
||||
Assert.False(runtime.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(serverGuid, 9),
|
||||
isLocalPlayer: false));
|
||||
Assert.Equal(1, runner.ActiveScriptCount);
|
||||
Assert.Equal(1, activator.LegacyPendingOwnerCount);
|
||||
|
||||
Assert.True(runtime.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(serverGuid, 10),
|
||||
isLocalPlayer: false));
|
||||
Assert.Equal(0, runner.ActiveScriptCount);
|
||||
Assert.Equal(0, activator.LegacyPendingOwnerCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Delete_CleansLogicalRecordEvenWhenPreTeardownCallbackFails()
|
||||
{
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
var resources = new RecordingResources();
|
||||
var runtime = new LiveEntityRuntime(spatial, resources);
|
||||
WorldSession.EntitySpawn spawn = Spawn(0x7000000Du, 4, 1, 0x01010001u);
|
||||
runtime.RegisterLiveEntity(spawn);
|
||||
runtime.MaterializeLiveEntity(
|
||||
spawn.Guid,
|
||||
spawn.Position!.Value.LandblockId,
|
||||
id => Entity(id, spawn.Guid));
|
||||
|
||||
Assert.Throws<AggregateException>(() => runtime.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(spawn.Guid, spawn.InstanceSequence),
|
||||
isLocalPlayer: false,
|
||||
beforeTeardown: () => throw new InvalidOperationException("fixture callback failure")));
|
||||
|
||||
Assert.Equal(0, runtime.Count);
|
||||
Assert.Empty(runtime.WorldEntities);
|
||||
Assert.Empty(spatial.Entities);
|
||||
Assert.Equal(1, resources.UnregisterCount);
|
||||
}
|
||||
|
||||
private static LoadedLandblock EmptyLandblock(uint canonicalId) =>
|
||||
new(canonicalId, new LandBlock(), Array.Empty<WorldEntity>());
|
||||
|
||||
private static void ResolveParent(LiveEntityRuntime runtime, uint childGuid) =>
|
||||
runtime.ParentAttachments.Resolve(
|
||||
childGuid,
|
||||
guid => runtime.TryGetSnapshot(guid, out _),
|
||||
guid => runtime.TryGetSnapshot(guid, out WorldSession.EntitySpawn spawn)
|
||||
? spawn.InstanceSequence
|
||||
: null,
|
||||
update => runtime.TryApplyParent(update, out _));
|
||||
|
||||
private static WorldEntity Entity(uint id, uint guid) => new()
|
||||
{
|
||||
Id = id,
|
||||
ServerGuid = guid,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = System.Numerics.Vector3.Zero,
|
||||
Rotation = System.Numerics.Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
|
||||
private static WorldSession.EntitySpawn Spawn(
|
||||
uint guid,
|
||||
ushort instance,
|
||||
ushort positionSequence,
|
||||
uint cell)
|
||||
{
|
||||
var position = new CreateObject.ServerPosition(
|
||||
cell, 10f, 10f, 5f, 1f, 0f, 0f, 0f);
|
||||
var timestamps = new PhysicsTimestamps(
|
||||
positionSequence, 1, 1, 1, 0, 1, 0, 1, instance);
|
||||
var physics = new PhysicsSpawnData(
|
||||
RawState: (uint)PhysicsStateFlags.ReportCollisions,
|
||||
Position: position,
|
||||
Movement: null,
|
||||
AnimationFrame: null,
|
||||
SetupTableId: 0x02000001u,
|
||||
MotionTableId: 0x09000001u,
|
||||
SoundTableId: null,
|
||||
PhysicsScriptTableId: null,
|
||||
Parent: null,
|
||||
Children: null,
|
||||
Scale: null,
|
||||
Friction: null,
|
||||
Elasticity: null,
|
||||
Translucency: null,
|
||||
Velocity: null,
|
||||
Acceleration: null,
|
||||
AngularVelocity: null,
|
||||
DefaultScriptType: null,
|
||||
DefaultScriptIntensity: null,
|
||||
Timestamps: timestamps);
|
||||
return new WorldSession.EntitySpawn(
|
||||
guid,
|
||||
position,
|
||||
0x02000001u,
|
||||
Array.Empty<CreateObject.AnimPartChange>(),
|
||||
Array.Empty<CreateObject.TextureChange>(),
|
||||
Array.Empty<CreateObject.SubPaletteSwap>(),
|
||||
null,
|
||||
null,
|
||||
"fixture",
|
||||
null,
|
||||
null,
|
||||
0x09000001u,
|
||||
PhysicsState: (uint)PhysicsStateFlags.ReportCollisions,
|
||||
InstanceSequence: instance,
|
||||
MovementSequence: 1,
|
||||
ServerControlSequence: 1,
|
||||
PositionSequence: positionSequence,
|
||||
Physics: physics);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,3 @@
|
|||
using AcDream.App.Rendering;
|
||||
using AcDream.App.World;
|
||||
using AcDream.Core.Net;
|
||||
using AcDream.Core.Net.Messages;
|
||||
|
|
|
|||
|
|
@ -324,4 +324,42 @@ public sealed class EntityScriptActivatorTests
|
|||
system.Tick(0.01f);
|
||||
Assert.Equal(0, system.ActiveEmitterCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnRemoveLegacyOwner_StopsPreMaterializationF754ServerGuidAlias()
|
||||
{
|
||||
const uint serverGuid = 0x7000CAFEu;
|
||||
const uint localId = 0x00100001u;
|
||||
var script = BuildScript((60.0, new CreateParticleHook { EmitterInfoId = 100u }));
|
||||
var p = BuildPipeline((0xAAu, script));
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
|
||||
|
||||
// This is the current AD-32 pre-materialization F754 path: no local ID
|
||||
// exists yet, so the direct PES is temporarily owned by server GUID.
|
||||
Assert.True(activator.PlayLegacyPending(serverGuid, 0xAAu, Vector3.Zero));
|
||||
Assert.Equal(1, p.Runner.ActiveScriptCount);
|
||||
Assert.Equal(1, activator.LegacyPendingOwnerCount);
|
||||
|
||||
activator.OnRemoveLegacyOwner(serverGuid, localId);
|
||||
|
||||
Assert.Equal(0, p.Runner.ActiveScriptCount);
|
||||
Assert.Equal(0, activator.LegacyPendingOwnerCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ClearLegacyPendingOwners_StopsF754AliasesWithoutLiveRecords()
|
||||
{
|
||||
var script = BuildScript((60.0, new CreateParticleHook { EmitterInfoId = 100u }));
|
||||
var p = BuildPipeline((0xAAu, script));
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
|
||||
Assert.True(activator.PlayLegacyPending(0x70000001u, 0xAAu, Vector3.Zero));
|
||||
Assert.True(activator.PlayLegacyPending(0x70000002u, 0xAAu, Vector3.Zero));
|
||||
Assert.Equal(2, p.Runner.ActiveScriptCount);
|
||||
Assert.Equal(2, activator.LegacyPendingOwnerCount);
|
||||
|
||||
activator.ClearLegacyPendingOwners();
|
||||
|
||||
Assert.Equal(0, p.Runner.ActiveScriptCount);
|
||||
Assert.Equal(0, activator.LegacyPendingOwnerCount);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,8 +34,8 @@ public sealed class PendingSpawnIntegrationTests
|
|||
// the landblock streams in. ServerGuid != 0 makes this per-instance-tier.
|
||||
var liveEntity = MakeServerSpawned(
|
||||
id: 1, serverGuid: 0xCAFE0001u, gfxObjId: 0x01000099u);
|
||||
// AppendLiveEntity takes the raw cell-form id; it canonicalises internally.
|
||||
state.AppendLiveEntity(0x12340011u, liveEntity);
|
||||
// Projection placement takes the raw cell-form id; it canonicalises internally.
|
||||
state.PlaceLiveEntityProjection(0x12340011u, liveEntity);
|
||||
|
||||
Assert.Equal(1, state.PendingLiveEntityCount);
|
||||
Assert.Empty(captured.IncrementCalls); // not registered yet — landblock not loaded
|
||||
|
|
@ -86,9 +86,9 @@ public sealed class PendingSpawnIntegrationTests
|
|||
|
||||
// Now a live entity arrives — landblock is already loaded.
|
||||
var liveEntity = MakeServerSpawned(id: 2, serverGuid: 0xCAFE0001u, gfxObjId: 0x01000099u);
|
||||
state.AppendLiveEntity(0x12340022u, liveEntity);
|
||||
state.PlaceLiveEntityProjection(0x12340022u, liveEntity);
|
||||
|
||||
// Adapter not invoked again — AppendLiveEntity doesn't drive ref counts.
|
||||
// Adapter not invoked again — projection placement doesn't drive ref counts.
|
||||
Assert.Single(captured.IncrementCalls);
|
||||
Assert.Equal(0, state.PendingLiveEntityCount);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace AcDream.Core.Tests.Streaming;
|
|||
/// dat-hydration paths (AddLandblock, AddEntitiesToExistingLandblock,
|
||||
/// RemoveLandblock, RemoveEntitiesFromLandblock), and that the
|
||||
/// pending-bucket merge in AddLandblock does NOT double-fire for live
|
||||
/// entities that already had OnCreate at <see cref="GpuWorldState.AppendLiveEntity"/>.
|
||||
/// entities, whose logical activation belongs to LiveEntityRuntime.
|
||||
/// </summary>
|
||||
public sealed class GpuWorldStateActivatorTests
|
||||
{
|
||||
|
|
@ -99,9 +99,9 @@ public sealed class GpuWorldStateActivatorTests
|
|||
}
|
||||
|
||||
[Fact]
|
||||
public void AddLandblock_DoesNotDoubleFire_OnPendingMerge()
|
||||
public void PendingLiveProjection_DoesNotFireLogicalActivator()
|
||||
{
|
||||
// Live entity (ServerGuid!=0) arrives via AppendLiveEntity first —
|
||||
// Live entity (ServerGuid!=0) arrives via spatial projection first —
|
||||
// OnCreate fires once at that point. Then AddLandblock for the
|
||||
// same canonical id pulls the pending entity into the loaded list.
|
||||
// The new fire-site MUST NOT call OnCreate again (the live entity
|
||||
|
|
@ -109,13 +109,12 @@ public sealed class GpuWorldStateActivatorTests
|
|||
var p = BuildPipeline(scriptId: 0xAAu);
|
||||
var live = Live(serverGuid: 0xCAFEu, pos: Vector3.Zero);
|
||||
|
||||
p.State.AppendLiveEntity(0xA9B4FFFFu, live);
|
||||
p.State.PlaceLiveEntityProjection(0xA9B4FFFFu, live);
|
||||
var emptyLb = MakeStubLandblock(0xA9B4FFFFu);
|
||||
p.State.AddLandblock(emptyLb);
|
||||
|
||||
p.Runner.Tick(0.001f);
|
||||
Assert.Single(p.Recording.Calls); // exactly one — no double-fire
|
||||
Assert.Equal(0xCAFEu, p.Recording.Calls[0].EntityId);
|
||||
Assert.Empty(p.Recording.Calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ public class GpuWorldStateTests
|
|||
};
|
||||
|
||||
[Fact]
|
||||
public void AppendLiveEntity_LandblockAlreadyLoaded_AppendsImmediately()
|
||||
public void PlaceLiveEntityProjection_LandblockAlreadyLoaded_AppendsImmediately()
|
||||
{
|
||||
var state = new GpuWorldState();
|
||||
state.AddLandblock(MakeStubLandblock(0xA9B4FFFFu));
|
||||
|
|
@ -37,20 +37,20 @@ public class GpuWorldStateTests
|
|||
// Server sends a spawn at landblock 0xA9B40011 — same landblock,
|
||||
// cell index 0x0011. Canonicalize drops the cell index, lookup
|
||||
// succeeds, entity lands in the loaded landblock immediately.
|
||||
state.AppendLiveEntity(0xA9B40011u, MakeStubEntity(42));
|
||||
state.PlaceLiveEntityProjection(0xA9B40011u, MakeStubEntity(42));
|
||||
|
||||
Assert.Single(state.Entities);
|
||||
Assert.Equal(0u, (uint)state.PendingLiveEntityCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AppendLiveEntity_LandblockNotLoaded_ParksInPending()
|
||||
public void PlaceLiveEntityProjection_LandblockNotLoaded_ParksInPending()
|
||||
{
|
||||
var state = new GpuWorldState();
|
||||
|
||||
// No landblock loaded — the spawn must survive instead of being
|
||||
// silently dropped (the bug from Phase A.1's first live run).
|
||||
state.AppendLiveEntity(0xA9B40011u, MakeStubEntity(42));
|
||||
state.PlaceLiveEntityProjection(0xA9B40011u, MakeStubEntity(42));
|
||||
|
||||
Assert.Empty(state.Entities); // not visible yet
|
||||
Assert.Equal(1, state.PendingLiveEntityCount);
|
||||
|
|
@ -62,9 +62,9 @@ public class GpuWorldStateTests
|
|||
var state = new GpuWorldState();
|
||||
|
||||
// Three spawns arrive before the landblock loads.
|
||||
state.AppendLiveEntity(0xA9B40011u, MakeStubEntity(1));
|
||||
state.AppendLiveEntity(0xA9B40022u, MakeStubEntity(2)); // same landblock, different cell
|
||||
state.AppendLiveEntity(0xA9B40033u, MakeStubEntity(3));
|
||||
state.PlaceLiveEntityProjection(0xA9B40011u, MakeStubEntity(1));
|
||||
state.PlaceLiveEntityProjection(0xA9B40022u, MakeStubEntity(2)); // same landblock, different cell
|
||||
state.PlaceLiveEntityProjection(0xA9B40033u, MakeStubEntity(3));
|
||||
Assert.Equal(3, state.PendingLiveEntityCount);
|
||||
Assert.Empty(state.Entities);
|
||||
|
||||
|
|
@ -82,8 +82,8 @@ public class GpuWorldStateTests
|
|||
{
|
||||
var state = new GpuWorldState();
|
||||
|
||||
state.AppendLiveEntity(0xA9B40011u, MakeStubEntity(1)); // pending for 0xA9B4FFFF
|
||||
state.AppendLiveEntity(0xAAAA0022u, MakeStubEntity(2)); // pending for 0xAAAAFFFF
|
||||
state.PlaceLiveEntityProjection(0xA9B40011u, MakeStubEntity(1)); // pending for 0xA9B4FFFF
|
||||
state.PlaceLiveEntityProjection(0xAAAA0022u, MakeStubEntity(2)); // pending for 0xAAAAFFFF
|
||||
|
||||
// Loading 0xA9B4FFFF only drains its own bucket.
|
||||
state.AddLandblock(MakeStubLandblock(0xA9B4FFFFu));
|
||||
|
|
@ -93,12 +93,12 @@ public class GpuWorldStateTests
|
|||
}
|
||||
|
||||
[Fact]
|
||||
public void RelocateEntity_StrandedInPending_MovesToLoadedTarget()
|
||||
public void RebucketLiveEntity_StrandedInPending_MovesToLoadedTarget()
|
||||
{
|
||||
// Regression: the cold-spawn / run-out "invisible player" bug
|
||||
// (2026-07-03). A persistent (server-spawned) entity that spawned into a
|
||||
// not-yet-loaded landblock is parked in the pending bucket. The per-frame
|
||||
// RelocateEntity is supposed to keep it homed to its current landblock so
|
||||
// RebucketLiveEntity keeps it homed to its current landblock so
|
||||
// it draws — but the old implementation scanned ONLY _loaded, so it
|
||||
// silently no-op'd on a pending entity and the player stayed hidden
|
||||
// forever. Confirmed live: "[ent] APPEND guid=0x5000000A -> PENDING(hidden)"
|
||||
|
|
@ -118,16 +118,16 @@ public class GpuWorldStateTests
|
|||
state.MarkPersistent(0x5000000Au);
|
||||
|
||||
// Spawned before its landblock streamed in → parked in pending, hidden.
|
||||
state.AppendLiveEntity(0xADAF0011u, player);
|
||||
state.PlaceLiveEntityProjection(0xADAF0011u, player);
|
||||
Assert.Empty(state.Entities);
|
||||
Assert.Equal(1, state.PendingLiveEntityCount);
|
||||
|
||||
// The player's current landblock IS loaded now (the live log shows the
|
||||
// sibling NPCs re-hydrated into it). RelocateEntity — called every frame
|
||||
// sibling NPCs re-hydrated into it). RebucketLiveEntity — called every frame
|
||||
// to keep the player homed to its current landblock — must promote the
|
||||
// stranded pending entity into the loaded bucket so it draws.
|
||||
state.AddLandblock(MakeStubLandblock(0xBBBBFFFFu));
|
||||
state.RelocateEntity(player, 0xBBBB0011u);
|
||||
state.RebucketLiveEntity(player, 0xBBBB0011u);
|
||||
|
||||
Assert.Single(state.Entities); // now drawn
|
||||
Assert.Equal(0, state.PendingLiveEntityCount); // no longer stranded
|
||||
|
|
@ -139,8 +139,8 @@ public class GpuWorldStateTests
|
|||
var state = new GpuWorldState();
|
||||
|
||||
// Spawns for landblock 0xA9B4FFFF arrive while it's pending.
|
||||
state.AppendLiveEntity(0xA9B40011u, MakeStubEntity(1));
|
||||
state.AppendLiveEntity(0xA9B40022u, MakeStubEntity(2));
|
||||
state.PlaceLiveEntityProjection(0xA9B40011u, MakeStubEntity(1));
|
||||
state.PlaceLiveEntityProjection(0xA9B40022u, MakeStubEntity(2));
|
||||
Assert.Equal(2, state.PendingLiveEntityCount);
|
||||
|
||||
// Player moves away — the streamer says "this landblock is no
|
||||
|
|
@ -159,7 +159,7 @@ public class GpuWorldStateTests
|
|||
var state = new GpuWorldState();
|
||||
|
||||
state.AddLandblock(MakeStubLandblock(0xA9B4FFFFu));
|
||||
state.AppendLiveEntity(0xA9B40011u, MakeStubEntity(1));
|
||||
state.PlaceLiveEntityProjection(0xA9B40011u, MakeStubEntity(1));
|
||||
Assert.Single(state.Entities);
|
||||
|
||||
state.RemoveLandblock(0xA9B4FFFFu);
|
||||
|
|
@ -172,7 +172,7 @@ public class GpuWorldStateTests
|
|||
{
|
||||
var state = new GpuWorldState();
|
||||
|
||||
state.AppendLiveEntity(0xA9B40011u, MakeStubEntity(1));
|
||||
state.PlaceLiveEntityProjection(0xA9B40011u, MakeStubEntity(1));
|
||||
Assert.False(state.IsLoaded(0xA9B4FFFFu)); // pending doesn't count
|
||||
|
||||
state.AddLandblock(MakeStubLandblock(0xA9B4FFFFu));
|
||||
|
|
@ -193,7 +193,7 @@ public class GpuWorldStateTests
|
|||
[Fact]
|
||||
public void RemoveLandblock_RescuesPersistentEntity_FromPendingBucket()
|
||||
{
|
||||
// #138 (secondary): the player is re-injected via AppendLiveEntity every
|
||||
// #138 (secondary): the player is re-injected via rebucketing every
|
||||
// frame; right after a teleport its landblock hasn't streamed in, so it
|
||||
// lands in the pending bucket. If that landblock is then unloaded before
|
||||
// it finishes loading, the persistent entity must still be rescued —
|
||||
|
|
@ -203,7 +203,7 @@ public class GpuWorldStateTests
|
|||
state.MarkPersistent(playerGuid);
|
||||
|
||||
var player = MakeServerEntity(id: 1, serverGuid: playerGuid);
|
||||
state.AppendLiveEntity(0xA9B40011u, player); // landblock not loaded → pending
|
||||
state.PlaceLiveEntityProjection(0xA9B40011u, player); // landblock not loaded → pending
|
||||
Assert.Equal(1, state.PendingLiveEntityCount);
|
||||
|
||||
state.RemoveLandblock(0xA9B4FFFFu); // unloaded while still pending
|
||||
|
|
@ -212,17 +212,36 @@ public class GpuWorldStateTests
|
|||
}
|
||||
|
||||
[Fact]
|
||||
public void RemoveLandblock_DoesNotRescue_NonPersistentPendingEntity()
|
||||
public void RemoveLandblock_RetainsNonPersistentLiveProjectionForSameIdentityReload()
|
||||
{
|
||||
// A normal server object (door) in the pending bucket is NOT persistent;
|
||||
// it must still be dropped (and is recoverable via #138 re-hydrate from
|
||||
// the retained inbound spawn snapshot, not via the rescue path).
|
||||
// A normal server object (door) is not rescued with the moving player,
|
||||
// but its exact projection remains pending for this landblock. Reload
|
||||
// must merge that identity instead of reconstructing from CreateObject.
|
||||
var state = new GpuWorldState();
|
||||
var door = MakeServerEntity(id: 2, serverGuid: 0x7A9B4001u); // not marked persistent
|
||||
state.AppendLiveEntity(0xA9B40011u, door);
|
||||
state.PlaceLiveEntityProjection(0xA9B40011u, door);
|
||||
|
||||
state.RemoveLandblock(0xA9B4FFFFu);
|
||||
|
||||
Assert.Empty(state.DrainRescued());
|
||||
Assert.Equal(1, state.PendingLiveEntityCount);
|
||||
state.AddLandblock(MakeStubLandblock(0xA9B4FFFFu));
|
||||
Assert.Same(door, Assert.Single(state.Entities));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RemoveLandblock_LoadedLiveProjectionMovesToPendingAndReloadsSameIdentity()
|
||||
{
|
||||
var state = new GpuWorldState();
|
||||
var door = MakeServerEntity(id: 3, serverGuid: 0x7A9B4002u);
|
||||
state.AddLandblock(MakeStubLandblock(0xA9B4FFFFu));
|
||||
state.PlaceLiveEntityProjection(0xA9B40011u, door);
|
||||
|
||||
state.RemoveLandblock(0xA9B4FFFFu);
|
||||
|
||||
Assert.Empty(state.Entities);
|
||||
Assert.Equal(1, state.PendingLiveEntityCount);
|
||||
state.AddLandblock(MakeStubLandblock(0xA9B4FFFFu));
|
||||
Assert.Same(door, Assert.Single(state.Entities));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,6 +37,32 @@ public class GpuWorldStateTwoTierTests
|
|||
Assert.True(state.IsLoaded(0xAAAAFFFFu)); // landblock still resident
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RemoveEntitiesFromLandblock_DropsStaticLayerButRetainsLiveProjection()
|
||||
{
|
||||
var state = new GpuWorldState();
|
||||
WorldEntity staticEntity = MakeStubEntity(1);
|
||||
var liveEntity = new WorldEntity
|
||||
{
|
||||
Id = 2,
|
||||
ServerGuid = 0x70000002u,
|
||||
SourceGfxObjOrSetupId = 0x01000001u,
|
||||
Position = System.Numerics.Vector3.Zero,
|
||||
Rotation = System.Numerics.Quaternion.Identity,
|
||||
MeshRefs = System.Array.Empty<MeshRef>(),
|
||||
};
|
||||
state.AddLandblock(MakeStubLandblock(
|
||||
0xAAAAFFFFu,
|
||||
staticEntity,
|
||||
liveEntity));
|
||||
|
||||
state.RemoveEntitiesFromLandblock(0xAAAAFFFFu);
|
||||
|
||||
Assert.Same(liveEntity, Assert.Single(state.Entities));
|
||||
Assert.DoesNotContain(staticEntity, state.Entities);
|
||||
Assert.True(state.IsLoaded(0xAAAAFFFFu));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AddEntitiesToExistingLandblock_MergesIntoExistingRecord()
|
||||
{
|
||||
|
|
@ -118,7 +144,6 @@ public class GpuWorldStateTwoTierTests
|
|||
int callCount = 0;
|
||||
var state = new GpuWorldState(
|
||||
wbSpawnAdapter: null,
|
||||
wbEntitySpawnAdapter: null,
|
||||
onLandblockUnloaded: id => { observed = id; callCount++; });
|
||||
|
||||
state.AddLandblock(MakeStubLandblock(0xA9B4FFFFu, MakeStubEntity(1)));
|
||||
|
|
@ -144,7 +169,6 @@ public class GpuWorldStateTwoTierTests
|
|||
int callCount = 0;
|
||||
var state = new GpuWorldState(
|
||||
wbSpawnAdapter: null,
|
||||
wbEntitySpawnAdapter: null,
|
||||
onLandblockUnloaded: _ => callCount++);
|
||||
|
||||
// Landblock never loaded.
|
||||
|
|
|
|||
|
|
@ -1,128 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using AcDream.App.Streaming;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.Core.Tests.Streaming;
|
||||
|
||||
/// <summary>
|
||||
/// #138 — selection logic for re-hydrating server objects when a landblock
|
||||
/// reloads after a dungeon collapse (or a Near→Far demote). See
|
||||
/// <see cref="LandblockEntityRehydrator"/> for the retail/ACE rationale.
|
||||
/// </summary>
|
||||
public class LandblockEntityRehydratorTests
|
||||
{
|
||||
private const uint PlayerGuid = 0x50000001u;
|
||||
// A door spawned in cell 0x00070123 of dungeon landblock 0x0007; its
|
||||
// cell-resolved spawn id must match the streamed canonical id 0x0007FFFF.
|
||||
private const uint DungeonLb = 0x0007FFFFu;
|
||||
private const uint DoorGuid = 0x7A9B4001u;
|
||||
private const uint DoorSpawnId = 0x00070123u;
|
||||
|
||||
private static LandblockEntityRehydrator.RetainedSpawn Spawn(
|
||||
uint guid, uint spawnLbId, bool hasMesh = true)
|
||||
=> new(guid, spawnLbId, hasMesh);
|
||||
|
||||
[Fact]
|
||||
public void RetainedSpawnInLoadedLandblock_NotPresent_IsSelected()
|
||||
{
|
||||
var result = LandblockEntityRehydrator.SelectGuidsToRehydrate(
|
||||
DungeonLb,
|
||||
new[] { Spawn(DoorGuid, DoorSpawnId) },
|
||||
new HashSet<uint>(),
|
||||
PlayerGuid);
|
||||
|
||||
Assert.Equal(new[] { DoorGuid }, result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CellResolvedSpawnId_MatchesCanonicalLoadedId()
|
||||
{
|
||||
// The streamed landblock id is canonical (0xAAAAFFFF); the spawn id is
|
||||
// cell-resolved (0xAAAA00CC). They name the same landblock, so the door
|
||||
// must be selected — the canonicalization is the load-bearing step.
|
||||
var result = LandblockEntityRehydrator.SelectGuidsToRehydrate(
|
||||
DungeonLb, // 0x0007FFFF
|
||||
new[] { Spawn(DoorGuid, 0x000701A9u) }, // a different cell, same landblock
|
||||
new HashSet<uint>(),
|
||||
PlayerGuid);
|
||||
|
||||
Assert.Equal(new[] { DoorGuid }, result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SpawnInDifferentLandblock_IsNotSelected()
|
||||
{
|
||||
var result = LandblockEntityRehydrator.SelectGuidsToRehydrate(
|
||||
DungeonLb,
|
||||
new[] { Spawn(DoorGuid, 0xA9B30123u) }, // Holtburg, not the loaded dungeon
|
||||
new HashSet<uint>(),
|
||||
PlayerGuid);
|
||||
|
||||
Assert.Empty(result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AlreadyPresentGuid_IsNotSelected()
|
||||
{
|
||||
// Already rendered (server re-sent it, or it was never dropped) — a
|
||||
// re-hydrate would be a redundant mesh rebuild.
|
||||
var result = LandblockEntityRehydrator.SelectGuidsToRehydrate(
|
||||
DungeonLb,
|
||||
new[] { Spawn(DoorGuid, DoorSpawnId) },
|
||||
new HashSet<uint> { DoorGuid },
|
||||
PlayerGuid);
|
||||
|
||||
Assert.Empty(result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PlayerGuid_IsNeverSelected()
|
||||
{
|
||||
// The player has a retained spawn too, but the persistent-rescue path
|
||||
// owns it (preserves its live pose). Re-hydrating would reset it.
|
||||
var result = LandblockEntityRehydrator.SelectGuidsToRehydrate(
|
||||
DungeonLb,
|
||||
new[] { Spawn(PlayerGuid, DoorSpawnId) },
|
||||
new HashSet<uint>(),
|
||||
PlayerGuid);
|
||||
|
||||
Assert.Empty(result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SpawnWithoutWorldMesh_IsNotSelected()
|
||||
{
|
||||
// Inventory items / setup-less spawns build no visible entity.
|
||||
var result = LandblockEntityRehydrator.SelectGuidsToRehydrate(
|
||||
DungeonLb,
|
||||
new[] { Spawn(DoorGuid, DoorSpawnId, hasMesh: false) },
|
||||
new HashSet<uint>(),
|
||||
PlayerGuid);
|
||||
|
||||
Assert.Empty(result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MixedSet_SelectsOnlyAbsentWorldObjectsInLoadedLandblock()
|
||||
{
|
||||
uint npcGuid = 0x7A9B4002u; // same dungeon landblock, absent → select
|
||||
uint chestGuid = 0x7A9B4003u; // same landblock but already present → skip
|
||||
uint holtburgGuid = 0x7A9B4004u; // different landblock → skip
|
||||
uint heldItemGuid = 0x7A9B4005u; // no world mesh → skip
|
||||
|
||||
var spawns = new[]
|
||||
{
|
||||
Spawn(DoorGuid, DoorSpawnId), // select
|
||||
Spawn(npcGuid, 0x00070177u), // select (same lb, different cell)
|
||||
Spawn(chestGuid, 0x00070123u), // skip (present)
|
||||
Spawn(holtburgGuid, 0xA9B30100u), // skip (other lb)
|
||||
Spawn(heldItemGuid, 0x00070123u, hasMesh: false), // skip (no mesh)
|
||||
Spawn(PlayerGuid, 0x00070100u), // skip (player)
|
||||
};
|
||||
|
||||
var result = LandblockEntityRehydrator.SelectGuidsToRehydrate(
|
||||
DungeonLb, spawns, new HashSet<uint> { chestGuid }, PlayerGuid);
|
||||
|
||||
Assert.Equal(new HashSet<uint> { DoorGuid, npcGuid }, new HashSet<uint>(result));
|
||||
}
|
||||
}
|
||||
|
|
@ -78,19 +78,20 @@ public class StreamingControllerTests
|
|||
// Note: LoadedLandblock's actual fields are LandblockId, Heightmap,
|
||||
// Entities (positional record). Adjust if the first positional arg
|
||||
// name differs.
|
||||
var lb = new LoadedLandblock(0x32320FFEu, new LandBlock(), System.Array.Empty<WorldEntity>());
|
||||
const uint landblockId = 0x3232FFFFu;
|
||||
var lb = new LoadedLandblock(landblockId, new LandBlock(), System.Array.Empty<WorldEntity>());
|
||||
// A.5 T10-T12 follow-up: use a real empty mesh instance instead of
|
||||
// default! so any future test that flows MeshData through the apply
|
||||
// callback gets a non-null reference to inspect rather than an NRE.
|
||||
var stubMesh = new AcDream.Core.Terrain.LandblockMeshData(
|
||||
System.Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
|
||||
System.Array.Empty<uint>());
|
||||
fake.Pending.Enqueue(new LandblockStreamResult.Loaded(0x32320FFEu, LandblockStreamTier.Near, lb, stubMesh));
|
||||
fake.Pending.Enqueue(new LandblockStreamResult.Loaded(landblockId, LandblockStreamTier.Near, lb, stubMesh));
|
||||
|
||||
controller.Tick(50, 50);
|
||||
|
||||
Assert.Single(applied);
|
||||
Assert.True(state.IsLoaded(0x32320FFEu));
|
||||
Assert.True(state.IsLoaded(landblockId));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
@ -102,12 +103,13 @@ public class StreamingControllerTests
|
|||
fake.EnqueueLoad, fake.EnqueueUnload, fake.DrainCompletions,
|
||||
(_, _) => { }, state, nearRadius: 2, farRadius: 2);
|
||||
|
||||
var lb = new LoadedLandblock(0x32320FFEu, new LandBlock(), System.Array.Empty<WorldEntity>());
|
||||
const uint landblockId = 0x3232FFFFu;
|
||||
var lb = new LoadedLandblock(landblockId, new LandBlock(), System.Array.Empty<WorldEntity>());
|
||||
state.AddLandblock(lb);
|
||||
fake.Pending.Enqueue(new LandblockStreamResult.Unloaded(0x32320FFEu));
|
||||
fake.Pending.Enqueue(new LandblockStreamResult.Unloaded(landblockId));
|
||||
|
||||
controller.Tick(50, 50);
|
||||
|
||||
Assert.False(state.IsLoaded(0x32320FFEu));
|
||||
Assert.False(state.IsLoaded(landblockId));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue