feat(net): #13 read hotbar spells (SPELL_LISTS8 + legacy path)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-10 08:35:03 +02:00
parent f7a5eea8e8
commit 8cbb991d95
2 changed files with 83 additions and 0 deletions

View file

@ -438,6 +438,66 @@ public sealed class PlayerDescriptionParserTests
Assert.Equal(1u, parsed.Value.Shortcuts[0].Index);
}
[Fact]
public void TryParse_TrailerHotbarSpells_SpellLists8_Reads8Lists()
{
var sb = new MemoryStream();
using var writer = new BinaryWriter(sb);
writer.Write(0u); // propertyFlags
writer.Write(0x52u); // weenieType
writer.Write(0x201u); // ATTRIBUTE | ENCHANTMENT
writer.Write(1u); // has_health
writer.Write(0u); // empty attribute_flags
writer.Write(0u); // empty enchantment mask
writer.Write(0x400u); // option_flags = SPELL_LISTS8
writer.Write(0u); // options1
// 8 hotbars: counts {2,1,0,0,0,0,0,3}
writer.Write(2u); writer.Write(11u); writer.Write(12u);
writer.Write(1u); writer.Write(21u);
writer.Write(0u);
writer.Write(0u);
writer.Write(0u);
writer.Write(0u);
writer.Write(0u);
writer.Write(3u); writer.Write(81u); writer.Write(82u); writer.Write(83u);
var parsed = PlayerDescriptionParser.TryParse(sb.ToArray());
Assert.NotNull(parsed);
Assert.Equal(8, parsed!.Value.HotbarSpells.Count);
Assert.Equal(new uint[] { 11u, 12u }, parsed.Value.HotbarSpells[0]);
Assert.Equal(new uint[] { 21u }, parsed.Value.HotbarSpells[1]);
Assert.Empty(parsed.Value.HotbarSpells[2]);
Assert.Equal(new uint[] { 81u, 82u, 83u }, parsed.Value.HotbarSpells[7]);
}
[Fact]
public void TryParse_TrailerHotbarSpells_NoSpellLists8_ReadsSingleLegacyList()
{
var sb = new MemoryStream();
using var writer = new BinaryWriter(sb);
writer.Write(0u); // propertyFlags
writer.Write(0x52u); // weenieType
writer.Write(0x201u); // ATTRIBUTE | ENCHANTMENT
writer.Write(1u); // has_health
writer.Write(0u); // empty attribute_flags
writer.Write(0u); // empty enchantment mask
writer.Write(0u); // option_flags = None (no SPELL_LISTS8)
writer.Write(0u); // options1
// Legacy single hotbar list: count=2, two spells.
writer.Write(2u); writer.Write(101u); writer.Write(102u);
var parsed = PlayerDescriptionParser.TryParse(sb.ToArray());
Assert.NotNull(parsed);
Assert.Single(parsed!.Value.HotbarSpells);
Assert.Equal(new uint[] { 101u, 102u }, parsed.Value.HotbarSpells[0]);
}
[Fact]
public void TryParse_TrailerAbsent_LessThan8BytesAfterEnchantments_PreservesUpstreamAndDoesNotFlagTruncation()
{