feat(ui): D.2b empty-slot art — InventoryController applies per-list empty sprites
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2 changed files with 29 additions and 3 deletions
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@ -240,6 +240,19 @@ public class InventoryControllerTests
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Assert.Equal(0u, containers.GetItem(2)!.ItemId); // empty frame
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}
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[Fact]
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public void Empty_sprites_are_applied_to_the_three_lists()
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{
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var (layout, grid, containers, top, _, _, _, _) = BuildLayout();
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InventoryController.Bind(layout, new ClientObjectTable(), () => Player,
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iconIds: (_, _, _, _, _) => 0u, strength: () => 100, datFont: null,
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contentsEmptySprite: 0x06004D20u, sideBagEmptySprite: 0x06005D9Cu, mainPackEmptySprite: 0x06005D9Cu);
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Assert.Equal(0x06004D20u, grid.GetItem(0)!.EmptySprite); // a padded empty contents cell
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Assert.Equal(0x06005D9Cu, containers.GetItem(0)!.EmptySprite); // a padded empty side-bag cell
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Assert.Equal(0x06005D9Cu, top.GetItem(0)!.EmptySprite); // the main-pack cell
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}
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// Reads the text of the UiText caption child attached by the controller.
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private static string CaptionText(UiElement host)
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{
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