feat(ui): D.2b empty-slot art — InventoryController applies per-list empty sprites
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2 changed files with 29 additions and 3 deletions
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@ -62,7 +62,10 @@ public sealed class InventoryController
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Func<uint> playerGuid,
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Func<ItemType, uint, uint, uint, uint, uint> iconIds,
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Func<int?> strength,
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UiDatFont? datFont)
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UiDatFont? datFont,
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uint contentsEmptySprite,
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uint sideBagEmptySprite,
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uint mainPackEmptySprite)
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{
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_objects = objects;
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_playerGuid = playerGuid;
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@ -101,6 +104,12 @@ public sealed class InventoryController
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_containerList.CellHeight = BackpackCellPx;
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}
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// Per-list empty-slot art, resolved from the dat cell template (retail attr 0x1000000e
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// -> catalog 0x21000037 prototype's ItemSlot_Empty). 0 = leave the UiItemSlot default.
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if (_contentsGrid is not null) _contentsGrid.CellEmptySprite = contentsEmptySprite;
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if (_containerList is not null) _containerList.CellEmptySprite = sideBagEmptySprite;
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if (_topContainer is not null) _topContainer.CellEmptySprite = mainPackEmptySprite;
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// Burden meter: vertical 11×58 bar (gmBackpackUI m_burdenMeter, retail direction 4).
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_burdenMeter = layout.FindElement(BurdenMeterId) as UiMeter;
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if (_burdenMeter is not null)
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@ -132,8 +141,12 @@ public sealed class InventoryController
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Func<uint> playerGuid,
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Func<ItemType, uint, uint, uint, uint, uint> iconIds,
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Func<int?> strength,
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UiDatFont? datFont)
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=> new InventoryController(layout, objects, playerGuid, iconIds, strength, datFont);
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UiDatFont? datFont,
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uint contentsEmptySprite = 0u,
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uint sideBagEmptySprite = 0u,
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uint mainPackEmptySprite = 0u)
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=> new InventoryController(layout, objects, playerGuid, iconIds, strength, datFont,
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contentsEmptySprite, sideBagEmptySprite, mainPackEmptySprite);
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private void OnObjectChanged(ClientObject o) { if (Concerns(o)) Populate(); }
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private void OnObjectMoved(ClientObject o, uint from, uint to)
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@ -240,6 +240,19 @@ public class InventoryControllerTests
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Assert.Equal(0u, containers.GetItem(2)!.ItemId); // empty frame
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}
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[Fact]
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public void Empty_sprites_are_applied_to_the_three_lists()
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{
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var (layout, grid, containers, top, _, _, _, _) = BuildLayout();
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InventoryController.Bind(layout, new ClientObjectTable(), () => Player,
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iconIds: (_, _, _, _, _) => 0u, strength: () => 100, datFont: null,
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contentsEmptySprite: 0x06004D20u, sideBagEmptySprite: 0x06005D9Cu, mainPackEmptySprite: 0x06005D9Cu);
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Assert.Equal(0x06004D20u, grid.GetItem(0)!.EmptySprite); // a padded empty contents cell
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Assert.Equal(0x06005D9Cu, containers.GetItem(0)!.EmptySprite); // a padded empty side-bag cell
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Assert.Equal(0x06005D9Cu, top.GetItem(0)!.EmptySprite); // the main-pack cell
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}
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// Reads the text of the UiText caption child attached by the controller.
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private static string CaptionText(UiElement host)
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{
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