refactor(input): own pointer and callback lifetime

Move camera pointer, framebuffer resize, and retained/devtools input edges behind focused reversible owners. Preserve input priority while making shutdown deactivate callbacks before live-session retirement and retry physical detach without stranding transport teardown.
This commit is contained in:
Erik 2026-07-22 11:59:33 +02:00
parent d09e246d3a
commit 8b8afeefa3
42 changed files with 4029 additions and 461 deletions

View file

@ -28,7 +28,8 @@ public sealed class SettingsPanelTests
var persisted = new KeyBindings();
persisted.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
persisted.Add(new Binding(new KeyChord(Key.A, ModifierMask.None), InputAction.MovementTurnLeft));
var dispatcher = new InputDispatcher(kb, mouse, persisted);
var dispatcher = InputDispatcher.CreateDetached(kb, mouse, persisted);
dispatcher.Attach();
var vm = new SettingsVM(
persisted, dispatcher, _ => { },
DisplaySettings.Default, _ => { },

View file

@ -22,7 +22,8 @@ public sealed class SettingsVMTests
persisted ??= MakeMinimalBindings();
var kb = new FakeKeyboardSource();
var mouse = new FakeMouseSource();
var dispatcher = new InputDispatcher(kb, mouse, persisted);
var dispatcher = InputDispatcher.CreateDetached(kb, mouse, persisted);
dispatcher.Attach();
var savedHistory = new System.Collections.Generic.List<KeyBindings>();
var savedDisplayHistory = new System.Collections.Generic.List<DisplaySettings>();
var savedAudioHistory = new System.Collections.Generic.List<AudioSettings>();