refactor(input): own pointer and callback lifetime

Move camera pointer, framebuffer resize, and retained/devtools input edges behind focused reversible owners. Preserve input priority while making shutdown deactivate callbacks before live-session retirement and retry physical detach without stranding transport teardown.
This commit is contained in:
Erik 2026-07-22 11:59:33 +02:00
parent d09e246d3a
commit 8b8afeefa3
42 changed files with 4029 additions and 461 deletions

View file

@ -13,7 +13,8 @@ public class InputDispatcherTests
var kb = new FakeKeyboardSource();
var mouse = new FakeMouseSource();
var bindings = new KeyBindings();
var dispatcher = new InputDispatcher(kb, mouse, bindings);
var dispatcher = InputDispatcher.CreateDetached(kb, mouse, bindings);
dispatcher.Attach();
var fired = new List<(InputAction, ActivationType)>();
dispatcher.Fired += (a, t) => fired.Add((a, t));
return (dispatcher, kb, mouse, bindings, fired);