refactor(input): own pointer and callback lifetime
Move camera pointer, framebuffer resize, and retained/devtools input edges behind focused reversible owners. Preserve input priority while making shutdown deactivate callbacks before live-session retirement and retry physical detach without stranding transport teardown.
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42 changed files with 4029 additions and 461 deletions
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@ -18,7 +18,8 @@ public sealed class GameplayInputFrameControllerTests
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new KeyChord(Key.W, ModifierMask.None),
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InputAction.MovementForward,
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ActivationType.Hold));
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var dispatcher = new InputDispatcher(keyboard, mouseSource, bindings);
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var dispatcher = InputDispatcher.CreateDetached(keyboard, mouseSource, bindings);
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dispatcher.Attach();
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keyboard.Press(Key.W);
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dispatcher.Fired += (_, activation) =>
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{
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