refactor(input): own pointer and callback lifetime
Move camera pointer, framebuffer resize, and retained/devtools input edges behind focused reversible owners. Preserve input priority while making shutdown deactivate callbacks before live-session retirement and retry physical detach without stranding transport teardown.
This commit is contained in:
parent
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commit
8b8afeefa3
42 changed files with 4029 additions and 461 deletions
420
src/AcDream.App/UI/RetainedUiInputBinding.cs
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420
src/AcDream.App/UI/RetainedUiInputBinding.cs
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@ -0,0 +1,420 @@
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using System.Numerics;
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using AcDream.App.Rendering;
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using Silk.NET.Input;
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namespace AcDream.App.UI;
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internal interface IRetainedUiInputBinding : IDisposable
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{
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bool IsDisposalComplete { get; }
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void Attach();
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void Deactivate();
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}
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internal interface IRetainedMouseSurface
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{
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void AddMouseDown(Action<MouseButton, int, int> callback);
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void RemoveMouseDown(Action<MouseButton, int, int> callback);
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void AddMouseUp(Action<MouseButton, int, int> callback);
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void RemoveMouseUp(Action<MouseButton, int, int> callback);
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void AddMouseMove(Action<int, int> callback);
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void RemoveMouseMove(Action<int, int> callback);
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void AddScroll(Action<int> callback);
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void RemoveScroll(Action<int> callback);
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}
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internal sealed class SilkRetainedMouseSurface : IRetainedMouseSurface
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{
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private readonly IMouse _mouse;
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private Action<MouseButton, int, int>? _downCallback;
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private Action<MouseButton, int, int>? _upCallback;
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private Action<int, int>? _moveCallback;
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private Action<int>? _scrollCallback;
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private readonly Action<IMouse, MouseButton> _down;
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private readonly Action<IMouse, MouseButton> _up;
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private readonly Action<IMouse, Vector2> _move;
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private readonly Action<IMouse, ScrollWheel> _scroll;
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public SilkRetainedMouseSurface(IMouse mouse)
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{
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_mouse = mouse ?? throw new ArgumentNullException(nameof(mouse));
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_down = OnDown;
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_up = OnUp;
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_move = OnMove;
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_scroll = OnScroll;
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}
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public void AddMouseDown(Action<MouseButton, int, int> callback)
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{
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_downCallback = callback ?? throw new ArgumentNullException(nameof(callback));
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_mouse.MouseDown += _down;
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}
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public void RemoveMouseDown(Action<MouseButton, int, int> callback)
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{
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if (!ReferenceEquals(_downCallback, callback)) return;
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_mouse.MouseDown -= _down;
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_downCallback = null;
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}
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public void AddMouseUp(Action<MouseButton, int, int> callback)
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{
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_upCallback = callback ?? throw new ArgumentNullException(nameof(callback));
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_mouse.MouseUp += _up;
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}
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public void RemoveMouseUp(Action<MouseButton, int, int> callback)
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{
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if (!ReferenceEquals(_upCallback, callback)) return;
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_mouse.MouseUp -= _up;
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_upCallback = null;
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}
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public void AddMouseMove(Action<int, int> callback)
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{
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_moveCallback = callback ?? throw new ArgumentNullException(nameof(callback));
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_mouse.MouseMove += _move;
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}
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public void RemoveMouseMove(Action<int, int> callback)
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{
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if (!ReferenceEquals(_moveCallback, callback)) return;
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_mouse.MouseMove -= _move;
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_moveCallback = null;
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}
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public void AddScroll(Action<int> callback)
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{
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_scrollCallback = callback ?? throw new ArgumentNullException(nameof(callback));
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_mouse.Scroll += _scroll;
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}
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public void RemoveScroll(Action<int> callback)
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{
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if (!ReferenceEquals(_scrollCallback, callback)) return;
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_mouse.Scroll -= _scroll;
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_scrollCallback = null;
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}
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private void OnDown(IMouse sender, MouseButton button) =>
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_downCallback?.Invoke(button, (int)sender.Position.X, (int)sender.Position.Y);
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private void OnUp(IMouse sender, MouseButton button) =>
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_upCallback?.Invoke(button, (int)sender.Position.X, (int)sender.Position.Y);
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private void OnMove(IMouse _, Vector2 position) =>
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_moveCallback?.Invoke((int)position.X, (int)position.Y);
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private void OnScroll(IMouse _, ScrollWheel scroll) =>
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_scrollCallback?.Invoke((int)scroll.Y);
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}
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internal sealed class RetainedMouseInputBinding : IRetainedUiInputBinding
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{
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private readonly IRetainedMouseSurface _surface;
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private readonly UiRoot _root;
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private readonly HostQuiescenceGate _quiescence;
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private readonly Action<MouseButton, int, int> _down;
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private readonly Action<MouseButton, int, int> _up;
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private readonly Action<int, int> _move;
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private readonly Action<int> _scroll;
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private readonly bool[] _attached = new bool[4];
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private ResourceShutdownTransaction? _detach;
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private bool _attachStarted;
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private int _disposeRequested;
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private int _active;
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public RetainedMouseInputBinding(
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IRetainedMouseSurface surface,
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UiRoot root,
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HostQuiescenceGate quiescence)
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{
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_surface = surface ?? throw new ArgumentNullException(nameof(surface));
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_root = root ?? throw new ArgumentNullException(nameof(root));
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_quiescence = quiescence ?? throw new ArgumentNullException(nameof(quiescence));
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_down = OnDown;
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_up = OnUp;
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_move = OnMove;
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_scroll = OnScroll;
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}
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public bool IsDisposalComplete => _attached.All(static value => !value);
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public void Attach()
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{
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ObjectDisposedException.ThrowIf(
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Volatile.Read(ref _disposeRequested) != 0,
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this);
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if (_attachStarted)
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throw new InvalidOperationException("Retained mouse attachment has already started.");
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_attachStarted = true;
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try
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{
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_attached[0] = true;
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_surface.AddMouseDown(_down);
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_attached[1] = true;
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_surface.AddMouseUp(_up);
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_attached[2] = true;
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_surface.AddMouseMove(_move);
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_attached[3] = true;
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_surface.AddScroll(_scroll);
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Volatile.Write(ref _active, 1);
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}
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catch (Exception attachError)
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{
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Deactivate();
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RollBackOrThrow(attachError);
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}
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}
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public void Deactivate() => Interlocked.Exchange(ref _active, 0);
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public void Dispose()
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{
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Interlocked.Exchange(ref _disposeRequested, 1);
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Deactivate();
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EnsureDetachTransaction().CompleteOrThrow();
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}
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private void OnDown(MouseButton button, int x, int y) =>
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Invoke(() => _root.OnMouseDown(MapButton(button), x, y));
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private void OnUp(MouseButton button, int x, int y) =>
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Invoke(() => _root.OnMouseUp(MapButton(button), x, y));
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private void OnMove(int x, int y) => Invoke(() => _root.OnMouseMove(x, y));
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private void OnScroll(int amount) => Invoke(() => _root.OnScroll(amount));
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private void Invoke(Action callback) =>
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_quiescence.Invoke(() =>
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{
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if (Volatile.Read(ref _active) != 0)
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callback();
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});
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private ResourceShutdownTransaction EnsureDetachTransaction() =>
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_detach ??= new ResourceShutdownTransaction(
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new ResourceShutdownStage("retained mouse callbacks",
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[
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new("scroll", () => Remove(3)),
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new("move", () => Remove(2)),
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new("up", () => Remove(1)),
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new("down", () => Remove(0)),
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]));
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private void Remove(int index)
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{
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if (!_attached[index]) return;
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switch (index)
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{
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case 0: _surface.RemoveMouseDown(_down); break;
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case 1: _surface.RemoveMouseUp(_up); break;
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case 2: _surface.RemoveMouseMove(_move); break;
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case 3: _surface.RemoveScroll(_scroll); break;
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default: throw new ArgumentOutOfRangeException(nameof(index));
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}
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_attached[index] = false;
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}
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private void RollBackOrThrow(Exception attachError)
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{
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try
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{
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EnsureDetachTransaction().CompleteOrThrow();
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}
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catch (Exception rollbackError)
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{
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throw new AggregateException(
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"Retained mouse registration and rollback both failed.",
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new InvalidOperationException("Retained mouse registration failed.", attachError),
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rollbackError);
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}
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throw new InvalidOperationException(
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"Retained mouse registration failed and was rolled back.", attachError);
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}
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private static UiMouseButton MapButton(MouseButton button) => button switch
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{
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MouseButton.Left => UiMouseButton.Left,
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MouseButton.Right => UiMouseButton.Right,
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MouseButton.Middle => UiMouseButton.Middle,
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_ => UiMouseButton.Left,
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};
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}
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internal interface IRetainedKeyboardSurface
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{
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void AddKeyDown(Action<Key> callback);
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void RemoveKeyDown(Action<Key> callback);
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void AddKeyUp(Action<Key> callback);
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void RemoveKeyUp(Action<Key> callback);
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void AddKeyChar(Action<char> callback);
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void RemoveKeyChar(Action<char> callback);
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}
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internal sealed class SilkRetainedKeyboardSurface : IRetainedKeyboardSurface
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{
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private readonly IKeyboard _keyboard;
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private Action<Key>? _downCallback;
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private Action<Key>? _upCallback;
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private Action<char>? _charCallback;
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private readonly Action<IKeyboard, Key, int> _down;
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private readonly Action<IKeyboard, Key, int> _up;
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private readonly Action<IKeyboard, char> _char;
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public SilkRetainedKeyboardSurface(IKeyboard keyboard)
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{
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_keyboard = keyboard ?? throw new ArgumentNullException(nameof(keyboard));
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_down = OnDown;
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_up = OnUp;
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_char = OnChar;
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}
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public void AddKeyDown(Action<Key> callback)
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{
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_downCallback = callback ?? throw new ArgumentNullException(nameof(callback));
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_keyboard.KeyDown += _down;
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}
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public void RemoveKeyDown(Action<Key> callback)
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{
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if (!ReferenceEquals(_downCallback, callback)) return;
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_keyboard.KeyDown -= _down;
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_downCallback = null;
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}
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public void AddKeyUp(Action<Key> callback)
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{
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_upCallback = callback ?? throw new ArgumentNullException(nameof(callback));
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_keyboard.KeyUp += _up;
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}
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public void RemoveKeyUp(Action<Key> callback)
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{
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if (!ReferenceEquals(_upCallback, callback)) return;
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_keyboard.KeyUp -= _up;
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_upCallback = null;
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}
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public void AddKeyChar(Action<char> callback)
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{
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_charCallback = callback ?? throw new ArgumentNullException(nameof(callback));
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_keyboard.KeyChar += _char;
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}
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public void RemoveKeyChar(Action<char> callback)
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{
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if (!ReferenceEquals(_charCallback, callback)) return;
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_keyboard.KeyChar -= _char;
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_charCallback = null;
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}
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private void OnDown(IKeyboard _, Key key, int __) => _downCallback?.Invoke(key);
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private void OnUp(IKeyboard _, Key key, int __) => _upCallback?.Invoke(key);
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private void OnChar(IKeyboard _, char value) => _charCallback?.Invoke(value);
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}
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internal sealed class RetainedKeyboardInputBinding : IRetainedUiInputBinding
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{
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private readonly IRetainedKeyboardSurface _surface;
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private readonly UiRoot _root;
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private readonly HostQuiescenceGate _quiescence;
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private readonly Action<Key> _down;
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private readonly Action<Key> _up;
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private readonly Action<char> _char;
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private readonly bool[] _attached = new bool[3];
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private ResourceShutdownTransaction? _detach;
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private bool _attachStarted;
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private int _disposeRequested;
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private int _active;
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public RetainedKeyboardInputBinding(
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IRetainedKeyboardSurface surface,
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UiRoot root,
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HostQuiescenceGate quiescence)
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{
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_surface = surface ?? throw new ArgumentNullException(nameof(surface));
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_root = root ?? throw new ArgumentNullException(nameof(root));
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_quiescence = quiescence ?? throw new ArgumentNullException(nameof(quiescence));
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_down = key => Invoke(() => _root.OnKeyDown((int)key));
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_up = key => Invoke(() => _root.OnKeyUp((int)key));
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_char = value => Invoke(() => _root.OnChar(value));
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}
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public bool IsDisposalComplete => _attached.All(static value => !value);
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public void Attach()
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{
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ObjectDisposedException.ThrowIf(
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Volatile.Read(ref _disposeRequested) != 0,
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this);
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if (_attachStarted)
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throw new InvalidOperationException("Retained keyboard attachment has already started.");
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_attachStarted = true;
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try
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{
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_attached[0] = true;
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_surface.AddKeyDown(_down);
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_attached[1] = true;
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_surface.AddKeyUp(_up);
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_attached[2] = true;
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_surface.AddKeyChar(_char);
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Volatile.Write(ref _active, 1);
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}
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catch (Exception attachError)
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{
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Deactivate();
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RollBackOrThrow(attachError);
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}
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}
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public void Deactivate() => Interlocked.Exchange(ref _active, 0);
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public void Dispose()
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{
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Interlocked.Exchange(ref _disposeRequested, 1);
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Deactivate();
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EnsureDetachTransaction().CompleteOrThrow();
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}
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private void Invoke(Action callback) =>
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_quiescence.Invoke(() =>
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{
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if (Volatile.Read(ref _active) != 0)
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callback();
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});
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private ResourceShutdownTransaction EnsureDetachTransaction() =>
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_detach ??= new ResourceShutdownTransaction(
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new ResourceShutdownStage("retained keyboard callbacks",
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[
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new("character", () => Remove(2)),
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new("up", () => Remove(1)),
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new("down", () => Remove(0)),
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]));
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private void Remove(int index)
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{
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if (!_attached[index]) return;
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switch (index)
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{
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case 0: _surface.RemoveKeyDown(_down); break;
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case 1: _surface.RemoveKeyUp(_up); break;
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case 2: _surface.RemoveKeyChar(_char); break;
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default: throw new ArgumentOutOfRangeException(nameof(index));
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}
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_attached[index] = false;
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}
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private void RollBackOrThrow(Exception attachError)
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{
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try
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{
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EnsureDetachTransaction().CompleteOrThrow();
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}
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catch (Exception rollbackError)
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{
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throw new AggregateException(
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"Retained keyboard registration and rollback both failed.",
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new InvalidOperationException("Retained keyboard registration failed.", attachError),
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rollbackError);
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}
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throw new InvalidOperationException(
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"Retained keyboard registration failed and was rolled back.", attachError);
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}
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}
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@ -49,15 +49,27 @@ public sealed class UiHost : System.IDisposable
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public IKeyboard? Keyboard { get; private set; }
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private long _startTicks = System.Environment.TickCount64;
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private readonly List<System.Action> _inputUnsubscribers = new();
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private readonly HostQuiescenceGate _quiescence;
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private readonly List<IRetainedUiInputBinding> _inputBindings = new();
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private ResourceShutdownTransaction? _inputShutdown;
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private ResourceShutdownTransaction? _shutdown;
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private bool _disposeRequested;
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private bool _disposed;
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public UiHost(GL gl, string shaderDir, BitmapFont? defaultFont = null)
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: this(gl, shaderDir, defaultFont, new HostQuiescenceGate())
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{
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}
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internal UiHost(
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GL gl,
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string shaderDir,
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BitmapFont? defaultFont,
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HostQuiescenceGate quiescence)
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{
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TextRenderer = new TextRenderer(gl, shaderDir);
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DefaultFont = defaultFont;
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_quiescence = quiescence ?? throw new ArgumentNullException(nameof(quiescence));
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}
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// ── Per-frame ──────────────────────────────────────────────────────
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@ -86,25 +98,21 @@ public sealed class UiHost : System.IDisposable
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System.ObjectDisposedException.ThrowIf(_disposeRequested || _disposed, this);
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System.ArgumentNullException.ThrowIfNull(mouse);
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void OnMouseDown(IMouse sender, MouseButton button) =>
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Root.OnMouseDown(MapButton(button), (int)sender.Position.X, (int)sender.Position.Y);
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void OnMouseUp(IMouse sender, MouseButton button) =>
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Root.OnMouseUp(MapButton(button), (int)sender.Position.X, (int)sender.Position.Y);
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void OnMouseMove(IMouse sender, Vector2 position) =>
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Root.OnMouseMove((int)position.X, (int)position.Y);
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void OnScroll(IMouse sender, ScrollWheel scroll) => Root.OnScroll((int)scroll.Y);
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mouse.MouseDown += OnMouseDown;
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mouse.MouseUp += OnMouseUp;
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mouse.MouseMove += OnMouseMove;
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mouse.Scroll += OnScroll;
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_inputUnsubscribers.Add(() =>
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var binding = new RetainedMouseInputBinding(
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new SilkRetainedMouseSurface(mouse),
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Root,
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_quiescence);
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_inputBindings.Add(binding);
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try
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{
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mouse.MouseDown -= OnMouseDown;
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mouse.MouseUp -= OnMouseUp;
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mouse.MouseMove -= OnMouseMove;
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mouse.Scroll -= OnScroll;
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});
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binding.Attach();
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}
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catch
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{
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if (binding.IsDisposalComplete)
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_inputBindings.Remove(binding);
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throw;
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}
|
||||
}
|
||||
|
||||
public void WireKeyboard(IKeyboard kb)
|
||||
|
|
@ -112,28 +120,54 @@ public sealed class UiHost : System.IDisposable
|
|||
System.ObjectDisposedException.ThrowIf(_disposeRequested || _disposed, this);
|
||||
System.ArgumentNullException.ThrowIfNull(kb);
|
||||
Keyboard = kb; // last wired keyboard wins (one-keyboard desktop)
|
||||
void OnKeyDown(IKeyboard sender, Key key, int scanCode) => Root.OnKeyDown((int)key);
|
||||
void OnKeyUp(IKeyboard sender, Key key, int scanCode) => Root.OnKeyUp((int)key);
|
||||
void OnKeyChar(IKeyboard sender, char value) => Root.OnChar(value);
|
||||
|
||||
kb.KeyDown += OnKeyDown;
|
||||
kb.KeyUp += OnKeyUp;
|
||||
kb.KeyChar += OnKeyChar;
|
||||
_inputUnsubscribers.Add(() =>
|
||||
var binding = new RetainedKeyboardInputBinding(
|
||||
new SilkRetainedKeyboardSurface(kb),
|
||||
Root,
|
||||
_quiescence);
|
||||
_inputBindings.Add(binding);
|
||||
try
|
||||
{
|
||||
kb.KeyDown -= OnKeyDown;
|
||||
kb.KeyUp -= OnKeyUp;
|
||||
kb.KeyChar -= OnKeyChar;
|
||||
});
|
||||
binding.Attach();
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (binding.IsDisposalComplete)
|
||||
_inputBindings.Remove(binding);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
private static UiMouseButton MapButton(MouseButton b) => b switch
|
||||
/// <summary>
|
||||
/// Stops retained-device delivery without retiring the window tree or GL
|
||||
/// renderer. Safe to call before a potentially long live-session close.
|
||||
/// </summary>
|
||||
public void QuiesceInput()
|
||||
{
|
||||
MouseButton.Left => UiMouseButton.Left,
|
||||
MouseButton.Right => UiMouseButton.Right,
|
||||
MouseButton.Middle => UiMouseButton.Middle,
|
||||
_ => UiMouseButton.Left,
|
||||
};
|
||||
_disposeRequested = true;
|
||||
foreach (IRetainedUiInputBinding binding in _inputBindings)
|
||||
binding.Deactivate();
|
||||
Keyboard = null;
|
||||
}
|
||||
|
||||
/// <summary>Physically removes every retained input edge after quiescence.</summary>
|
||||
public void DeactivateInput()
|
||||
{
|
||||
QuiesceInput();
|
||||
|
||||
_inputShutdown ??= new ResourceShutdownTransaction(
|
||||
new ResourceShutdownStage(
|
||||
"retained UI input subscriptions",
|
||||
_inputBindings
|
||||
.AsEnumerable()
|
||||
.Reverse()
|
||||
.Select((binding, index) => new ResourceShutdownOperation(
|
||||
$"input binding {index}",
|
||||
binding.Dispose))
|
||||
.ToArray()));
|
||||
_inputShutdown.CompleteOrThrow();
|
||||
if (_inputShutdown.IsComplete)
|
||||
_inputBindings.Clear();
|
||||
}
|
||||
|
||||
// ── Window manager forwarders (delegate to UiRoot) ─────────────────
|
||||
|
||||
|
|
@ -169,12 +203,8 @@ public sealed class UiHost : System.IDisposable
|
|||
|
||||
_disposeRequested = true;
|
||||
_shutdown ??= CreateShutdownTransaction(
|
||||
_inputUnsubscribers.AsEnumerable().Reverse().ToArray(),
|
||||
() =>
|
||||
{
|
||||
_inputUnsubscribers.Clear();
|
||||
Keyboard = null;
|
||||
},
|
||||
[DeactivateInput],
|
||||
() => { },
|
||||
WindowManager.Dispose,
|
||||
TextRenderer.Dispose);
|
||||
_shutdown.CompleteOrThrow();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue