feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
Vulkan is the sole, user-signed-off backend (V10 landed) and step 1 already removed ImGui/Studio/DevTools. This step deletes the GL rendering backend itself: every Gpu/Gl/** implementation, the Wb ManagedGL*/GLHelpers/GLSLShader/GLStateScope/RenderStateCache/ BindlessSupport family, Shader/ShaderProgramConstruction/SamplerCache, RenderBootstrap, and RenderFrameGlStateController. GameWindow.cs's Run()/CreateGraphics()/CreateBackbufferReader()/ OnLoad() collapse to their Vulkan-only arm; GameWindowGraphics loses its OpenGlGameWindowGraphics subclass. RuntimeOptions.RenderBackend and RenderBackendKind (incl. the Gl member of GpuBackendKind) are gone — there is nothing left to select between. The five world-draw dual-arm renderers (WbDrawDispatcher, EnvCellRenderer, TerrainModernRenderer, ParticleRenderer, SkyRenderer) and the composition roots (WorldRenderComposition, HostInputCameraComposition, LivePresentationComposition, FrameRootComposition) collapse to their RHI-only arm. GL-only diagnostic properties with a live external reader (DynamicBufferCount and friends) simplify to a documented `=> 0`/no-op rather than disappearing, since the reader is out of this commit's scope. A few GL-flavored mechanisms turned out to be backend-neutral once isolated: GlConstructionCleanupLedger is renamed ResourceConstructionCleanupLedger (exception-chain walking has nothing to do with GL), and GlfwNativePlatformProbe moved out of the otherwise GL-only GraphicalCapabilityRecord.cs into GraphicalWindowBackendSelection.cs before the rest of that file was deleted. Test files with no surviving subject are deleted outright (GraphicalCapabilityRequirementsTests, ShaderProgramConstructionTests, PortalDepthShaderParityTests, TextureCacheBindlessTests, TextRendererFailureSafetyTests, ClipFrameUploadTests, every Gpu/Gl/*Tests, GlTextureOwnershipTests, RenderFrameGlStateControllerTests); others get their dead GL-only members trimmed while their live assertions stay (ClipFrameLayoutTests' MeshClipSsboBinding check now reads GpuBindingModel.StorageClipRegions, the same binding index under its new backend-neutral name; GpuResourceRetirementTransactionTests drops its OpenGLGraphicsDevice-subclassing test double and the two GL queue tests it existed for). EnvCellRendererTests' construction helper now builds a real ObjectMeshManager via VulkanMeshPipelineDevice instead of passing null through a null-forgiving operator, since the RHI constructor never tolerated a null mesh manager and the old GL constructor (which did) is gone. Deferred to the next two steps, deliberately not touched here: the Silk.NET.OpenGL/.Extensions.ARB package references, IMeshPipelineDevice.Gl (WbMeshAdapter's GL? threading stays in place), Chorizite.Core's stale csproj comment (the package itself is still load-bearing — TextureFormat and friends are used well beyond the deleted ManagedGLUniformBuffer), and the CI/gate scripts. Build: `dotnet build AcDream.slnx -c Release` — 0 warnings, 0 errors. Tests: full-solution `dotnet test` green across every project (App.Tests 3937/3940 + 3 skips, Core.Tests 3296/3298 + 2 skips, all others 100%); the 2 App.Tests names that flake under full-suite parallel execution (#250-family, documented pre-existing) pass in isolation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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121 changed files with 1243 additions and 19840 deletions
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@ -187,3 +187,58 @@ internal static class GraphicalWindowBackendConfigurator
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DefaultPathResolver.BaseDirectoryResolver);
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}
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}
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/// <summary>
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/// Reads the GLFW platform actually selected at runtime (as opposed to the one
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/// requested — GLFW's <c>Automatic</c> hint can resolve to either X11 or
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/// Wayland). Moved here from the deleted (Campaign V slice V11) raw-GL
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/// <c>GraphicalCapabilityRecord.cs</c>: <see cref="VulkanGraphicsContext"/>
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/// depends on this for its own capability report, so it survived the GL arm
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/// that used to sit alongside it.
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/// </summary>
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internal static unsafe class GlfwNativePlatformProbe
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{
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private const int GlfwWin32Platform = 0x00060001;
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private const int GlfwWaylandPlatform = 0x00060003;
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private const int GlfwX11Platform = 0x00060004;
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internal static GraphicalDisplayProtocol GetActiveProtocol(
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GraphicalHostOperatingSystem operatingSystem)
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{
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if (operatingSystem == GraphicalHostOperatingSystem.Windows)
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return GraphicalDisplayProtocol.Windows;
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if (!GraphicalWindowBackendConfigurator.TryGetConfiguredApi(
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out Glfw? glfw)
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|| glfw is null
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|| !glfw.Context.TryGetProcAddress(
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"glfwGetPlatform",
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out nint export))
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{
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return GraphicalDisplayProtocol.Unknown;
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}
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int platform =
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((delegate* unmanaged[Cdecl]<int>)export)();
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return platform switch
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{
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GlfwX11Platform => GraphicalDisplayProtocol.X11,
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GlfwWaylandPlatform => GraphicalDisplayProtocol.Wayland,
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GlfwWin32Platform => GraphicalDisplayProtocol.Windows,
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_ => GraphicalDisplayProtocol.Unknown,
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};
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}
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internal static string GetVersion(
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GraphicalHostOperatingSystem operatingSystem)
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{
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if (!GraphicalWindowBackendConfigurator.TryGetConfiguredApi(
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out Glfw? glfw)
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|| glfw is null)
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{
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return "unknown";
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}
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return glfw.GetVersionString() ?? "unknown";
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}
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}
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