feat(net): port retail physics spawn and event timestamps
Parse the complete PhysicsDesc plus F754/F755 packets, correct every PhysicsState bit, and gate all nine retail update channels with generation-safe immutable snapshots. Preserve ForcePosition, teleport, placement, velocity, parent, pickup, delete, and same-generation CreateObject ordering from the named client. Separate accepted logical lifecycle notifications from retained UI qualities, make GUID replacement and session reset clear every projection exactly once, and add packet, wraparound, malformed-input, parent FIFO, canonical-position, reconnect, and GUID-reuse conformance coverage. Co-Authored-By: Codex <noreply@openai.com>
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50 changed files with 3809 additions and 649 deletions
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@ -564,7 +564,7 @@ public sealed class CreateObjectTests
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{
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// L.2g S1 (DEV-6): index 1 of the 9-u16 PhysicsDesc timestamp block
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// is ObjectMovement (ACE WorldObject_Networking.cs:412) — it seeds
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// MotionSequenceGate's MOVEMENT_TS so post-spawn UpdateMotion events
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// PhysicsTimestampGate's MOVEMENT_TS so post-spawn UpdateMotion events
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// are judged against the entity's live sequence, not zero.
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byte[] body = BuildMinimalCreateObjectWithWeenieHeader(
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guid: 0x50000030u, name: "Runner", itemType: 0x10u,
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@ -37,41 +37,4 @@ public sealed class DeleteObjectTests
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Assert.Equal((ushort)0x1234, parsed.Value.InstanceSequence);
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}
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/// <summary>
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/// Regression guard: TryParse (0xF747 = true destroy) must always produce
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/// FromPickup = false. PickupEvent (0xF74A) is a different opcode and is
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/// the ONLY path that sets FromPickup = true (in WorldSession).
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/// </summary>
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[Fact]
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public void TryParse_AlwaysReturnsFromPickupFalse()
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{
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Span<byte> body = stackalloc byte[12];
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BinaryPrimitives.WriteUInt32LittleEndian(body, DeleteObject.Opcode);
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BinaryPrimitives.WriteUInt32LittleEndian(body.Slice(4), 0x80000001u);
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BinaryPrimitives.WriteUInt16LittleEndian(body.Slice(8), 0x0001);
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var parsed = DeleteObject.TryParse(body);
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Assert.NotNull(parsed);
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Assert.False(parsed!.Value.FromPickup,
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"DeleteObject 0xF747 is a true destroy — FromPickup must be false.");
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}
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/// <summary>
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/// FromPickup = true can be constructed via the record directly (as
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/// WorldSession does for PickupEvent 0xF74A). Default is false.
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/// </summary>
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[Fact]
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public void Parsed_DefaultFromPickupIsFalse()
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{
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var p = new DeleteObject.Parsed(0x80000001u, 1);
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Assert.False(p.FromPickup);
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}
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[Fact]
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public void Parsed_FromPickupTrueCanBeSet()
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{
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var p = new DeleteObject.Parsed(0x80000001u, 1, FromPickup: true);
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Assert.True(p.FromPickup);
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}
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}
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@ -61,14 +61,16 @@ public sealed class ObjDescEventTests
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// 4-byte align after AnimPartChanges (none here, so just align).
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while (bytes.Count % 4 != 0) bytes.Add(0);
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// Trailing instance + visual-desc sequences (consumed but ignored).
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AppendU32(bytes, 0x12345678u);
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AppendU32(bytes, 0x9ABCDEF0u);
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// Trailing PhysicsTimestampPack: two u16 values.
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AppendU16(bytes, 0x5678);
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AppendU16(bytes, 0xDEF0);
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var parsed = ObjDescEvent.TryParse(bytes.ToArray());
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Assert.NotNull(parsed);
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Assert.Equal(0x50000001u, parsed!.Value.Guid);
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Assert.Equal((ushort)0x5678, parsed.Value.InstanceSequence);
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Assert.Equal((ushort)0xDEF0, parsed.Value.ObjDescSequence);
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var md = parsed.Value.ModelData;
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Assert.Equal(0x0400007Eu, md.BasePaletteId);
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@ -87,6 +89,9 @@ public sealed class ObjDescEventTests
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Assert.Equal(3, md.TextureChanges[3].PartIndex);
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Assert.Empty(md.AnimPartChanges);
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Assert.Null(ObjDescEvent.TryParse(bytes.ToArray()[..^1]));
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Assert.Null(ObjDescEvent.TryParse([.. bytes, 0]));
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}
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/// <summary>
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@ -126,6 +131,13 @@ public sealed class ObjDescEventTests
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dest.AddRange(tmp.ToArray());
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}
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private static void AppendU16(List<byte> dest, ushort value)
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{
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Span<byte> tmp = stackalloc byte[2];
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BinaryPrimitives.WriteUInt16LittleEndian(tmp, value);
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dest.AddRange(tmp.ToArray());
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}
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/// <summary>
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/// Mirror of ACE's WritePackedDwordOfKnownType: strip the type prefix
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/// if it matches <paramref name="knownType"/>, then write as a 16- or
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@ -214,6 +214,11 @@ public sealed class ProjectileVfxPacketFixtureTests
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Assert.Equal(0xF754u, BinaryPrimitives.ReadUInt32LittleEndian(packet));
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Assert.Equal(0x50000042u, BinaryPrimitives.ReadUInt32LittleEndian(packet[4..]));
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Assert.Equal(0x33000099u, BinaryPrimitives.ReadUInt32LittleEndian(packet[8..]));
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var parsed = PlayPhysicsScript.TryParse(packet);
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Assert.Equal(new PlayPhysicsScript(0x50000042u, 0x33000099u), parsed);
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Assert.Null(PlayPhysicsScript.TryParse(packet[..^1]));
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Assert.Null(PlayPhysicsScript.TryParse([.. packet.ToArray(), 0]));
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}
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[Fact]
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@ -227,6 +232,28 @@ public sealed class ProjectileVfxPacketFixtureTests
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Assert.Equal(0xA5A5A5A5u, BinaryPrimitives.ReadUInt32LittleEndian(packet[8..]));
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Assert.Equal(0x7FC01234u, BinaryPrimitives.ReadUInt32LittleEndian(packet[12..]));
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Assert.True(float.IsNaN(BinaryPrimitives.ReadSingleLittleEndian(packet[12..])));
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var parsed = PlayPhysicsScriptType.TryParse(packet);
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Assert.NotNull(parsed);
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Assert.Equal(0x50000042u, parsed.Value.Guid);
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Assert.Equal(0xA5A5A5A5u, parsed.Value.RawScriptType);
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Assert.Equal(0x7FC01234u, BitConverter.SingleToUInt32Bits(parsed.Value.Intensity));
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Assert.Null(PlayPhysicsScriptType.TryParse(packet[..^1]));
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Assert.Null(PlayPhysicsScriptType.TryParse([.. packet.ToArray(), 0]));
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}
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[Theory]
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[InlineData(0x7F800000u)]
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[InlineData(0xFF800000u)]
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public void TypedF755_PreservesInfiniteIntensityBits(uint intensityBits)
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{
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byte[] packet = ProjectileVfxPacketFixtures.TypedF755UnknownNaN.ToArray();
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BinaryPrimitives.WriteUInt32LittleEndian(packet.AsSpan(12), intensityBits);
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var parsed = PlayPhysicsScriptType.TryParse(packet);
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Assert.NotNull(parsed);
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Assert.Equal(intensityBits, BitConverter.SingleToUInt32Bits(parsed.Value.Intensity));
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}
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[Fact]
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@ -248,6 +275,25 @@ public sealed class ProjectileVfxPacketFixtureTests
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Assert.Equal((ushort)0xFFF8, parsed.Value.PositionSequence);
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Assert.Equal((ushort)0xFFF9, parsed.Value.MovementSequence);
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Assert.Equal((ushort)0x0000, parsed.Value.InstanceSequence);
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var physics = Assert.IsType<PhysicsSpawnData>(parsed.Value.Physics);
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Assert.Equal(0x00000748u, physics.RawState);
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Assert.True(physics.State.HasFlag(AcDream.Core.Physics.PhysicsStateFlags.Missile));
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Assert.Equal(0x20000014u, physics.SoundTableId);
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Assert.Equal(0x34000005u, physics.PhysicsScriptTableId);
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Assert.Equal(new PhysicsAttachment(0x50000010u, 3u), physics.Parent);
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Assert.Equal([new PhysicsAttachment(0x50000011u, 4u)],
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physics.Children!.Value.ToArray());
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Assert.Equal(0.25f, physics.Translucency);
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Assert.Equal(new System.Numerics.Vector3(10f, 20f, 30f), physics.Velocity);
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Assert.Equal(new System.Numerics.Vector3(1f, 2f, 3f), physics.Acceleration);
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Assert.Equal(new System.Numerics.Vector3(0.1f, 0.2f, 0.3f), physics.AngularVelocity);
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Assert.Equal(0xA5A5A5A5u, physics.DefaultScriptType);
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Assert.Equal(0x7FC01234u,
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BitConverter.SingleToUInt32Bits(physics.DefaultScriptIntensity!.Value));
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Assert.Equal(new PhysicsTimestamps(
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0xFFF8, 0xFFF9, 0xFFFA, 0xFFFB, 0xFFFC,
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0xFFFD, 0xFFFE, 0xFFFF, 0x0000), physics.Timestamps);
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}
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[Fact]
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@ -264,6 +310,10 @@ public sealed class ProjectileVfxPacketFixtureTests
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Assert.Equal(0u, animation.Value.PlacementId);
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Assert.Equal((ushort)0x1108, movement.Value.InstanceSequence);
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Assert.Equal((ushort)0x1108, animation.Value.InstanceSequence);
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Assert.NotNull(movement.Value.Physics!.Value.Movement);
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Assert.True(movement.Value.Physics.Value.Movement!.Value.RawData.IsEmpty);
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Assert.Null(movement.Value.Physics.Value.Movement!.Value.IsAutonomous);
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Assert.Equal(0u, animation.Value.Physics!.Value.AnimationFrame);
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}
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[Fact]
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@ -277,7 +327,24 @@ public sealed class ProjectileVfxPacketFixtureTests
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Assert.Equal(0u, BinaryPrimitives.ReadUInt32LittleEndian(present[20..]));
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Assert.Equal(0u, BinaryPrimitives.ReadUInt32LittleEndian(absent[12..]));
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Assert.Equal(present.Length, absent.Length + sizeof(uint));
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Assert.NotNull(CreateObject.TryParse(present));
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Assert.NotNull(CreateObject.TryParse(absent));
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var parsedPresent = CreateObject.TryParse(present);
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var parsedAbsent = CreateObject.TryParse(absent);
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Assert.NotNull(parsedPresent);
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Assert.NotNull(parsedAbsent);
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Assert.Equal(0u, parsedPresent.Value.Physics!.Value.PhysicsScriptTableId);
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Assert.Null(parsedAbsent.Value.Physics!.Value.PhysicsScriptTableId);
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}
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[Fact]
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public void GoldenCreateObject_RejectsEveryTruncationInsidePhysicsDesc()
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{
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byte[] packet = ProjectileVfxPacketFixtures.GoldenCreateObjectProjectilePhysicsFields;
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// This fixture's PhysicsDesc ends at byte 168. Every shorter prefix
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// cuts either a gated field or the mandatory nine-timestamp tail.
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for (int length = 20; length < 168; length++)
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Assert.Null(CreateObject.TryParse(packet.AsSpan(0, length)));
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Assert.NotNull(CreateObject.TryParse(packet.AsSpan(0, 168)));
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}
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}
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@ -50,6 +50,10 @@ public class UpdatePositionTests
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Assert.Equal(1f, result.Value.Position.RotationW);
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Assert.Null(result.Value.Velocity);
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Assert.Null(result.Value.PlacementId);
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Assert.Equal((ushort)0x1001, result.Value.InstanceSequence);
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Assert.Equal((ushort)0x2002, result.Value.PositionSequence);
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Assert.Equal((ushort)0x3003, result.Value.TeleportSequence);
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Assert.Equal((ushort)0x4004, result.Value.ForcePositionSequence);
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}
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[Fact]
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@ -88,6 +92,7 @@ public class UpdatePositionTests
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bw.Write(5f); bw.Write(6f); bw.Write(7f);
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bw.Write(1f); bw.Write(0f); bw.Write(0f); bw.Write(0f);
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bw.Write(100f); bw.Write(200f); bw.Write(300f); // velocity
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WriteSequences(bw);
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var result = UpdatePosition.TryParse(ms.ToArray());
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Assert.NotNull(result);
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@ -111,6 +116,7 @@ public class UpdatePositionTests
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bw.Write(0f); bw.Write(0f); bw.Write(0f);
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bw.Write(1f); bw.Write(0f); bw.Write(0f); bw.Write(0f);
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bw.Write((uint)0x65); // Placement.Resting
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WriteSequences(bw);
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var result = UpdatePosition.TryParse(ms.ToArray());
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Assert.NotNull(result);
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@ -131,6 +137,7 @@ public class UpdatePositionTests
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bw.Write(1f); bw.Write(0f); bw.Write(0f); bw.Write(0f);
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bw.Write(1f); bw.Write(2f); bw.Write(3f);
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bw.Write((uint)42u);
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WriteSequences(bw);
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var result = UpdatePosition.TryParse(ms.ToArray());
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Assert.NotNull(result);
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@ -153,6 +160,7 @@ public class UpdatePositionTests
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bw.Write(cellId);
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bw.Write(px); bw.Write(py); bw.Write(pz);
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bw.Write(rw); bw.Write(rx); bw.Write(ry); bw.Write(rz);
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WriteSequences(bw);
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return ms.ToArray();
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}
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@ -169,6 +177,15 @@ public class UpdatePositionTests
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bw.Write(cellId);
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bw.Write(px); bw.Write(py); bw.Write(pz);
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foreach (var c in rotationComponents) bw.Write(c);
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WriteSequences(bw);
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return ms.ToArray();
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}
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private static void WriteSequences(System.IO.BinaryWriter writer)
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{
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writer.Write((ushort)0x1001); // instance
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writer.Write((ushort)0x2002); // position
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writer.Write((ushort)0x3003); // teleport
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writer.Write((ushort)0x4004); // force-position
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}
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}
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