feat(net): port retail physics spawn and event timestamps
Parse the complete PhysicsDesc plus F754/F755 packets, correct every PhysicsState bit, and gate all nine retail update channels with generation-safe immutable snapshots. Preserve ForcePosition, teleport, placement, velocity, parent, pickup, delete, and same-generation CreateObject ordering from the named client. Separate accepted logical lifecycle notifications from retained UI qualities, make GUID replacement and session reset clear every projection exactly once, and add packet, wraparound, malformed-input, parent FIFO, canonical-position, reconnect, and GUID-reuse conformance coverage. Co-Authored-By: Codex <noreply@openai.com>
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@ -73,7 +73,7 @@ public static class UpdateMotion
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///
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/// <para>L.2g S1 (DEV-6): the three staleness stamps + autonomy flag are
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/// exposed for the retail gate (<see cref="AcDream.Core.Physics"/>
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/// <c>MotionSequenceGate</c>) — retail compares them against
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/// <c>PhysicsTimestampGate</c>) — retail compares them against
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/// <c>update_times[INSTANCE_TS/MOVEMENT_TS/SERVER_CONTROLLED_MOVE_TS]</c>
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/// and stores <c>last_move_was_autonomous</c>
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/// (<c>CPhysics::SetObjectMovement</c> 0x00509690).</para>
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