refactor(runtime): close canonical gameplay ownership
Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage. Co-authored-by: Codex <codex@openai.com>
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36 changed files with 1433 additions and 251 deletions
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@ -163,6 +163,7 @@ public sealed class RetailUiInteractionFlowTests
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{
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var interaction = new ItemInteractionController(
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Objects,
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new InventoryTransactionState(Objects),
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playerGuid: () => Player,
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sendUse: Uses.Add,
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sendUseWithTarget: (source, target) => UseWithTarget.Add((source, target)),
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@ -197,6 +198,7 @@ public sealed class RetailUiInteractionFlowTests
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{
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itemInteraction ??= new ItemInteractionController(
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Objects,
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new InventoryTransactionState(Objects),
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() => Player,
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sendUse: null,
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sendUseWithTarget: null,
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