refactor(runtime): close canonical gameplay ownership
Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage. Co-authored-by: Codex <codex@openai.com>
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36 changed files with 1433 additions and 251 deletions
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@ -338,8 +338,12 @@ public sealed class SpellcastingUiControllerTests
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item => item.ObjectId,
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useItem,
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selection ?? new SelectionState(),
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addFavorite ?? ((_, _, _) => { }),
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(_, _) => { },
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(tab, position, spellId) =>
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{
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spellbook.SetFavorite(tab, position, spellId);
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addFavorite?.Invoke(tab, position, spellId);
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},
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(tab, spellId) => spellbook.RemoveFavorite(tab, spellId),
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shortcutDigits,
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emptySlotSprite,
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examineSpell);
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