refactor(runtime): close canonical gameplay ownership

Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 09:48:51 +02:00
parent ce6fae7b38
commit 89e6b207f8
36 changed files with 1433 additions and 251 deletions

View file

@ -413,10 +413,18 @@ public sealed class SpellbookWindowControllerTests
spellId => spellId == 103u ? 8 : 1,
selectObject ?? (_ => { }),
addFavorite ?? (_ => { }),
sendFilter ?? (_ => { }),
filters =>
{
spellbook.SetSpellbookFilters(filters);
sendFilter?.Invoke(filters);
},
removeSpell ?? (_ => { }),
showConfirmation ?? ((_, _) => { }),
setDesiredComponent ?? ((_, _) => { }),
(componentId, amount) =>
{
spellbook.SetDesiredComponent(componentId, amount);
setDesiredComponent?.Invoke(componentId, amount);
},
close ?? (() => { }),
new ComponentBookTemplateFactory(
FixtureLoader.LoadComponentCategoryTemplateInfos(),