refactor(runtime): close canonical gameplay ownership
Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
ce6fae7b38
commit
89e6b207f8
36 changed files with 1433 additions and 251 deletions
|
|
@ -90,7 +90,7 @@ public sealed record IndicatorRuntimeBindings(
|
|||
|
||||
public sealed record ToolbarRuntimeBindings(
|
||||
ClientObjectTable Objects,
|
||||
Func<IReadOnlyList<ShortcutEntry>> Shortcuts,
|
||||
ShortcutStore Shortcuts,
|
||||
Func<ItemType, uint, uint, uint, uint, uint> ResolveIcon,
|
||||
Func<ItemType, uint, uint, uint, uint, uint> ResolveDragIcon,
|
||||
Action<uint> UseItem,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue