refactor(runtime): close canonical gameplay ownership

Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 09:48:51 +02:00
parent ce6fae7b38
commit 89e6b207f8
36 changed files with 1433 additions and 251 deletions

View file

@ -117,7 +117,7 @@ public static class FixtureProvider
return ToolbarController.Bind(
layout,
objects,
shortcuts: () => System.Array.Empty<ShortcutEntry>(),
shortcuts: new ShortcutStore(),
iconIds: MakeIconIds(stack),
useItem: _ => { },
combatState: null,
@ -141,6 +141,7 @@ public static class FixtureProvider
var selection = new AcDream.Core.Selection.SelectionState();
var itemInteraction = new ItemInteractionController(
objects,
new InventoryTransactionState(objects),
() => SampleData.PlayerGuid,
sendUse: null,
sendUseWithTarget: null,