refactor(runtime): close canonical gameplay ownership
Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage. Co-authored-by: Codex <codex@openai.com>
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@ -71,6 +71,8 @@ internal sealed class CurrentGameRuntimeAdapter
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sessionHost,
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commands,
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_view,
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inventory,
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character,
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selectionState,
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selection,
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gameplayInput,
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