refactor(runtime): close canonical gameplay ownership
Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage. Co-authored-by: Codex <codex@openai.com>
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36 changed files with 1433 additions and 251 deletions
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@ -254,7 +254,7 @@ internal sealed class LiveSessionRuntimeFactory
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private LiveInventorySessionBindings CreateInventoryBindings() => new(
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_domain.Inventory.Objects,
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PlayerGuid: () => _player.Identity.ServerGuid,
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OnShortcuts: _domain.Inventory.Shortcuts.Replace,
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OnShortcuts: _domain.Inventory.Shortcuts.Load,
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OnUseDone: error =>
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{
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_domain.Inventory.ExternalContainers.ApplyUseDone(error);
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