docs: #262 triage from the Coldeve acceptance log - hypothesis (a) demoted, stale-recenter survivors prime suspect (Campaign P P6)
Log facts: outbound MTS/AP flowed all through the run-on-spot window; reveal collision=True is attested by the SAME _landblocks dict the resolver walks; the 'unattributed' recenter is the default Holtburg pre-login center -> first real position. Deduction: local display is client-authoritative, so ACE rejection cannot pin the local body - the defect is local zero-advance resolves. Prime suspect: login recenter may not route through Slice E generation retirement, leaving stale Holtburg-frame neighbor landblocks overlapping the new frame (#145 stale-offset class, neighbors were explicitly left by the 2026-06-20 center-only fix). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -176,9 +176,38 @@ suspected (the transport ledger was clean at login) but rule it out by
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checking the first minute's [net-out]/[net-tick] against the movement
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input timeline.
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**Next:** reproduce with `ACDREAM_PROBE_RESOLVE=1` + `ACDREAM_PROBE_NET=1`
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on a fresh login; the resolve lines name the missing piece directly. Do NOT
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add a workaround (no auto-recall, no synthetic position kick).
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**2026-07-30 triage (Campaign P P6, log-only — no repro yet):** read the
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full run-on-spot window (log lines ~91-245, world-visible → first
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teleport). FACTS: (1) outbound movement flowed the whole time — 0xF61C on
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every input edge, periodic 0xF753, combat toggle/attack/select actions all
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sent; transport healthy (one isolated resend+nak blip). (2) The reveal's
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`collision=True` is attested by
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`PhysicsEngine.IsNeighborhoodTerrainResident` — the SAME `_landblocks`
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dictionary the per-tick resolve walks — so the 3×3 spawn neighborhood WAS
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physics-resident before world-visible; "terrain never arrived" is dead.
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(3) The "unattributed" recenter jump attributes cleanly: the pre-login
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world view is Holtburg-centered by default (`loading world view centered
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on 0xA9B4FFFF` = lb (169,180)) and the first real position recentered to
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(135,102). DEDUCTION: hypothesis (a) is DEMOTED — the symptom is the
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user's OWN client's body (local display is client-authoritative), so
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server-side rejection cannot pin the local body; the defect is local:
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every resolve returned ~zero advance while the animation ran. REFINED
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HYPOTHESES, probe-decidable: (e1) **stale-offset survivors of the login
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recenter** — the 2026-06-20 #145 fix removes only the old CENTER
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landblock; if the login first-position recenter does not route through
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Slice E's generation-scoped full-window/recenter retirement the way
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teleports do, Holtburg-frame NEIGHBOR blocks stay resident overlapping
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the new frame → the resolve grounds/collides against phantom geometry →
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zero advance until the recall's full arrival pipeline cleans up (also
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explains the once-only timing and the teleport self-heal); (e2) CellGraph
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terrain-origin registry inconsistent with `_landblocks` after the login
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recenter (membership hold). **Next:** (i) code-check whether the login
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recenter routes through the same generation retirement as teleports;
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(ii) reproduce with `ACDREAM_PROBE_RESOLVE=1` + `ACDREAM_PROBE_CELL=1` +
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net probes on fresh logins — the `[resolve]` responsible-entity/cell
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lines plus a one-shot `_landblocks` key/offset dump at recenter decide
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(e1) vs (e2) directly. Do NOT add a workaround (no auto-recall, no
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synthetic position kick).
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---
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