refactor(app): compose live presentation startup
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23 changed files with 1767 additions and 626 deletions
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@ -53,12 +53,15 @@ startup application, and inert late target binding. `GameWindow` is 3,663
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lines / 162 fields / 37 methods at G. Checkpoint H adds sole terrain/sky
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resource roots, one retained Host/runtime lease, an atomic update/render root
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pair, a prepared portal fallback/transfer transaction, and checked retryable GL
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leaf construction. `GameWindow` is 3,689 lines / 162 fields / 37 methods.
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Checkpoints I–L remain active. Issue #232
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tracks process-residency variance in the soak without loosening its leak
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threshold. Checkpoint H passes 61 focused ownership tests and 3,236 App tests /
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3 skips; the complete Release suite passes 7,606 tests / 5 skips and all three
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final corrected-diff reviews are clean.
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leaf construction. Checkpoint I.1–I.6 now provide the executable ordered
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startup pipeline through retained UI and live presentation. The canonical live
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runtime/world, presentation/effect controllers, selection/radar, landblock
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publishers, and portal/sky/particle resources have transactional phase
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ownership and exact-owner late bindings. `GameWindow` is 2,840 raw lines.
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I.7–I.9 and checkpoints J–L remain active. Issue #232 tracks process-residency
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variance in the soak without loosening its leak threshold. The App gate passes
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3,407 tests / 3 skips, the complete Release suite passes 7,779 tests / 5 skips,
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and all three I.6 corrected-diff reviews are clean.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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