feat(B.5): pickup feedback chat line + toast ("You pick up the X.")

After B.5 shipped, the actual pickup was invisible feedback-wise: the
item left the ground, ACE despawned it via PickupEvent (0xF74A), and
the ItemRepository got updated — but the player had no visual
acknowledgement that anything happened. The M1 demo's "pick up an
item" target visually felt like the item just vanished into the void.

Add a new EntityPickedUp event to WorldSession that fires from the
PickupEvent (0xF74A) dispatch branch BEFORE EntityDeleted, so the
subscriber can still read the entity's display name from
_entitiesByServerGuid before the despawn handler clears it.

GameWindow subscribes during the live-session wiring block and emits
a retail-style system chat line plus a debug toast on every successful
pickup, mirroring retail behavior (retail synthesized this line
client-side; ACE doesn't echo it).

Closes the M1 demo "pick up" target's visible-payoff gap.
This commit is contained in:
Erik 2026-05-14 16:54:17 +02:00
parent cf22f9c031
commit 87ba5c9a98
2 changed files with 32 additions and 2 deletions

View file

@ -1921,6 +1921,17 @@ public sealed class GameWindow : IDisposable
_liveSession.PlayerKilledReceived += pk => _liveSession.PlayerKilledReceived += pk =>
Chat.OnPlayerKilled(pk.DeathMessage, pk.VictimGuid, pk.KillerGuid); Chat.OnPlayerKilled(pk.DeathMessage, pk.VictimGuid, pk.KillerGuid);
// B.5 polish (2026-05-14): surface successful pickups as a
// retail-style "You pick up the X." system chat line plus a
// toast. PickupEvent fires BEFORE the EntityDeleted despawn
// chain so the entity-name lookup still hits.
_liveSession.EntityPickedUp += parsed =>
{
string name = DescribeLiveEntity(parsed.Guid);
Chat.OnSystemMessage($"You pick up the {name}.", chatType: 0);
_debugVm?.AddToast($"Picked up: {name}");
};
_liveSession.TurbineChatReceived += parsed => _liveSession.TurbineChatReceived += parsed =>
{ {
if (parsed.Body is AcDream.Core.Net.Messages.TurbineChat.Payload.EventSendToRoom ev) if (parsed.Body is AcDream.Core.Net.Messages.TurbineChat.Payload.EventSendToRoom ev)

View file

@ -84,6 +84,17 @@ public sealed class WorldSession : IDisposable
/// </summary> /// </summary>
public event Action<DeleteObject.Parsed>? EntityDeleted; public event Action<DeleteObject.Parsed>? EntityDeleted;
/// <summary>
/// Fires when the session parses a 0xF74A PickupEvent game message —
/// distinguishes a despawn caused by a player pickup from a generic
/// <c>DeleteObject</c> despawn. Fires BEFORE <see cref="EntityDeleted"/>
/// for the same guid so subscribers can read entity state (e.g. name)
/// before the despawn handler removes the entity. Useful for "You pick
/// up the <i>X</i>" chat/toast feedback that needs the entity's display
/// name at the moment of pickup.
/// </summary>
public event Action<PickupEvent.Parsed>? EntityPickedUp;
/// <summary> /// <summary>
/// Payload for <see cref="MotionUpdated"/>: the server guid of the entity /// Payload for <see cref="MotionUpdated"/>: the server guid of the entity
/// whose motion changed and its new server-side stance + forward command. /// whose motion changed and its new server-side stance + forward command.
@ -717,13 +728,21 @@ public sealed class WorldSession : IDisposable
// ACE sends PickupEvent (0xF74A) instead of DeleteObject // ACE sends PickupEvent (0xF74A) instead of DeleteObject
// when a player picks up a world item (Player_Tracking // when a player picks up a world item (Player_Tracking
// .RemoveTrackedObject with fromPickup=true). Downstream // .RemoveTrackedObject with fromPickup=true). Downstream
// view-removal semantics are identical, so we adapt to // view-removal semantics are identical to DeleteObject, so
// DeleteObject.Parsed and reuse the existing handler. // we adapt to DeleteObject.Parsed and reuse the existing
// EntityDeleted handler. We also fire a distinct
// EntityPickedUp event BEFORE the despawn so a subscriber
// can read entity-side state (e.g. its display name) for
// pickup-feedback chat / toast lines while the entity is
// still resident.
var parsed = PickupEvent.TryParse(body); var parsed = PickupEvent.TryParse(body);
if (parsed is not null) if (parsed is not null)
{
EntityPickedUp?.Invoke(parsed.Value);
EntityDeleted?.Invoke( EntityDeleted?.Invoke(
new DeleteObject.Parsed( new DeleteObject.Parsed(
parsed.Value.Guid, parsed.Value.InstanceSequence)); parsed.Value.Guid, parsed.Value.InstanceSequence));
}
} }
else if (op == UpdateMotion.Opcode) else if (op == UpdateMotion.Opcode)
{ {