fix #132 (outdoor sibling): outdoor attached scene emitters move to the post-frame pass; sharpen the #131 probe
User gate on20d1730: the candle is FIXED indoors ("now the candle light is visible when I'm in the house when it is in front of the opening") and the OUTDOOR sibling surfaced exactly as AP-34 recorded ("when I go out it is not showing unless I turn so the angle doesn't put it in front of the opening"): under an OUTDOOR root the merged building interiors draw AFTER the landscape stage (DrawEnvCellShells), so a slice-drawn flame is overpainted by a punched aperture's interior behind it. Fix: outdoor roots SKIP the late-slice Scene-particle draw; attached outdoor-static scene emitters draw in the POST-FRAME pass alongside the T3 unattached pass, where depth is complete and flames composite correctly against interiors. The owner-id set carries over from the late slice (single full-screen slice outdoors); cell-pass and dynamics-pass emitters keep their own passes (their owners are never in the outdoor-static id set - no double-draw). Interior roots keep the late-slice draw (their stage ends with the clear + seal discipline). AP-34 row updated (the outdoor residual is now covered; the remaining residual is translucent MESH batches within stage draw calls). Portal swirl (#131): the user's "same results" on20d1730KILLS the look-in-erasure hypothesis for the portal - the mesh now draws after the look-ins and is still missing indoors. No further speculative fix; the [outstage] probe now prints each outside-stage dynamic's SourceGfxObjOrSetupId (portals have distinctive setups) and [outstage-pt] lists up to 12 distinct UNMATCHED attached emitter owner ids - the next capture identifies whether the portal entity reaches the through-door draw at all, and where its emitters point. Suites: App 259+1skip / Core 1439+2skip / UI 420 / Net 294 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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4 changed files with 60 additions and 17 deletions
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@ -4670,8 +4670,23 @@ Background-dependence explained exactly.
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**Fix:** the landscape stage's two-phase split (see #131 FIX 2): all
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scene particles moved to the LATE phase, after the look-ins.
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**Gate:** the candle at the original spot — flame stays visible when
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the through-opening is behind it.
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**Gate 1 result (user):** indoors FIXED ("now the candle light is
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visible when I'm in the house when it is in front of the opening") —
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but the OUTDOOR sibling surfaced ("when I go out it is not showing
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unless I turn so the angle doesn't put it in front of the opening"):
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under an OUTDOOR root the merged building interiors draw AFTER the
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landscape stage, so a slice-drawn flame is overpainted by the punched
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aperture's interior — the residual AP-34 had already recorded.
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**Fix 2 (outdoor):** outdoor roots skip the slice Scene pass; attached
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outdoor-static scene emitters draw in the POST-FRAME pass alongside the
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T3 unattached pass (depth complete there — flames composite correctly
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against interiors). The owner-id filter carries over; cell-pass and
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dynamics-pass emitters keep their own passes (owners never in the
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outdoor-static set → no double-draw).
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**Gate:** both sides — indoors with the opening behind the candle, and
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outdoors at the angle that previously erased it.
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---
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