refactor(render): publish the walk visible-cell set
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4 changed files with 29 additions and 46 deletions
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@ -180,6 +180,7 @@ public sealed class WorldSceneRendererTests
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"flat:clip",
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"flat:sky",
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"flat:terrain",
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"visibility:mark",
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"flat:entities",
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"frame:clear-cells",
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"passes:disable-clip",
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@ -188,7 +189,6 @@ public sealed class WorldSceneRendererTests
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"diagnostics:signature:OutdoorRoot",
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"diagnostics:draw",
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"alpha:end",
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"visibility:mark",
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"visibility:complete",
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"selection:complete",
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],
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@ -206,7 +206,7 @@ public sealed class WorldSceneRendererTests
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}
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[Fact]
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public void PViewWorld_UsesOnePViewProductAndPublishesItsDrawableCells()
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public void PViewWorld_PublishesTheWalkVisibleCellsOnce()
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{
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var root = new LoadedCell
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{
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@ -233,7 +233,6 @@ public sealed class WorldSceneRendererTests
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"diagnostics:signature:RetailPViewInside",
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"diagnostics:draw",
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"alpha:end",
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"visibility:mark",
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"visibility:complete",
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"selection:complete",
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],
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@ -267,8 +266,8 @@ public sealed class WorldSceneRendererTests
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// @0x0050FE60), and a cell entered through a building portal
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// (DrawBuilding @0x0059F2A0 -> PView::ConstructView @0x005A57B0) is
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// drawn by the same traversal as a flooded cell. The particle gate and
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// the light-candidate scope must therefore receive InViewCells (flood
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// plus look-ins), not the flood-only DrawableCells.
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// light-candidate scope must therefore receive the walk's one visited
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// set, including look-ins.
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Assert.Contains(0x01010003u, rig.Visibility.MarkedCells);
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Assert.NotNull(rig.Frames.ObservedCells);
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Assert.Contains(0x01010003u, rig.Frames.ObservedCells!);
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