feat(render): let a pipeline name the colour format it renders into

Campaign V slice V6d, commit 1 of 3. The third contract amendment of the campaign, in the same shape as GpuBlendMode.InverseAlpha (V4c) and GpuVertexFormat.UByte4UInt (V4d): a slice met a wall the pinned contract could not express, and the fix is a reviewed field rather than a backend working around it.

Vulkan's dynamic rendering bakes the colour-attachment format into the pipeline. VkPipelineRenderingCreateInfo has to name it at creation, and a pipeline whose declared format disagrees with the attachment it is used with is undefined. GpuPipelineDescription named SampleCount and nothing else about the target, so slice V6c had no way to ask the question and hard-coded VulkanTextureFormatMapping.CanonicalColorAttachmentFormat for every pipeline it built. It recorded that as a real expressiveness gap rather than hiding it, and named this commit as the honest fix.

GpuPipelineDescription.ColorFormat defaults to Rgba8UnormRenderTarget, which the Vulkan backend already maps to the swapchain's B8G8R8A8_UNORM, so every pipeline written before the field existed keeps exactly the format it was getting. GL ignores the field entirely: a GL framebuffer carries its own attachment formats and a program binds to whatever is attached, so there is nothing for the GL backend to declare. The substitution that makes an offscreen Rgba8UnormRenderTarget resolve to the swapchain's byte order stays — it is what lets a backbuffer pipeline and an offscreen pipeline share one description, and it is invisible above the API because an image is sampled through its format's component mapping.

The contract test asserts both halves that matter: the default is the render-target format (so nothing moves), and the field is really settable (so naming it is not decoration).

App tests 4,057 passed / 3 skipped, up one from the 4,056 baseline. Offline pixel gate against 234fe91d: differing fraction 2.84e-05, 16 pixels of 563,200 compared, inside the documented 15-23 pixel same-commit noise band and about 35x under the 0.001 threshold.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-28 08:36:06 +02:00
parent 234fe91d3b
commit 871c406b99
4 changed files with 70 additions and 23 deletions

View file

@ -100,6 +100,32 @@ public sealed class GpuContractTests
Assert.Contains(GpuVertexFormat.UByte4UInt, Enum.GetValues<GpuVertexFormat>());
}
[Fact]
public void APipelineNamesTheColorFormatItRendersInto()
{
// Vulkan's dynamic rendering bakes the colour-attachment format into the
// pipeline, so a pipeline that cannot name it either forces one format on
// every pass or is undefined against the ones it does not match. Slice V6c
// hit that wall and hard-coded the swapchain format for every pipeline,
// recording the gap in VulkanTextureFormatMapping rather than hiding it.
var description = new GpuPipelineDescription
{
Name = "contract-default",
Shaders = new GpuShaderSet("ui_text"),
VertexLayout = GpuVertexLayout.None,
};
// The default has to be the render-target format, because that is what
// the Vulkan backend already maps to the B8G8R8A8_UNORM swapchain — so
// every pipeline written before this field existed keeps its behaviour.
Assert.Equal(GpuTextureFormat.Rgba8UnormRenderTarget, description.ColorFormat);
// And it has to be settable, or naming it would be decoration.
GpuPipelineDescription single = description with { ColorFormat = GpuTextureFormat.R8Unorm };
Assert.Equal(GpuTextureFormat.R8Unorm, single.ColorFormat);
Assert.Equal(GpuTextureFormat.Rgba8UnormRenderTarget, description.ColorFormat);
}
[Fact]
public void UniformBindingsDoNotCollide()
{