fix(physics): tighten FindWalkableSphere test assertions + header
Code review feedback on Task 2 commit 7f55e14:
- Tests 1 and 2 now assert on adjustedCenter.Z (was the wrapper's
primary behavioral contract — sphere placed on polygon plane —
but it was unverified). Math derived from AdjustSphereToPlane:
iDist = (dpPos - radius) / dpMove; new center = center - movement * iDist.
- Test 2 also gains the hitPoly.Plane.Normal.Z assertion that
Test 1 already had.
- Test 4 comment slope-angle clarification.
- BSPQuery.cs FindWalkableSphere section header now notes this is
not a direct retail port (it wraps BSPNODE::find_walkable +
BSPLEAF::find_walkable via the existing FindWalkableInternal).
No behavior change. Build clean; 4/4 tests pass; same 8 pre-existing
failures.
Spec: docs/superpowers/specs/2026-05-19-indoor-walkable-plane-bsp-port-design.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2 changed files with 10 additions and 1 deletions
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@ -1133,6 +1133,8 @@ public static class BSPQuery
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// -------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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// find_walkable_sphere — "stand here, find my contact plane"
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// find_walkable_sphere — "stand here, find my contact plane"
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// Indoor walkable-plane synthesis entry point (Phase 2 follow-up 2026-05-19).
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// Indoor walkable-plane synthesis entry point (Phase 2 follow-up 2026-05-19).
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// Not a direct retail port; wraps BSPNODE::find_walkable + BSPLEAF::find_walkable
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// (acclient_2013_pseudo_c.txt:326211, :326793) via the existing FindWalkableInternal.
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// -------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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/// <summary>
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/// <summary>
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@ -304,6 +304,10 @@ public class BSPQueryTests
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Assert.Equal((ushort)0, hitPolyId);
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Assert.Equal((ushort)0, hitPolyId);
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Assert.NotNull(hitPoly);
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Assert.NotNull(hitPoly);
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Assert.Equal(1f, hitPoly!.Plane.Normal.Z, precision: 3); // horizontal floor: normal.Z = 1
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Assert.Equal(1f, hitPoly!.Plane.Normal.Z, precision: 3); // horizontal floor: normal.Z = 1
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// AdjustSphereToPlane moves the sphere onto the plane along the movement
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// vector. For sphere at Z=0.4, radius 0.48, downward movement -0.5, plane
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// at Z=0: iDist = (0.4-0.48)/-0.5 = 0.16; new center.Z = 0.4 - (-0.5)*0.16 = 0.48.
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Assert.Equal(0.48f, adjustedCenter.Z, precision: 2);
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}
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}
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[Fact]
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[Fact]
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@ -325,11 +329,14 @@ public class BSPQueryTests
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up: Vector3.UnitZ,
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up: Vector3.UnitZ,
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out var hitPoly,
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out var hitPoly,
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out var hitPolyId,
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out var hitPolyId,
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out _);
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out var adjustedCenter);
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Assert.True(found);
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Assert.True(found);
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Assert.Equal((ushort)1, hitPolyId);
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Assert.Equal((ushort)1, hitPolyId);
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Assert.NotNull(hitPoly);
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Assert.NotNull(hitPoly);
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Assert.Equal(1f, hitPoly!.Plane.Normal.Z, precision: 3); // horizontal upper floor
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// Same math as Test 1 but offset by 3: adjustedCenter.Z = 3.0 + 0.48 = 3.48.
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Assert.Equal(3.48f, adjustedCenter.Z, precision: 2);
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}
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}
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[Fact]
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[Fact]
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