feat(runtime): define borrowed views commands and ordered events

Establish the J1 presentation-independent contract with instance-scoped clocks and generations, immutable borrowed views, typed generation-gated commands, normalized ordered diagnostics, and teardown acknowledgements. Route graphical startup plus press-time selection, movement, and combat through focused App adapters over the exact existing owners without adding a queue or mirrored world.

Validated by the Release solution build, 13 Runtime tests, 3,838 App tests with three existing skips, and the complete 8,424-test Release suite with five existing skips.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-25 19:08:42 +02:00
parent afebbe3eca
commit 854d9e9cd1
21 changed files with 2594 additions and 44 deletions

View file

@ -1,5 +1,5 @@
using AcDream.App.Composition;
using AcDream.App.Net;
using AcDream.Runtime;
namespace AcDream.App.Tests.Composition;
@ -11,19 +11,25 @@ public sealed class SessionStartCompositionTests
var messages = new List<string>();
SessionStartCompositionPhase.Report(
new LiveSessionStartResult(
LiveSessionStartStatus.MissingCredentials),
new RuntimeSessionStartResult(
RuntimeSessionStartStatus.MissingCredentials,
default),
messages.Add);
SessionStartCompositionPhase.Report(
new LiveSessionStartResult(
LiveSessionStartStatus.Failed,
new RuntimeSessionStartResult(
RuntimeSessionStartStatus.Failed,
default,
Error: new InvalidOperationException("boom")),
messages.Add);
SessionStartCompositionPhase.Report(
new LiveSessionStartResult(LiveSessionStartStatus.Disabled),
new RuntimeSessionStartResult(
RuntimeSessionStartStatus.Disabled,
default),
messages.Add);
SessionStartCompositionPhase.Report(
new LiveSessionStartResult(LiveSessionStartStatus.Connected),
new RuntimeSessionStartResult(
RuntimeSessionStartStatus.Connected,
default),
messages.Add);
Assert.Equal(2, messages.Count);

View file

@ -1,6 +1,7 @@
using AcDream.App.Combat;
using AcDream.App.Diagnostics;
using AcDream.App.Input;
using AcDream.Runtime;
using AcDream.UI.Abstractions.Input;
namespace AcDream.App.Tests.Input;
@ -86,6 +87,7 @@ public sealed class GameplayInputCommandControllerTests
TargetMode = new FakeTargetMode(Calls);
Camera = new FakeCamera(Calls);
Combat = new FakeCombat(Calls);
Runtime = new FakeRuntimeView();
Window = new FakeWindow(Calls);
Controller = new GameplayInputCommandController(
Retained,
@ -94,6 +96,7 @@ public sealed class GameplayInputCommandControllerTests
Player,
TargetMode,
Camera,
Runtime,
Combat,
Window);
}
@ -106,6 +109,7 @@ public sealed class GameplayInputCommandControllerTests
public FakeTargetMode TargetMode { get; }
public FakeCamera Camera { get; }
public FakeCombat Combat { get; }
public FakeRuntimeView Runtime { get; }
public FakeWindow Window { get; }
public GameplayInputCommandController Controller { get; }
}
@ -168,9 +172,32 @@ public sealed class GameplayInputCommandControllerTests
public void ExitFlyMode() => calls.Add("exit-fly");
}
private sealed class FakeCombat(List<string> calls) : ILiveCombatModeCommand
private sealed class FakeCombat(List<string> calls) : IRuntimeCombatCommands
{
public void Toggle() => calls.Add("combat");
public RuntimeCommandResult Execute(
RuntimeGenerationToken expectedGeneration,
RuntimeCombatCommand command)
{
Assert.Equal(RuntimeCombatCommand.ToggleMode, command);
calls.Add("combat");
return new RuntimeCommandResult(
RuntimeCommandStatus.Accepted,
expectedGeneration);
}
}
private sealed class FakeRuntimeView : IGameRuntimeView
{
public RuntimeGenerationToken Generation => new(7);
public RuntimeLifecycleSnapshot Lifecycle => throw new NotSupportedException();
public IGameRuntimeClock Clock => throw new NotSupportedException();
public IRuntimeEntityView Entities => throw new NotSupportedException();
public IRuntimeInventoryView Inventory => throw new NotSupportedException();
public IRuntimeChatView Chat => throw new NotSupportedException();
public IRuntimeMovementView Movement => throw new NotSupportedException();
public IRuntimePortalView Portal => throw new NotSupportedException();
public RuntimeStateCheckpoint CaptureCheckpoint() =>
throw new NotSupportedException();
}
private sealed class FakeWindow(List<string> calls) : IGameplayWindowCommands

View file

@ -125,10 +125,10 @@ public sealed class GameWindowSlice8BoundaryTests
"SessionStartComposition.cs"));
AssertAppearsInOrder(
startPhase,
"frame.SessionHost.Start(_dependencies.Options)",
"frame.GameRuntime.Session.Start(frame.GameRuntime.Generation)",
"switch (result.Status)",
"case LiveSessionStartStatus.MissingCredentials:",
"case LiveSessionStartStatus.Failed:");
"case RuntimeSessionStartStatus.MissingCredentials:",
"case RuntimeSessionStartStatus.Failed:");
int start = body.IndexOf(
".Start(frameRoots));",
StringComparison.Ordinal);

View file

@ -0,0 +1,613 @@
using System.Net;
using System.Numerics;
using AcDream.App.Combat;
using AcDream.App.Input;
using AcDream.App.Interaction;
using AcDream.App.Net;
using AcDream.App.Runtime;
using AcDream.App.Streaming;
using AcDream.App.UI;
using AcDream.App.Update;
using AcDream.App.World;
using AcDream.Core.Chat;
using AcDream.Core.Items;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.Selection;
using AcDream.Core.World;
using AcDream.Runtime;
using AcDream.UI.Abstractions;
using AcDream.UI.Abstractions.Input;
namespace AcDream.App.Tests.Runtime;
public sealed class CurrentGameRuntimeAdapterTests
{
[Fact]
public void AdapterBorrowsCurrentOwnersAndCommandsExecuteAtPressTime()
{
using var harness = new Harness();
var trace = new RuntimeTraceRecorder();
using IDisposable subscription = harness.Runtime.Subscribe(trace);
RuntimeGenerationToken initial = harness.Runtime.Generation;
RuntimeSessionStartResult start = harness.Runtime.Session.Start(initial);
Assert.Equal(RuntimeSessionStartStatus.Connected, start.Status);
Assert.Equal(new RuntimeGenerationToken(1), start.Generation);
Assert.Equal(Harness.PlayerGuid, harness.Identity.ServerGuid);
Assert.Equal(RuntimeLifecycleState.InWorld, harness.Runtime.Lifecycle.State);
LiveEntityRegistrationResult registration =
harness.Entities.RegisterLiveEntity(Spawn(
Harness.TargetGuid,
instance: 3,
cell: 0x12340001u));
Assert.NotNull(registration.Record);
var item = new ClientObject
{
ObjectId = Harness.TargetGuid,
Name = "Runtime fixture",
StackSize = 4,
Value = 25,
ContainerId = Harness.PlayerGuid,
ContainerSlot = 2,
};
harness.Objects.AddOrUpdate(item);
harness.Chat.OnSystemMessage("runtime parity", 0x1Au);
harness.WorldReveal.Begin(WorldRevealKind.Portal, 0x12340001u);
WorldRevealReadinessSnapshot readiness =
harness.WorldReveal.PrepareAndEvaluate(0x12340001u);
Assert.True(readiness.IsReady);
harness.Clock.Advance(new UpdateFrameInput(0.125));
RuntimeGenerationToken generation = harness.Runtime.Generation;
RuntimeCommandResult selection = harness.Runtime.Selection.Execute(
generation,
RuntimeSelectionCommand.SelectClosestHostile);
RuntimeCommandResult movement =
((IGameRuntimeCommands)harness.Runtime).Movement.Execute(
generation,
RuntimeMovementCommand.ToggleRunLock);
RuntimeCommandResult combat = harness.Runtime.Combat.Execute(
generation,
RuntimeCombatCommand.ToggleMode);
RuntimeCommandResult chat =
((IGameRuntimeCommands)harness.Runtime).Chat.Execute(
generation,
new RuntimeChatCommand(
RuntimeChatChannel.General,
"hello runtime"));
RuntimeCommandResult portal =
((IGameRuntimeCommands)harness.Runtime).Portal.Execute(
generation,
RuntimePortalCommand.RecallLifestone);
Assert.True(selection.Accepted);
Assert.True(movement.Accepted);
Assert.True(combat.Accepted);
Assert.True(chat.Accepted);
Assert.True(portal.Accepted);
Assert.Equal(Harness.TargetGuid, harness.Selection.SelectedObjectId);
Assert.True(harness.MovementInput.AutoRunActive);
Assert.Equal(1, harness.Combat.ToggleCount);
Assert.Contains(
harness.Commands.Published,
static command => command is SendChatCmd
{
Channel: ChatChannelKind.General,
Text: "hello runtime",
});
Assert.Contains(
harness.Commands.Published,
static command => command is ExecuteClientCommandCmd
{
Command: ClientCommandId.LifestoneRecall,
});
RuntimeStateCheckpoint checkpoint = harness.Runtime.CaptureCheckpoint();
Assert.Equal(1, checkpoint.EntityCount);
Assert.Equal(1, checkpoint.InventoryObjectCount);
Assert.Equal(1, checkpoint.ChatCount);
Assert.Equal(1L, checkpoint.ChatRevision);
Assert.Equal(1UL, checkpoint.FrameNumber);
Assert.Equal(RuntimePortalKind.Portal, checkpoint.Portal.Kind);
Assert.Equal(0x12340001u, checkpoint.Portal.DestinationCell);
Assert.True(checkpoint.Portal.IsReady);
Assert.True(harness.Runtime.Entities.TryGet(
Harness.TargetGuid,
out RuntimeEntitySnapshot entity));
Assert.Equal((ushort)3, entity.Identity.Incarnation);
Assert.True(harness.Runtime.Inventory.TryGet(
Harness.TargetGuid,
out RuntimeInventoryItemSnapshot inventory));
Assert.Equal((ushort)3, inventory.Incarnation);
Assert.Equal(4, inventory.StackSize);
RuntimeTraceKind[] kinds = trace.Entries
.Select(static entry => entry.Kind)
.ToArray();
Assert.Equal(RuntimeTraceKind.Command, kinds[0]);
Assert.Equal(RuntimeTraceKind.Lifecycle, kinds[1]);
Assert.Contains(RuntimeTraceKind.Inventory, kinds);
Assert.Contains(RuntimeTraceKind.Chat, kinds);
Assert.Equal(
[
RuntimeCommandDomain.Session,
RuntimeCommandDomain.Selection,
RuntimeCommandDomain.Movement,
RuntimeCommandDomain.Combat,
RuntimeCommandDomain.Chat,
RuntimeCommandDomain.Portal,
],
trace.Entries
.Where(static entry => entry.Kind == RuntimeTraceKind.Command)
.Select(static entry =>
(RuntimeCommandDomain)(entry.Code >> 16))
.ToArray());
}
[Fact]
public void GenerationGateRejectsStaleCommandsAndStopAcknowledgesTeardown()
{
using var harness = new Harness();
RuntimeSessionStartResult start =
harness.Runtime.Session.Start(harness.Runtime.Generation);
Assert.Equal(RuntimeSessionStartStatus.Connected, start.Status);
RuntimeGenerationToken active = harness.Runtime.Generation;
RuntimeTeardownAcknowledgement stopped =
harness.Runtime.Session.Stop(active);
RuntimeCommandResult stale = harness.Runtime.Combat.Execute(
active,
RuntimeCombatCommand.ToggleMode);
Assert.True(stopped.IsComplete);
Assert.Equal(active, stopped.RetiredGeneration);
Assert.Equal(new RuntimeGenerationToken(2), stopped.CurrentGeneration);
Assert.Equal(RuntimeCommandStatus.StaleGeneration, stale.Status);
Assert.Equal(0, harness.Combat.ToggleCount);
Assert.Equal(RuntimeLifecycleState.Stopped, harness.Runtime.Lifecycle.State);
}
private sealed class Harness : IDisposable
{
public const uint PlayerGuid = 0x50000002u;
public const uint TargetGuid = 0x70000001u;
private readonly ItemInteractionController _items;
private readonly LiveSessionController _session;
public Harness()
{
Identity = new LocalPlayerIdentityState();
Entities = new LiveEntityRuntime(
new GpuWorldState(),
new NoopEntityResources());
Objects = new ClientObjectTable();
Chat = new ChatLog();
Selection = new SelectionState();
MovementInput = new DispatcherMovementInputSource();
GameplayInput = new GameplayInputFrameController(
dispatcher: null,
MovementInput,
mouseLook: null,
new NoopCombatInput());
Combat = new RecordingCombatCommand();
Clock = new UpdateFrameClock();
WorldReveal = new WorldRevealCoordinator(
static (_, _) => true,
static _ => true,
static (_, _) => true,
static () => true,
static (_, _) => { },
static () => { },
static _ => false);
_items = new ItemInteractionController(
Objects,
() => PlayerGuid,
sendUse: null,
sendUseWithTarget: null,
sendWield: null,
sendDrop: null);
var query = new SelectionQuery(TargetGuid);
var selectionController = new SelectionInteractionController(
Selection,
query,
_items,
new SelectionTransport(() => _session?.IsInWorld == true),
new NoopInteractionMovement());
Options = LiveOptions();
Commands = new RecordingCommandRouting();
_session = new LiveSessionController(new SessionOperations());
Host = CreateHost(_session, Commands, Identity);
Runtime = new CurrentGameRuntimeAdapter(
Options,
_session,
Host,
Identity,
Entities,
Objects,
Chat,
new LocalPlayerControllerSlot(),
WorldReveal,
Clock,
Selection,
selectionController,
GameplayInput,
Combat);
}
public RuntimeOptions Options { get; }
public LocalPlayerIdentityState Identity { get; }
public LiveEntityRuntime Entities { get; }
public ClientObjectTable Objects { get; }
public ChatLog Chat { get; }
public SelectionState Selection { get; }
public DispatcherMovementInputSource MovementInput { get; }
public GameplayInputFrameController GameplayInput { get; }
public RecordingCombatCommand Combat { get; }
public UpdateFrameClock Clock { get; }
public WorldRevealCoordinator WorldReveal { get; }
public RecordingCommandRouting Commands { get; }
public LiveSessionHost Host { get; }
public CurrentGameRuntimeAdapter Runtime { get; }
public void Dispose()
{
Runtime.Dispose();
_session.Dispose();
_items.Dispose();
Entities.Clear();
}
}
private static LiveSessionHost CreateHost(
LiveSessionController controller,
RecordingCommandRouting commands,
LocalPlayerIdentityState identity)
{
Action noop = static () => { };
var reset = new LiveSessionResetBindings
{
MouseCapture = noop,
PlayerPresentation = noop,
TeleportTransit = noop,
SessionDialogs = noop,
ChatCommandTargets = noop,
SettingsCharacterContext = noop,
EquippedChildren = noop,
ExternalContainer = noop,
InteractionAndSelection = noop,
SelectionPresentation = noop,
ObjectTable = noop,
Spellbook = noop,
MagicRuntime = noop,
CombatAttack = noop,
CombatState = noop,
ItemMana = noop,
LocalPlayer = noop,
Friends = noop,
Squelch = noop,
TurbineChat = noop,
ParticleVisibility = noop,
InboundEventFifo = noop,
LiveLiveness = noop,
LiveRuntime = noop,
RenderSceneProjection = noop,
SessionIdentity = noop,
RemoteTeleport = noop,
NetworkEffects = noop,
AnimationHookFrames = noop,
LivePresentation = noop,
RemoteMovementDiagnostics = noop,
};
return new LiveSessionHost(
controller,
new LiveSessionHostBindings(
new LiveSessionRoutingFactories(
_ => new NoopEventRouting(),
_ => commands),
reset,
new LiveSessionSelectionBindings(
id => identity.ServerGuid = id,
_ => { },
_ => { },
_ => { },
_ => { },
() => { }),
new LiveSessionEnteredWorldBindings(
_ => { },
() => { },
() => { },
_ => { },
() => { }),
(_, _, _) => { },
() => { }));
}
private static RuntimeOptions LiveOptions()
{
var environment = new Dictionary<string, string?>
{
["ACDREAM_LIVE"] = "1",
["ACDREAM_TEST_HOST"] = "127.0.0.1",
["ACDREAM_TEST_PORT"] = "9000",
["ACDREAM_TEST_USER"] = "user",
["ACDREAM_TEST_PASS"] = "password",
};
return RuntimeOptions.Parse("dat", environment.GetValueOrDefault);
}
private static WorldSession.EntitySpawn Spawn(
uint guid,
ushort instance,
uint cell)
{
var position = new CreateObject.ServerPosition(
cell,
10f,
10f,
5f,
1f,
0f,
0f,
0f);
var timestamps = new PhysicsTimestamps(
Position: 1,
Movement: 1,
State: 1,
Vector: 1,
Teleport: 0,
ServerControlledMove: 1,
ForcePosition: 0,
ObjDesc: 1,
Instance: instance);
var physics = new PhysicsSpawnData(
RawState: (uint)PhysicsStateFlags.ReportCollisions,
Position: position,
Movement: null,
AnimationFrame: null,
SetupTableId: 0x02000001u,
MotionTableId: 0x09000001u,
SoundTableId: null,
PhysicsScriptTableId: null,
Parent: null,
Children: null,
Scale: null,
Friction: null,
Elasticity: null,
Translucency: null,
Velocity: null,
Acceleration: null,
AngularVelocity: null,
DefaultScriptType: null,
DefaultScriptIntensity: null,
Timestamps: timestamps);
return new WorldSession.EntitySpawn(
guid,
position,
0x02000001u,
Array.Empty<CreateObject.AnimPartChange>(),
Array.Empty<CreateObject.TextureChange>(),
Array.Empty<CreateObject.SubPaletteSwap>(),
null,
null,
"runtime fixture",
null,
null,
0x09000001u,
PhysicsState: (uint)PhysicsStateFlags.ReportCollisions,
InstanceSequence: instance,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
}
private sealed class SessionOperations : ILiveSessionOperations
{
public IPEndPoint ResolveEndpoint(string host, int port) =>
new(IPAddress.Loopback, port);
public WorldSession CreateSession(IPEndPoint endpoint) =>
new(endpoint, new TestTransport());
public void Connect(WorldSession session, string user, string password)
{
}
public CharacterList.Parsed GetCharacters(WorldSession session) =>
new(
0u,
[
new CharacterList.Character(
0x50000001u,
"Unavailable",
30u),
new CharacterList.Character(
Harness.PlayerGuid,
"Runtime",
0u),
],
[],
11,
"Runtime",
true,
true);
public void EnterWorld(WorldSession session, int activeCharacterIndex)
{
}
public void Tick(WorldSession session)
{
}
public void DisposeSession(WorldSession session) => session.Dispose();
}
private sealed class TestTransport : IWorldSessionTransport
{
public void Send(ReadOnlySpan<byte> datagram)
{
}
public void Send(IPEndPoint remote, ReadOnlySpan<byte> datagram)
{
}
public int Receive(
Span<byte> destination,
TimeSpan timeout,
out IPEndPoint? from)
{
from = null;
return -1;
}
public ValueTask<NetReceiveResult> ReceiveAsync(
Memory<byte> destination,
CancellationToken cancellationToken) =>
throw new OperationCanceledException(cancellationToken);
public void Dispose()
{
}
}
private sealed class NoopEventRouting : ILiveSessionEventRouting
{
public void Attach()
{
}
public void Dispose()
{
}
}
internal sealed class RecordingCommandRouting
: ILiveSessionCommandRouting
{
private bool _active;
public List<object> Published { get; } = [];
public void Activate() => _active = true;
public void Publish<T>(T command) where T : notnull
{
if (_active)
Published.Add(command);
}
public void Dispose() => _active = false;
}
internal sealed class RecordingCombatCommand : ILiveCombatModeCommand
{
public int ToggleCount { get; private set; }
public void Toggle() => ToggleCount++;
}
private sealed class NoopCombatInput : ICombatInputFrameController
{
public void Tick()
{
}
public void HandleMovementInput(
InputAction action,
ActivationType activation)
{
}
public bool HandleInputAction(
InputAction action,
ActivationType activation) => false;
}
private sealed class SelectionQuery(uint target) : IWorldSelectionQuery
{
public uint? PickAtCursor(bool includeSelf) => target;
public uint? PickAt(float mouseX, float mouseY, bool includeSelf) => target;
public void BeginLightingPulse(uint serverGuid)
{
}
public bool TryCaptureIdentity(uint serverGuid, out uint localEntityId)
{
localEntityId = 1u;
return serverGuid == target;
}
public bool IsCurrent(uint serverGuid, uint localEntityId) =>
serverGuid == target && localEntityId == 1u;
public string Describe(uint serverGuid) => "Runtime target";
public bool IsCreature(uint serverGuid) => serverGuid == target;
public bool IsHostileMonster(uint serverGuid) => serverGuid == target;
public ClosestCombatTarget? FindClosestHostileMonster() =>
new(target, DistanceSquared: 4f);
public bool IsUseable(uint serverGuid) => serverGuid == target;
public bool IsPickupable(uint serverGuid) => false;
public bool TryGetApproach(
uint serverGuid,
out InteractionApproach approach)
{
approach = default;
return false;
}
public Vector3? GetCombatCameraTargetPoint(uint serverGuid) => null;
}
private sealed class SelectionTransport(Func<bool> isInWorld)
: ISelectionInteractionTransport
{
public bool IsInWorld => isInWorld();
public bool TrySendUse(uint serverGuid, out uint sequence)
{
sequence = 1u;
return IsInWorld;
}
public bool TrySendPickup(
uint itemGuid,
uint destinationContainerId,
int placement,
out uint sequence)
{
sequence = 1u;
return IsInWorld;
}
}
private sealed class NoopInteractionMovement
: IPlayerInteractionMovementSink
{
public bool BeginApproach(
InteractionApproach approach,
Action<PlayerApproachToken>? armAfterCancel = null) => false;
}
private sealed class NoopEntityResources
: ILiveEntityResourceLifecycle
{
public void Register(WorldEntity entity)
{
}
public void Unregister(WorldEntity entity)
{
}
}
}

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@ -0,0 +1,125 @@
namespace AcDream.Runtime.Tests;
public sealed class GameRuntimeContractTests
{
[Fact]
public void InstanceClock_NormalizesHostTimeAndCanFreezeSimulation()
{
var first = new GameRuntimeClock();
var second = new GameRuntimeClock();
RuntimeFrameTime frame1 = first.Advance(0.25);
RuntimeFrameTime frozen = first.Advance(0.5, advanceSimulationTime: false);
RuntimeFrameTime invalid = first.Advance(double.NaN);
Assert.Equal(1UL, frame1.FrameNumber);
Assert.Equal(0.25, frame1.DeltaSeconds);
Assert.Equal(0.25, frame1.SimulationTimeSeconds);
Assert.Equal(2UL, frozen.FrameNumber);
Assert.Equal(0.5, frozen.DeltaSeconds);
Assert.Equal(0.25, frozen.SimulationTimeSeconds);
Assert.Equal(3UL, invalid.FrameNumber);
Assert.Equal(0.0, invalid.DeltaSeconds);
Assert.Equal(0.25, invalid.SimulationTimeSeconds);
Assert.Equal(0UL, second.FrameNumber);
Assert.Equal(0.0, second.SimulationTimeSeconds);
}
[Theory]
[InlineData(double.NegativeInfinity)]
[InlineData(double.PositiveInfinity)]
[InlineData(double.NaN)]
[InlineData(-1.0)]
[InlineData(0.0)]
public void InstanceClock_InvalidDeltaNormalizesToZero(double input)
{
Assert.Equal(0.0, GameRuntimeClock.NormalizeDeltaSeconds(input));
}
[Fact]
public void GenerationAndTeardownAcknowledgementAreExact()
{
RuntimeGenerationToken first = RuntimeGenerationToken.Initial.Next();
var complete = new RuntimeTeardownAcknowledgement(
first,
first.Next(),
RuntimeCommandStatus.Accepted,
RuntimeTeardownStage.Complete);
var stale = complete with
{
Status = RuntimeCommandStatus.StaleGeneration,
};
var partial = complete with
{
CompletedStages =
RuntimeTeardownStage.CommandsInert
| RuntimeTeardownStage.InboundDetached,
};
Assert.Equal(1UL, first.Value);
Assert.True(complete.IsComplete);
Assert.False(stale.IsComplete);
Assert.False(partial.IsComplete);
}
[Fact]
public void EventSequencersAreMonotonicAndInstanceScoped()
{
var first = new RuntimeEventSequencer();
var second = new RuntimeEventSequencer();
var generation = new RuntimeGenerationToken(7);
RuntimeEventStamp one = first.Next(generation, frameNumber: 11);
RuntimeEventStamp two = first.Next(generation, frameNumber: 12);
RuntimeEventStamp independent = second.Next(generation, frameNumber: 99);
Assert.Equal(1UL, one.Sequence);
Assert.Equal(2UL, two.Sequence);
Assert.Equal(1UL, independent.Sequence);
Assert.Equal(12UL, two.FrameNumber);
Assert.Equal(99UL, independent.FrameNumber);
}
[Fact]
public void TraceRecorderNormalizesTypedDeltasWithoutRetainingOwners()
{
var recorder = new RuntimeTraceRecorder();
var stamp = new RuntimeEventStamp(
new RuntimeGenerationToken(3),
Sequence: 1,
FrameNumber: 8);
var command = new RuntimeCommandDelta(
stamp,
RuntimeCommandDomain.Selection,
(int)RuntimeSelectionCommand.SelectClosestHostile,
RuntimeCommandStatus.Accepted,
PrimaryObjectId: 0x50000001u);
var chat = new RuntimeChatDelta(
stamp with { Sequence = 2 },
new RuntimeChatEntry(
Revision: 4,
SenderGuid: 0x50000002u,
Kind: 2,
Sender: "Grey",
Text: "hello",
ChannelName: "General"));
recorder.OnCommand(in command);
recorder.OnChat(in chat);
Assert.Collection(
recorder.Entries,
entry =>
{
Assert.Equal(RuntimeTraceKind.Command, entry.Kind);
Assert.Equal(0x50000001u, entry.PrimaryObjectId);
Assert.Equal((long)RuntimeCommandStatus.Accepted, entry.Value);
},
entry =>
{
Assert.Equal(RuntimeTraceKind.Chat, entry.Kind);
Assert.Equal(4L, entry.Value);
Assert.Equal("General|Grey|hello", entry.Text);
});
}
}