feat(runtime): define borrowed views commands and ordered events
Establish the J1 presentation-independent contract with instance-scoped clocks and generations, immutable borrowed views, typed generation-gated commands, normalized ordered diagnostics, and teardown acknowledgements. Route graphical startup plus press-time selection, movement, and combat through focused App adapters over the exact existing owners without adding a queue or mirrored world. Validated by the Release solution build, 13 Runtime tests, 3,838 App tests with three existing skips, and the complete 8,424-test Release suite with five existing skips. Co-authored-by: Codex <codex@openai.com>
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21 changed files with 2594 additions and 44 deletions
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@ -1,9 +1,8 @@
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using AcDream.App.Net;
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using AcDream.Runtime;
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namespace AcDream.App.Composition;
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internal sealed record SessionStartDependencies(
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RuntimeOptions Options,
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Action<string> Log);
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/// <summary>
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@ -22,24 +21,23 @@ internal sealed class SessionStartCompositionPhase
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public void Start(FrameRootResult frame)
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{
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ArgumentNullException.ThrowIfNull(frame);
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LiveSessionStartResult result =
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frame.SessionHost.Start(_dependencies.Options);
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RuntimeSessionStartResult result =
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frame.GameRuntime.Session.Start(frame.GameRuntime.Generation);
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Report(result, _dependencies.Log);
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}
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internal static void Report(
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LiveSessionStartResult result,
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RuntimeSessionStartResult result,
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Action<string> log)
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{
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ArgumentNullException.ThrowIfNull(result);
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ArgumentNullException.ThrowIfNull(log);
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switch (result.Status)
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{
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case LiveSessionStartStatus.MissingCredentials:
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case RuntimeSessionStartStatus.MissingCredentials:
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log(
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"live: ACDREAM_LIVE set but TEST_USER/TEST_PASS missing; skipping");
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break;
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case LiveSessionStartStatus.Failed:
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case RuntimeSessionStartStatus.Failed:
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log($"live: session failed: {result.Error}");
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break;
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}
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