refactor(render): extract typed retail pview passes
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@ -12,7 +12,7 @@ namespace AcDream.App.Rendering;
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/// (Ghidra 0x0059bc90, pc:424490).
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///
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/// <para><b>Wired by T1 (BR-3, `579c8b0`):</b> seal on interior roots, punch
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/// on outdoor / look-in roots, via <c>GameWindow.DrawRetailPViewPortalDepthWrite</c>
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/// on outdoor / look-in roots, via <c>RetailPViewPassExecutor.DrawPortalDepthWrite</c>
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/// (the <c>DrawExitPortalMasks</c> slice callback) — safe alongside the
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/// dynamics-drawn-LAST frame order (the first BR-2 attempt punched after
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/// dynamics and erased the player; reverted 88be519). #117 (2026-06-11)
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