fix(ui): port live experience quality updates (#217)

Parse retail PrivateUpdatePropertyInt64 and route authoritative Total/Available Experience through both local-player projections so Attributes, the level meter, and Skills refresh together. Preserve the existing retail XP curve and right-align the Total XP value.

Close the user-confirmed item-give gate for #216 and record the named-retail/ACE/holtburger conformance evidence.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-13 20:43:48 +02:00
parent 30d294506c
commit 84b7d2d7cd
15 changed files with 391 additions and 29 deletions

View file

@ -90,6 +90,31 @@ public sealed class PlayerDescriptionParserTests
Assert.Empty(p.Value.Attributes);
}
[Fact]
public void TryParse_LoginInt64Table_PopulatesTotalAndAvailableExperience()
{
// ACE GameEventPlayerDescription: flags + weenie type, then the gated
// Int64 hash-table (u16 count/u16 buckets + key/i64 pairs), then vector header.
byte[] body = new byte[44];
int pos = 0;
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(pos), 0x0080u); pos += 4;
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(pos), 1u); pos += 4;
BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(pos), 2); pos += 2;
BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(pos), 64); pos += 2;
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(pos), 1u); pos += 4;
BinaryPrimitives.WriteInt64LittleEndian(body.AsSpan(pos), 1_234_567_890L); pos += 8;
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(pos), 2u); pos += 4;
BinaryPrimitives.WriteInt64LittleEndian(body.AsSpan(pos), 75_000L); pos += 8;
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(pos), 0u); pos += 4;
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(pos), 0u);
var parsed = PlayerDescriptionParser.TryParse(body);
Assert.NotNull(parsed);
Assert.Equal(1_234_567_890L, parsed.Value.Properties.GetInt64(1u));
Assert.Equal(75_000L, parsed.Value.Properties.GetInt64(2u));
}
[Fact]
public void TryParse_AttributeBlock_PopulatesAllNineEntries()
{