fix(ui): port live experience quality updates (#217)
Parse retail PrivateUpdatePropertyInt64 and route authoritative Total/Available Experience through both local-player projections so Attributes, the level meter, and Skills refresh together. Preserve the existing retail XP curve and right-align the Total XP value. Close the user-confirmed item-give gate for #216 and record the named-retail/ACE/holtburger conformance evidence. Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
parent
30d294506c
commit
84b7d2d7cd
15 changed files with 391 additions and 29 deletions
|
|
@ -2537,7 +2537,8 @@ public sealed class GameWindow : IDisposable
|
|||
// D.5.4: ingest CreateObject into the object table (upsert) and wire Delete +
|
||||
// UiEffects live update. Wire BEFORE EntitySpawned += OnLiveEntitySpawned so
|
||||
// the table is populated before the render handler runs.
|
||||
AcDream.Core.Net.ObjectTableWiring.Wire(session, Objects, () => _playerServerGuid);
|
||||
AcDream.Core.Net.ObjectTableWiring.Wire(
|
||||
session, Objects, () => _playerServerGuid, LocalPlayer);
|
||||
AcDream.Core.Net.CombatStateWiring.Wire(session, Combat);
|
||||
_liveSession.EntitySpawned += OnLiveEntitySpawned;
|
||||
_liveSession.EntityDeleted += OnLiveEntityDeleted;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue