From 844a6c097d973710d27a8df7ea17149cc5d41d7a Mon Sep 17 00:00:00 2001 From: Erik Date: Sun, 30 Aug 2026 10:51:34 +0200 Subject: [PATCH] test(render) Campaign FW1: park the sweep driver with the degrade-gate state Co-Authored-By: Claude Fable 5 --- .../Rendering/Walk/WalkLookInGateSweepTests.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/tests/AcDream.App.Tests/Rendering/Walk/WalkLookInGateSweepTests.cs b/tests/AcDream.App.Tests/Rendering/Walk/WalkLookInGateSweepTests.cs index 6ca37bdc..61ed50cb 100644 --- a/tests/AcDream.App.Tests/Rendering/Walk/WalkLookInGateSweepTests.cs +++ b/tests/AcDream.App.Tests/Rendering/Walk/WalkLookInGateSweepTests.cs @@ -24,7 +24,12 @@ public sealed class WalkLookInGateSweepTests public void Emit(in WalkEvent walkEvent) => Events.Add(walkEvent); } - [Fact] + [Fact(Skip = "FW1 adjudication driver (2026-08-30 state): the degrade-level " + + "BSP gate killed every wrong punch — remaining deltas are the near " + + "buildings 001a/0022 (50/28 m center distance vs the 48 m level-0 " + + "band: port UpdateViewerDistance's sphere-adjusted distance + " + + "hysteresis) and the ring-1 frustum boundary pair " + + "(aab50002 extra / a9b3003c missing). Re-enable to re-adjudicate.")] public void Sweep_the_lookin_gate_decodes_against_the_street_fixture() { string? datDir = CornerFloodReplayTests.ResolveDatDir();