fix(world): match retail portal passage and exit warp

This commit is contained in:
Erik 2026-07-15 22:14:21 +02:00
parent eab23cbdd1
commit 842bd89c16
11 changed files with 355 additions and 28 deletions

View file

@ -8,6 +8,46 @@ namespace AcDream.App.Tests.Rendering;
public class RetailChaseCameraTests
{
[Fact]
public void ResetViewerToPlayer_TeleportReseedsViewerAndReextendsFromPlayer()
{
bool savedColl = CameraDiagnostics.CollideCamera;
float savedT = CameraDiagnostics.TranslationStiffness;
float savedR = CameraDiagnostics.RotationStiffness;
try
{
CameraDiagnostics.CollideCamera = false;
CameraDiagnostics.TranslationStiffness = 0.45f;
CameraDiagnostics.RotationStiffness = 0.45f;
var camera = new RetailChaseCamera();
camera.Update(
Vector3.Zero, 0f, Vector3.Zero, true, Vector3.UnitZ, 1f / 60f,
cellId: 0x100u);
var destination = new Vector3(200f, -300f, 12f);
float yaw = MathF.PI / 2f;
camera.ResetViewerToPlayer(destination, yaw);
Assert.Equal(destination, camera.Position);
Assert.Equal(0u, camera.ViewerCellId);
camera.Update(
destination, yaw, Vector3.Zero, true, Vector3.UnitZ, 1f / 60f,
cellId: 0x12340100u);
float firstStep = Vector3.Distance(camera.Position, destination);
Assert.InRange(firstStep, 0.001f, 0.3f);
Assert.Equal(0x12340100u, camera.ViewerCellId);
}
finally
{
CameraDiagnostics.CollideCamera = savedColl;
CameraDiagnostics.TranslationStiffness = savedT;
CameraDiagnostics.RotationStiffness = savedR;
}
}
// ── Heading source ────────────────────────────────────────────────
[Fact]