fix(world): match retail portal passage and exit warp

This commit is contained in:
Erik 2026-07-15 22:14:21 +02:00
parent eab23cbdd1
commit 842bd89c16
11 changed files with 355 additions and 28 deletions

View file

@ -305,8 +305,9 @@ capture-harness-first).
temporary black tunnel cover is retired. F751 transit now renders retail's
client-enum-resolved DAT Setup `0x02000306` with animation `0x030005AC` at
40 frames/s in a dedicated CreatureMode-equivalent viewport, using retail's
camera, distant light, random eased yaw, frame-aligned exit window, and exact
100-sample fade curve. The viewport and fades compose below retained UI, so
camera, distant light, random eased forward-axis roll, frame-aligned exit
window, exact 100-sample fade curve, view-plane/FOV warp, and destination
viewer reset. The viewport and fades compose below retained UI, so
chat, panels, toolbar, cursor, and input remain live throughout travel. See
`docs/research/2026-07-15-retail-portal-space-pseudocode.md`.